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RELEASE versions of the required libraries to code with raylib are provided in this folder, depending on target platform some libraries can be just downloaded from their repos.
## raylib release library
Provided libraries are:
raylib library pre-compiled and ready-to-use for different platforms is provided in thsi folder, together with additional raylib required libraries for different platforms that sometimes users need to compile by themselfs.
raylib 1.8 - Oct 2017 (All platforms)
GLFW 3.2.1 - Aug 2016 (Win32-mingw32, Win32-msvc)
OpenAL Soft 1.18.2 - Sept 2017 (Win32-mingw32, Win32-msvc, Android)
Depending on target platform some libraries can be just downloaded from their repos using some package manager software provided by the OS, very tipical in Linux (`apt-get`) and OSX.
**Provided libraries you will find in this folder are:**
Library | Version | Date | Platform | Notes
--- | :---: | :---: | :---: | ---
[raylib]() | 1.8.0 | Oct 2017 | *all* | simple and easy-to-use library for games dev.
[GLFW3](http://www.glfw.org/) | 3.2.1 | Aug 2016 | win32-mingw32,<br> win32-msvc | Window and input management on desktop platforms
[OpenAL Soft](http://kcat.strangesoft.net/openal.html) | 1.18.2 | Sep 2017 | win32-mingw32,<br> win32-msvc,<br> Android | Audio device management
For detailed information on raylib external dependencies, just check [Wiki information on external dependencies](https://github.com/raysan5/raylib/wiki/External-dependencies).

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