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@ -391,7 +391,6 @@ static int gamepadStream[MAX_GAMEPADS] = { -1 };// Gamepad device file descripto |
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static pthread_t gamepadThreadId; // Gamepad reading thread id |
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static char gamepadName[64]; // Gamepad name holder |
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#endif |
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//----------------------------------------------------------------------------------- |
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// Timming system variables |
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@ -402,7 +401,6 @@ static double updateTime = 0.0; // Time measure for frame update |
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static double drawTime = 0.0; // Time measure for frame draw |
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static double frameTime = 0.0; // Time measure for one frame |
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static double targetTime = 0.0; // Desired time for one frame, if 0 not applied |
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//----------------------------------------------------------------------------------- |
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// Config internal variables |
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@ -1027,8 +1025,8 @@ void ShowCursor(void) |
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glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_NORMAL); |
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#endif |
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#if defined(PLATFORM_UWP) |
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UWPMessage* msg = CreateUWPMessage(); |
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msg->Type = ShowMouse; |
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UWPMessage *msg = CreateUWPMessage(); |
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msg->type = UWP_MSG_SHOW_MOUSE; |
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SendMessageToUWP(msg); |
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#endif |
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cursorHidden = false; |
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@ -1041,8 +1039,8 @@ void HideCursor(void) |
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glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_HIDDEN); |
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#endif |
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#if defined(PLATFORM_UWP) |
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UWPMessage* msg = CreateUWPMessage(); |
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msg->Type = HideMouse; |
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UWPMessage *msg = CreateUWPMessage(); |
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msg->type = UWP_MSG_HIDE_MOUSE; |
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SendMessageToUWP(msg); |
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#endif |
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cursorHidden = true; |
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@ -1064,8 +1062,8 @@ void EnableCursor(void) |
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toggleCursorLock = true; |
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#endif |
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#if defined(PLATFORM_UWP) |
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UWPMessage* msg = CreateUWPMessage(); |
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msg->Type = LockMouse; |
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UWPMessage *msg = CreateUWPMessage(); |
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msg->type = UWP_MSG_LOCK_MOUSE; |
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SendMessageToUWP(msg); |
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#endif |
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cursorHidden = false; |
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@ -1081,8 +1079,8 @@ void DisableCursor(void) |
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toggleCursorLock = true; |
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#endif |
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#if defined(PLATFORM_UWP) |
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UWPMessage* msg = CreateUWPMessage(); |
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msg->Type = UnlockMouse; |
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UWPMessage *msg = CreateUWPMessage(); |
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msg->type = UWP_MSG_UNLOCK_MOUSE; |
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SendMessageToUWP(msg); |
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#endif |
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cursorHidden = true; |
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@ -1165,7 +1163,7 @@ void EndDrawing(void) |
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frameTime += extraTime; |
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} |
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return; |
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return; |
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} |
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// Initialize 2D mode with custom camera (2D) |
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@ -1444,8 +1442,8 @@ double GetTime(void) |
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#endif |
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#if defined(PLATFORM_UWP) |
