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@ -70,13 +70,12 @@ |
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struct finger { |
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TouchAction action; |
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TouchAction gesture_action; |
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int x; |
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int y; |
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}; |
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struct touch { |
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struct finger fingers[mi">1]; |
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struct finger fingers[n">MAX_TOUCH_POINTS]; |
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int fd; |
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int canonical; |
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}; |
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@ -312,20 +311,24 @@ static int init_touch(const char *dev_path, const char *origin_path) { |
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return -1; |
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} |
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platform.touch.fingers[0].x = -1; |
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platform.touch.fingers[0].y = -1; |
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platform.touch.fingers[0].action = TOUCH_ACTION_UP; |
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platform.touch.fingers[0].gesture_action = TOUCH_ACTION_UP; |
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for (int i = 0; i < MAX_TOUCH_POINTS; ++i) { |
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platform.touch.fingers[i].x = -1; |
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platform.touch.fingers[i].y = -1; |
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platform.touch.fingers[i].action = TOUCH_ACTION_UP; |
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CORE.Input.Touch.currentTouchState[0] = 0; |
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CORE.Input.Touch.previousTouchState[0] = 0; |
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} |
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for (int i = 0; i < MAX_MOUSE_BUTTONS; ++i) { |
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CORE.Input.Mouse.currentButtonState[i] = 0; |
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CORE.Input.Mouse.previousButtonState[i] = 0; |
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} |
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CORE.Input.Touch.currentTouchState[0] = 0; |
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CORE.Input.Mouse.currentPosition.x = -1; |
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CORE.Input.Mouse.currentPosition.y = -1; |
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CORE.Input.Mouse.currentButtonState[0] = 0; |
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CORE.Input.Touch.previousTouchState[0] = 0; |
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CORE.Input.Mouse.previousPosition.x = -1; |
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CORE.Input.Mouse.previousPosition.y = -1; |
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CORE.Input.Mouse.previousButtonState[0] = 0; |
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return 0; |
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} |
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@ -614,69 +617,60 @@ void PollInputEvents(void) { |
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// slot i is for events of finger i |
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static int slot = 0; |
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// must be called every frames |
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UpdateGestures(); |
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for (int i = 0; i < MAX_TOUCH_POINTS; ++i) { |
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CORE.Input.Touch.previousTouchState[i] = CORE.Input.Touch.currentTouchState[i]; |
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} |
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for (int i = 0; i < MAX_MOUSE_BUTTONS; ++i) { |
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CORE.Input.Mouse.previousButtonState[i] = CORE.Input.Mouse.currentButtonState[i]; |
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} |
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CORE.Input.Touch.previousTouchState[0] = CORE.Input.Touch.currentTouchState[0]; |
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CORE.Input.Mouse.previousButtonState[0] = CORE.Input.Mouse.currentButtonState[0]; |
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CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition; |
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CORE.Input.Touch.pointCount = 0; |
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struct input_event event = {0}; |
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while (read(platform.touch.fd, &event, sizeof(struct input_event)) == sizeof(struct input_event)) { |
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if (event.type == SYN_REPORT && slot == 0) { // sync event for main finger |
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CORE.Input.Touch.pointCount = 1; |
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if (platform.touch.fingers[slot].action == TOUCH_ACTION_DOWN) { |
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// detect new touch on screen |
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platform.touch.fingers[slot].gesture_action = platform.touch.fingers[slot].gesture_action == TOUCH_ACTION_UP ? TOUCH_ACTION_DOWN : TOUCH_ACTION_MOVE; |
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CORE.Input.Touch.position[slot].x = platform.touch.fingers[slot].x; |
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CORE.Input.Touch.position[slot].y = platform.touch.fingers[slot].y; |
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CORE.Input.Touch.currentTouchState[slot] = 1; |
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// map touch state on mouse for conveniance |
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CORE.Input.Mouse.currentPosition.x = platform.touch.fingers[slot].x; |
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CORE.Input.Mouse.currentPosition.y = platform.touch.fingers[slot].y; |
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CORE.Input.Mouse.currentButtonState[slot] = 1; |
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} else if (platform.touch.fingers[slot].action == TOUCH_ACTION_UP) { |
