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@ -30,6 +30,7 @@ Detailed changes: |
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[core] REVIEWED: Raspberry RPI/DRM keyboard blocking render loop (#1879) @luizpestana |
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[core] REVIEWED: Android multi-touch (#1869) by @humbe |
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[core] REVIEWED: Implemented GetGamepadName() for emscripten by @nbarkhina |
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[core] REVIEWED: HighDPI support (#1987) by @ArnaudValensi |
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[rlgl] ADDED: rlUpdateVertexBufferElements() (#1915) |
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[rlgl] ADDED: rlActiveDrawBuffers() (#1911) |
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[rlgl] ADDED: rlEnableColorBlend()/rlDisableColorBlend() |
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@ -43,6 +44,7 @@ Detailed changes: |
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[shapes] ADDED: RenderPolyLinesEx() (#1758) by @lambertwang |
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[shapes] ADDED: DrawLineBezierCubic() (#2021) by @SAOMDVN |
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[textures] ADDED: GetImageColor() #2024 |
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[textures] REMOVED: GenImagePerlinNoise() |
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[textures] RENAMED: GetTextureData() to LoadImageFromTexture() |
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[textures] RENAMED: GetScreenData() to LoadImageFromScreen() |
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[textures] REVIEWED: ExportImage() to use SaveFileData() (#1779) |
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@ -63,6 +65,7 @@ Detailed changes: |
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[models] ADDED: GetModelBoundingBox() |
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[models] ADDED: DrawBillboardPro() (#1759) by @nobytesgiven |
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[models] ADDED: DrawCubeTextureRec() (#2001) by @tdgroot |
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[models] ADDED: DrawCylinderEx() and DrawCylinderWiresEx() (#2049) by @Horrowind |
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[models] REMOVED: DrawBillboardEx() |
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[models] RENAMED: MeshBoundingBox() to GetMeshBoundingBox() |
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[models] RENAMED: MeshTangents() to GenMeshTangents() |
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@ -87,8 +90,10 @@ Detailed changes: |
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[examples] ADDED: core_basic_screen_manager |
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[examples] ADDED: core_split_screen (#1806) by @JeffM2501 |
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[examples] ADDED: core_2d_camera_smooth_pixelperfect (#1771) by @NotManyIdeasDev |
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[examples] ADDED: shaders_shapes_outline (#1883) by @GoldenThumbs |
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[examples] ADDED: models_magicavoxel_loading (#1940) by @procfxgen |
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[examples] ADDED: shaders_texture_outline (#1883) by @GoldenThumbs |
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[examples] ADDED: models_loading_vox (#1940) by @procfxgen |
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[examples] REMOVED: models_material_pbr |
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[examples] REMOVED: models_gltf_animation |
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[examples] REVIEWED: core_3d_picking |
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[examples] REVIEWED: core_input_mouse |
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[examples] REVIEWED: core_vr_simulator, RenderTexture usage |
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@ -114,6 +119,7 @@ Detailed changes: |
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[examples] REVIEWED: raylib_opengl_interop |
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[examples] REVIEWED: rlgl_standalone.c |
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[examples] REVIEWED: Resources licenses |
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[examples] REVIEWED: models resources reorganization |
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[build] ADDED: Zig build file (#2014) by @TommiSinivuo |
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[build] ADDED: Android VS2019 solution (#2013) by @Kronka |
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[build] REMOVED: VS2017 project, outdated |
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