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//Updated through messages |
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return currentTime; |
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// Updated through messages |
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return currentTime; |
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#endif |
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} |
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@ -2236,10 +2234,10 @@ void SetMousePosition(int x, int y) |
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glfwSetCursorPos(window, mousePosition.x, mousePosition.y); |
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#endif |
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#if defined(PLATFORM_UWP) |
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UWPMessage* msg = CreateUWPMessage(); |
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msg->Type = SetMouseLocation; |
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msg->Vector0.x = mousePosition.x; |
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msg->Vector0.y = mousePosition.y; |
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UWPMessage *msg = CreateUWPMessage(); |
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msg->type = UWP_MSG_SET_MOUSE_LOCATION; |
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msg->paramVector0.x = mousePosition.x; |
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msg->paramVector0.y = mousePosition.y; |
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SendMessageToUWP(msg); |
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#endif |
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} |
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@ -2711,8 +2709,6 @@ static bool InitGraphicsDevice(int width, int height) |
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} |
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} |
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//SetupFramebuffer(displayWidth, displayHeight); |
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EGLint numConfigs = 0; |
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if ((eglChooseConfig(display, framebufferAttribs, &config, 1, &numConfigs) == EGL_FALSE) || (numConfigs == 0)) |
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{ |
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@ -2769,8 +2765,6 @@ static bool InitGraphicsDevice(int width, int height) |
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eglQuerySurface(display, surface, EGL_WIDTH, &screenWidth); |
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eglQuerySurface(display, surface, EGL_HEIGHT, &screenHeight); |
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//SetupFramebuffer(displayWidth, displayHeight); //Borked |
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#else // PLATFORM_ANDROID, PLATFORM_RPI |
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EGLint numConfigs; |
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@ -2941,8 +2935,8 @@ static void SetupFramebuffer(int width, int height) |
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TraceLog(LOG_WARNING, "DOWNSCALING: Required screen size (%ix%i) is bigger than display size (%ix%i)", screenWidth, screenHeight, displayWidth, displayHeight); |
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// Downscaling to fit display with border-bars |
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float widthRatio = (float)displayWidth / (float)screenWidth; |
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float heightRatio = (float)displayHeight / (float)screenHeight; |
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float widthRatio = (float)displayWidth/(float)screenWidth; |
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float heightRatio = (float)displayHeight/(float)screenHeight; |
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if (widthRatio <= heightRatio) |
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{ |
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@ -2960,7 +2954,7 @@ static void SetupFramebuffer(int width, int height) |
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} |
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// Screen scaling required |
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float scaleRatio = (float)renderWidth / (float)screenWidth; |
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float scaleRatio = (float)renderWidth/(float)screenWidth; |
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screenScaling = MatrixScale(scaleRatio, scaleRatio, scaleRatio); |
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// NOTE: We render to full display resolution! |
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@ -2976,13 +2970,13 @@ static void SetupFramebuffer(int width, int height) |
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TraceLog(LOG_INFO, "UPSCALING: Required screen size: %i x %i -> Display size: %i x %i", screenWidth, screenHeight, displayWidth, displayHeight); |
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// Upscaling to fit display with border-bars |
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float displayRatio = (float)displayWidth / (float)displayHeight; |
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float screenRatio = (float)screenWidth / (float)screenHeight; |
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float displayRatio = (float)displayWidth/(float)displayHeight; |
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float screenRatio = (float)screenWidth/(float)screenHeight; |
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if (displayRatio <= screenRatio) |