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// finger off the screen |
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platform.touch.fingers[slot].gesture_action = TOUCH_ACTION_UP; |
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CORE.Input.Touch.position[slot].x = -1; |
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CORE.Input.Touch.position[slot].y = -1; |
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CORE.Input.Touch.currentTouchState[slot] = 0; |
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CORE.Input.Mouse.currentButtonState[slot] = 0; |
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CORE.Input.Touch.previousTouchState[slot] = 1; |
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CORE.Input.Mouse.previousButtonState[slot] = 1; |
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if (event.type == SYN_REPORT) { // synchronization frame. Expose completed events back to the library |
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for (int i = 0; i < MAX_TOUCH_POINTS; ++i) { |
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if (platform.touch.fingers[i].action == TOUCH_ACTION_DOWN) { |
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CORE.Input.Touch.position[i].x = platform.touch.fingers[i].x; |
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CORE.Input.Touch.position[i].y = platform.touch.fingers[i].y; |
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CORE.Input.Touch.currentTouchState[i] = 1; |
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// map main finger on mouse for conveniance. raylib already does that |
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// for pressed state, but not pos |
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if (i == 0) { |
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CORE.Input.Mouse.currentPosition.x = platform.touch.fingers[i].x; |
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CORE.Input.Mouse.currentPosition.y = platform.touch.fingers[i].y; |
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} |
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} else if (platform.touch.fingers[i].action == TOUCH_ACTION_UP) { |
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CORE.Input.Touch.position[i].x = -1; |
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CORE.Input.Touch.position[i].y = -1; |
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CORE.Input.Touch.currentTouchState[i] = 0; |
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} |
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} |
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// interpret gestures (scroll, pinch, drag, ...) |
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GestureEvent gestureEvent = {0}; |
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gestureEvent.touchAction = platform.touch.fingers[slot].gesture_action; |
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gestureEvent.pointCount = CORE.Input.Touch.pointCount; |
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gestureEvent.pointId[slot] = slot; |
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gestureEvent.position[slot] = CORE.Input.Touch.position[slot]; |
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ProcessGestureEvent(gestureEvent); |
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} |
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} else if (event.type == EV_ABS) { // raw events. Process these untill we get a sync frame |
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if (event.type == EV_ABS) { |
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if (event.code == ABS_MT_SLOT) { // new finger on the screen |
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if (event.code == ABS_MT_SLOT) { // switch finger |
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slot = event.value; |
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} |
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if (slot == 0) { // only handle events for main finger |
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if (event.code == ABS_MT_TRACKING_ID) { |
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platform.touch.fingers[slot].action = event.value == -1 ? TOUCH_ACTION_UP : TOUCH_ACTION_DOWN; |
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} else if (event.code == ABS_MT_POSITION_X) { |
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platform.touch.fingers[slot].y = (1 - platform.touch.canonical) * (CORE.Window.screen.height - event.value) + (platform.touch.canonical * event.value); |
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} else if (event.code == ABS_MT_POSITION_Y) { |
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platform.touch.fingers[slot].x = platform.touch.canonical * (CORE.Window.screen.width - event.value) + ((1 - platform.touch.canonical) * event.value); |
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} |
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} else if (event.code == ABS_MT_TRACKING_ID) { // finger on screen or not |
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platform.touch.fingers[slot].action = event.value == -1 ? TOUCH_ACTION_UP : TOUCH_ACTION_DOWN; |
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} else if (event.code == ABS_MT_POSITION_X) { |
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platform.touch.fingers[slot].y = (1 - platform.touch.canonical) * (CORE.Window.screen.height - event.value) + (platform.touch.canonical * event.value); |
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} else if (event.code == ABS_MT_POSITION_Y) { |
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platform.touch.fingers[slot].x = platform.touch.canonical * (CORE.Window.screen.width - event.value) + ((1 - platform.touch.canonical) * event.value); |
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} |
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} |
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} |
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// count how many fingers are left on the screen after processing all events |
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for (int i = 0; i < MAX_TOUCH_POINTS; ++i) { |
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CORE.Input.Touch.pointCount += platform.touch.fingers[i].action != TOUCH_ACTION_UP; |
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} |
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} |
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//---------------------------------------------------------------------------------- |
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