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RENAMED: `SwapBuffers()` -> `SwapScreenBuffer()`

Avoid possible symbol collisions
pull/1835/head
Ray 3 years ago
parent
commit
e07054d0d4
3 changed files with 5 additions and 5 deletions
  1. +1
    -1
      src/config.h
  2. +2
    -2
      src/core.c
  3. +2
    -2
      src/raylib.h

+ 1
- 1
src/config.h View File

@ -58,7 +58,7 @@
// Support automatic generated events, loading and recording of those events when required
#define SUPPORT_EVENTS_AUTOMATION 1
// Support custom frame control, only for advance users
// By default EndDrawing() does this job: draws everything + SwapBuffers() + manage frame timming + PollInputEvents()
// By default EndDrawing() does this job: draws everything + SwapScreenBuffer() + manage frame timming + PollInputEvents()
// Enabling this flag allows manual control of the frame processes, use at your own risk
//#define SUPPORT_CUSTOM_FRAME_CONTROL 1

+ 2
- 2
src/core.c View File

@ -2014,7 +2014,7 @@ void EndDrawing(void)
#endif
#if !defined(SUPPORT_CUSTOM_FRAME_CONTROL)
SwapBuffers(); // Copy back buffer to front buffer (screen)
SwapScreenBuffer(); // Copy back buffer to front buffer (screen)
// Frame time control system
CORE.Time.current = GetTime();
@ -4735,7 +4735,7 @@ void WaitTime(float ms)
}
// Swap back buffer with front buffer (screen drawing)
void SwapBuffers(void)
void SwapScreenBuffer(void)
{
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
glfwSwapBuffers(CORE.Window.handle);

+ 2
- 2
src/raylib.h View File

@ -962,11 +962,11 @@ RLAPI const char *GetClipboardText(void); // Get clipboa
// Custom frame control functions
// NOTE: Those functions are intended for advance users that want full control over the frame processing
// By default EndDrawing() does this job: draws everything + SwapBuffers() + manage frame timming + PollInputEvents()
// By default EndDrawing() does this job: draws everything + SwapScreenBuffer() + manage frame timming + PollInputEvents()
// To avoid that behaviour and control frame processes manually, enable in config.h: SUPPORT_CUSTOM_FRAME_CONTROL
RLAPI void InitTimer(void); // Initialize timer (hi-resolution if available)
RLAPI void WaitTime(float ms); // Wait for some milliseconds (halt program execution)
RLAPI void SwapBuffers(void); // Swap back buffer with front buffer (screen drawing)
RLAPI void SwapScreenBuffer(void); // Swap back buffer with front buffer (screen drawing)
RLAPI void PollInputEvents(void); // Register all input events
// Cursor-related functions

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