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{ |
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renderWidth = screenWidth; |
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renderHeight = (int)round((float)screenWidth / displayRatio); |
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renderHeight = (int)round((float)screenWidth/displayRatio); |
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renderOffsetX = 0; |
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renderOffsetY = (renderHeight - screenHeight); |
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} |
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@ -3240,7 +3234,6 @@ static void PollInputEvents(void) |
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#endif |
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#if defined(PLATFORM_UWP) |
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// Register previous keys states |
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for (int i = 0; i < 512; i++) previousKeyState[i] = currentKeyState[i]; |
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@ -3255,184 +3248,144 @@ static void PollInputEvents(void) |
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// Register previous mouse states |
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previousMouseWheelY = currentMouseWheelY; |
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currentMouseWheelY = 0; |
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for (int i = 0; i < 3; i++) |
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{ |
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previousMouseState[i] = currentMouseState[i]; |
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} |
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for (int i = 0; i < 3; i++) previousMouseState[i] = currentMouseState[i]; |
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// Loop over pending messages |
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while (HasMessageFromUWP()) |
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{ |
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UWPMessage* msg = GetMessageFromUWP(); |
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UWPMessage *msg = GetMessageFromUWP(); |
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switch (msg->Type) |
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{ |
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case RegisterKey: |
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switch (msg->type) |
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{ |
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//Convert from virtualKey |
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int actualKey = -1; |
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switch (msg->Int0) |
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case UWP_MSG_REGISTER_KEY: |
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{ |
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case 0x08: actualKey = KEY_BACKSPACE; break; |
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case 0x20: actualKey = KEY_SPACE; break; |
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case 0x1B: actualKey = KEY_ESCAPE; break; |
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case 0x0D: actualKey = KEY_ENTER; break; |
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case 0x2E: actualKey = KEY_DELETE; break; |
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case 0x27: actualKey = KEY_RIGHT; break; |
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case 0x25: actualKey = KEY_LEFT; break; |
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case 0x28: actualKey = KEY_DOWN; break; |
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case 0x26: actualKey = KEY_UP; break; |
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case 0x70: actualKey = KEY_F1; break; |
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case 0x71: actualKey = KEY_F2; break; |
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case 0x72: actualKey = KEY_F3; break; |
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case 0x73: actualKey = KEY_F4; break; |
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case 0x74: actualKey = KEY_F5; break; |
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case 0x75: actualKey = KEY_F6; break; |
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case 0x76: actualKey = KEY_F7; break; |
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case 0x77: actualKey = KEY_F8; break; |
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case 0x78: actualKey = KEY_F9; break; |
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case 0x79: actualKey = KEY_F10; break; |
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case 0x7A: actualKey = KEY_F11; break; |
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case 0x7B: actualKey = KEY_F12; break; |
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case 0xA0: actualKey = KEY_LEFT_SHIFT; break; |
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case 0xA2: actualKey = KEY_LEFT_CONTROL; break; |
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case 0xA4: actualKey = KEY_LEFT_ALT; break; |
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case 0xA1: actualKey = KEY_RIGHT_SHIFT; break; |
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case 0xA3: actualKey = KEY_RIGHT_CONTROL; break; |
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case 0xA5: actualKey = KEY_RIGHT_ALT; break; |
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case 0x30: actualKey = KEY_ZERO; break; |
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case 0x31: actualKey = KEY_ONE; break; |
