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REMOVED: `GenMeshBinormals()`, actually, never implemented

pull/2570/head
Ray 2 years ago
parent
commit
e0f0a5f663
2 changed files with 0 additions and 14 deletions
  1. +0
    -1
      src/raylib.h
  2. +0
    -13
      src/rmodels.c

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src/raylib.h View File

@ -1447,7 +1447,6 @@ RLAPI void DrawMeshInstanced(Mesh mesh, Material material, const Matrix *transfo
RLAPI bool ExportMesh(Mesh mesh, const char *fileName); // Export mesh data to file, returns true on success
RLAPI BoundingBox GetMeshBoundingBox(Mesh mesh); // Compute mesh bounding box limits
RLAPI void GenMeshTangents(Mesh *mesh); // Compute mesh tangents
RLAPI void GenMeshBinormals(Mesh *mesh); // Compute mesh binormals
// Mesh generation functions
RLAPI Mesh GenMeshPoly(int sides, float radius); // Generate polygonal mesh

+ 0
- 13
src/rmodels.c View File

@ -3261,19 +3261,6 @@ void GenMeshTangents(Mesh *mesh)
TRACELOG(LOG_INFO, "MESH: Tangents data computed and uploaded for provided mesh");
}
// Compute mesh binormals (aka bitangent)
void GenMeshBinormals(Mesh *mesh)
{
for (int i = 0; i < mesh->vertexCount; i++)
{
//Vector3 normal = { mesh->normals[i*3 + 0], mesh->normals[i*3 + 1], mesh->normals[i*3 + 2] };
//Vector3 tangent = { mesh->tangents[i*4 + 0], mesh->tangents[i*4 + 1], mesh->tangents[i*4 + 2] };
//Vector3 binormal = Vector3Scale(Vector3CrossProduct(normal, tangent), mesh->tangents[i*4 + 3]);
// TODO: Register computed binormal in mesh->binormal?
}
}
// Draw a model (with texture if set)
void DrawModel(Model model, Vector3 position, float scale, Color tint)
{

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