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case 0x32: actualKey = KEY_TWO; break; |
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case 0x33: actualKey = KEY_THREE; break; |
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case 0x34: actualKey = KEY_FOUR; break; |
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case 0x35: actualKey = KEY_FIVE; break; |
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case 0x36: actualKey = KEY_SIX; break; |
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case 0x37: actualKey = KEY_SEVEN; break; |
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case 0x38: actualKey = KEY_EIGHT; break; |
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case 0x39: actualKey = KEY_NINE; break; |
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case 0x41: actualKey = KEY_A; break; |
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case 0x42: actualKey = KEY_B; break; |
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case 0x43: actualKey = KEY_C; break; |
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case 0x44: actualKey = KEY_D; break; |
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case 0x45: actualKey = KEY_E; break; |
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case 0x46: actualKey = KEY_F; break; |
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case 0x47: actualKey = KEY_G; break; |
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case 0x48: actualKey = KEY_H; break; |
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case 0x49: actualKey = KEY_I; break; |
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case 0x4A: actualKey = KEY_J; break; |
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case 0x4B: actualKey = KEY_K; break; |
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case 0x4C: actualKey = KEY_L; break; |
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case 0x4D: actualKey = KEY_M; break; |
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case 0x4E: actualKey = KEY_N; break; |
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case 0x4F: actualKey = KEY_O; break; |
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case 0x50: actualKey = KEY_P; break; |
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case 0x51: actualKey = KEY_Q; break; |
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case 0x52: actualKey = KEY_R; break; |
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case 0x53: actualKey = KEY_S; break; |
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case 0x54: actualKey = KEY_T; break; |
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case 0x55: actualKey = KEY_U; break; |
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case 0x56: actualKey = KEY_V; break; |
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case 0x57: actualKey = KEY_W; break; |
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case 0x58: actualKey = KEY_X; break; |
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case 0x59: actualKey = KEY_Y; break; |
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case 0x5A: actualKey = KEY_Z; break; |
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} |
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if (actualKey > -1) |
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currentKeyState[actualKey] = msg->Char0; |
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break; |
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} |
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case RegisterClick: |
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{ |
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currentMouseState[msg->Int0] = msg->Char0; |
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break; |
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} |
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case ScrollWheelUpdate: |
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{ |
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currentMouseWheelY += msg->Int0; |
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break; |
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} |
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case UpdateMouseLocation: |
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{ |
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mousePosition = msg->Vector0; |
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break; |
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} |
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// Convert from virtualKey |
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int actualKey = -1; |
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case MarkGamepadActive: |
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{ |
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if (msg->Int0 < MAX_GAMEPADS) |
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gamepadReady[msg->Int0] = msg->Bool0; |
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break; |
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} |
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case MarkGamepadButton: |
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{ |
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if (msg->Int0 < MAX_GAMEPADS && msg->Int1 < MAX_GAMEPAD_BUTTONS) |
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currentGamepadState[msg->Int0][msg->Int1] = msg->Char0; |
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break; |
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} |
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case MarkGamepadAxis: |
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{ |
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if (msg->Int0 < MAX_GAMEPADS && msg->Int1 < MAX_GAMEPAD_AXIS) |
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gamepadAxisState[msg->Int0][msg->Int1] = msg->Float0; |
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//Register buttons for 2nd triggers |
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currentGamepadState[msg->Int0][GAMEPAD_BUTTON_LEFT_TRIGGER_2] = (char)(gamepadAxisState[msg->Int0][GAMEPAD_AXIS_LEFT_TRIGGER] > 0.1); |
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currentGamepadState[msg->Int0][GAMEPAD_BUTTON_RIGHT_TRIGGER_2] = (char)(gamepadAxisState[msg->Int0][GAMEPAD_AXIS_RIGHT_TRIGGER] > 0.1); |
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break; |
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} |
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case SetDisplayDims: |
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{ |
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displayWidth = msg->Vector0.x; |
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displayHeight = msg->Vector0.y; |
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break; |
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} |
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switch (msg->paramInt0) |
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{ |
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case 0x08: actualKey = KEY_BACKSPACE; break; |
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case 0x20: actualKey = KEY_SPACE; break; |
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case 0x1B: actualKey = KEY_ESCAPE; break; |
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case 0x0D: actualKey = KEY_ENTER; break; |
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case 0x2E: actualKey = KEY_DELETE; break; |
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case 0x27: actualKey = KEY_RIGHT; break; |
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case 0x25: actualKey = KEY_LEFT; break; |
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case 0x28: actualKey = KEY_DOWN; break; |
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case 0x26: actualKey = KEY_UP; break; |
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case 0x70: actualKey = KEY_F1; break; |
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case 0x71: actualKey = KEY_F2; break; |
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case 0x72: actualKey = KEY_F3; break; |
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case 0x73: actualKey = KEY_F4; break; |
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case 0x74: actualKey = KEY_F5; break; |
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case 0x75: actualKey = KEY_F6; break; |
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case 0x76: actualKey = KEY_F7; break; |
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case 0x77: actualKey = KEY_F8; break; |
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case 0x78: actualKey = KEY_F9; break; |
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case 0x79: actualKey = KEY_F10; break; |
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case 0x7A: actualKey = KEY_F11; break; |
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case 0x7B: actualKey = KEY_F12; break; |
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case 0xA0: actualKey = KEY_LEFT_SHIFT; break; |
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case 0xA2: actualKey = KEY_LEFT_CONTROL; break; |
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case 0xA4: actualKey = KEY_LEFT_ALT; break; |
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case 0xA1: actualKey = KEY_RIGHT_SHIFT; break; |
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case 0xA3: actualKey = KEY_RIGHT_CONTROL; break; |
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case 0xA5: actualKey = KEY_RIGHT_ALT; break; |
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case 0x30: actualKey = KEY_ZERO; break; |
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case 0x31: actualKey = KEY_ONE; break; |
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case 0x32: actualKey = KEY_TWO; break; |
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case 0x33: actualKey = KEY_THREE; break; |
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case 0x34: actualKey = KEY_FOUR; break; |
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case 0x35: actualKey = KEY_FIVE; break; |
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case 0x36: actualKey = KEY_SIX; break; |
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case 0x37: actualKey = KEY_SEVEN; break; |
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case 0x38: actualKey = KEY_EIGHT; break; |
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case 0x39: actualKey = KEY_NINE; break; |
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case 0x41: actualKey = KEY_A; break; |
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case 0x42: actualKey = KEY_B; break; |
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case 0x43: actualKey = KEY_C; break; |
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case 0x44: actualKey = KEY_D; break; |
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case 0x45: actualKey = KEY_E; break; |
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case 0x46: actualKey = KEY_F; break; |
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case 0x47: actualKey = KEY_G; break; |
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case 0x48: actualKey = KEY_H; break; |
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case 0x49: actualKey = KEY_I; break; |
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case 0x4A: actualKey = KEY_J; break; |
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case 0x4B: actualKey = KEY_K; break; |
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case 0x4C: actualKey = KEY_L; break; |
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case 0x4D: actualKey = KEY_M; break; |
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case 0x4E: actualKey = KEY_N; break; |
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case 0x4F: actualKey = KEY_O; break; |
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case 0x50: actualKey = KEY_P; break; |
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case 0x51: actualKey = KEY_Q; break; |
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|
case 0x52: actualKey = KEY_R; break; |
|
|
|
case 0x53: actualKey = KEY_S; break; |
|
|
|
case 0x54: actualKey = KEY_T; break; |
|
|
|
case 0x55: actualKey = KEY_U; break; |
|
|
|
case 0x56: actualKey = KEY_V; break; |
|
|
|
case 0x57: actualKey = KEY_W; break; |
|
|
|
case 0x58: actualKey = KEY_X; break; |
|
|
|
case 0x59: actualKey = KEY_Y; break; |
|
|
|
case 0x5A: actualKey = KEY_Z; break; |
|
|
|
default: break; |
|
|
|
} |
|
|
|
|
|
|
|
case HandleResize: |
|
|
|
{ |
|
|
|
eglQuerySurface(display, surface, EGL_WIDTH, &screenWidth); |
|
|
|
eglQuerySurface(display, surface, EGL_HEIGHT, &screenHeight); |
|
|
|
|
|
|
|
// If window is resized, viewport and projection matrix needs to be re-calculated |
|
|
|
rlViewport(0, 0, screenWidth, screenHeight); // Set viewport width and height |
|
|
|
rlMatrixMode(RL_PROJECTION); // Switch to PROJECTION matrix |
|
|
|
rlLoadIdentity(); // Reset current matrix (PROJECTION) |
|
|
|
rlOrtho(0, screenWidth, screenHeight, 0, 0.0f, 1.0f); // Orthographic projection mode with top-left corner at (0,0) |
|
|
|
rlMatrixMode(RL_MODELVIEW); // Switch back to MODELVIEW matrix |
|
|
|
rlLoadIdentity(); // Reset current matrix (MODELVIEW) |
|
|
|
rlClearScreenBuffers(); // Clear screen buffers (color and depth) |
|
|
|
|
|
|
|
// Window size must be updated to be used on 3D mode to get new aspect ratio (BeginMode3D()) |
|
|
|
// NOTE: Be careful! GLFW3 will choose the closest fullscreen resolution supported by current monitor, |
|
|
|
// for example, if reescaling back to 800x450 (desired), it could set 720x480 (closest fullscreen supported) |
|
|
|
currentWidth = screenWidth; |
|
|
|
currentHeight = screenHeight; |
|
|
|
|
|
|
|
// NOTE: Postprocessing texture is not scaled to new size |
|
|
|
|
|
|
|
windowResized = true; |
|
|
|
break; |
|
|
|
} |
|
|
|
if (actualKey > -1) currentKeyState[actualKey] = msg->paramChar0; |
|
|
|
|
|
|
|
case SetGameTime: |
|
|
|
{ |
|
|
|
currentTime = msg->Double0; |
|
|
|
break; |
|
|
|
} |
|
|
|
} break; |
|
|
|
case UWP_MSG_REGISTER_CLICK: currentMouseState[msg->paramInt0] = msg->paramChar0; break; |
|
|
|
case UWP_MSG_SCROLL_WHEEL_UPDATE: currentMouseWheelY += msg->paramInt0; break; |
|
|
|
case UWP_MSG_UPDATE_MOUSE_LOCATION: mousePosition = msg->paramVector0; break; |
|
|
|
case UWP_MSG_SET_GAMEPAD_ACTIVE: if (msg->paramInt0 < MAX_GAMEPADS) gamepadReady[msg->paramInt0] = msg->paramBool0; break; |
|
|
|
case UWP_MSG_SET_GAMEPAD_BUTTON: |
|
|
|
{ |
|
|
|
if ((msg->paramInt0 < MAX_GAMEPADS) && (msg->paramInt1 < MAX_GAMEPAD_BUTTONS)) currentGamepadState[msg->paramInt0][msg->paramInt1] = msg->paramChar0; |
|
|
|
} break; |
|
|
|
case UWP_MSG_SET_GAMEPAD_AXIS: |
|
|
|
{ |
|
|
|
if ((msg->paramInt0 < MAX_GAMEPADS) && (msg->paramInt1 < MAX_GAMEPAD_AXIS)) gamepadAxisState[msg->paramInt0][msg->paramInt1] = msg->paramFloat0; |
|
|
|
|
|
|
|
// Register buttons for 2nd triggers |
|
|
|
currentGamepadState[msg->paramInt0][GAMEPAD_BUTTON_LEFT_TRIGGER_2] = (char)(gamepadAxisState[msg->paramInt0][GAMEPAD_AXIS_LEFT_TRIGGER] > 0.1); |
|
|
|
currentGamepadState[msg->paramInt0][GAMEPAD_BUTTON_RIGHT_TRIGGER_2] = (char)(gamepadAxisState[msg->paramInt0][GAMEPAD_AXIS_RIGHT_TRIGGER] > 0.1); |
|
|
|
} break; |
|
|
|
case UWP_MSG_SET_DISPLAY_DIMS: |
|
|
|
{ |
|
|
|
displayWidth = msg->paramVector0.x; |
|
|
|
displayHeight = msg->paramVector0.y; |
|
|
|
} break; |
|
|
|
case UWP_MSG_HANDLE_RESIZE: |
|
|
|
{ |
|
|
|
eglQuerySurface(display, surface, EGL_WIDTH, &screenWidth); |
|
|
|
eglQuerySurface(display, surface, EGL_HEIGHT, &screenHeight); |
|
|
|
|
|
|
|
// If window is resized, viewport and projection matrix needs to be re-calculated |
|
|
|
rlViewport(0, 0, screenWidth, screenHeight); // Set viewport width and height |
|
|
|
rlMatrixMode(RL_PROJECTION); // Switch to PROJECTION matrix |
|
|
|
rlLoadIdentity(); // Reset current matrix (PROJECTION) |
|
|
|
rlOrtho(0, screenWidth, screenHeight, 0, 0.0f, 1.0f); // Orthographic projection mode with top-left corner at (0,0) |
|
|
|
rlMatrixMode(RL_MODELVIEW); // Switch back to MODELVIEW matrix |
|
|
|
rlLoadIdentity(); // Reset current matrix (MODELVIEW) |
|
|
|
rlClearScreenBuffers(); // Clear screen buffers (color and depth) |
|
|
|
|
|
|
|
// Window size must be updated to be used on 3D mode to get new aspect ratio (BeginMode3D()) |
|
|
|
// NOTE: Be careful! GLFW3 will choose the closest fullscreen resolution supported by current monitor, |
|
|
|
// for example, if reescaling back to 800x450 (desired), it could set 720x480 (closest fullscreen supported) |
|
|
|
currentWidth = screenWidth; |
|
|
|
currentHeight = screenHeight; |
|
|
|
|
|
|
|
// NOTE: Postprocessing texture is not scaled to new size |
|
|
|
|
|
|
|
windowResized = true; |
|
|
|
|
|
|
|
} break; |
|
|
|
case UWP_MSG_SET_GAME_TIME: currentTime = msg->paramDouble0; break; |
|
|
|
default: break; |
|
|
|
} |
|
|
|
|
|
|
|
DeleteUWPMessage(msg); //Delete, we are done |
|
|
|
} |
|
|
|
|
|
|
|
#endif |
|
|
|
#endif // defined(PLATFORM_UWP) |
|
|
|
|
|
|
|
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) |
|
|
|
// Mouse input polling |
|
|
|