@ -0,0 +1,16 @@ | |||||
cmake_minimum_required(VERSION 3.0) | |||||
# Config options | |||||
set(BUILD_EXAMPLES ON CACHE BOOL "Build the examples.") | |||||
set(BUILD_GAMES ON CACHE BOOL "Build the example games.") | |||||
add_subdirectory(src release) | |||||
if (${BUILD_EXAMPLES}) | |||||
add_subdirectory(examples) | |||||
endif() | |||||
if (${BUILD_GAMES}) | |||||
add_subdirectory(games) | |||||
endif() | |||||
@ -0,0 +1,39 @@ | |||||
# Setup the project and settings | |||||
project(examples) | |||||
include("../utils.cmake") | |||||
# Make sure raylib has been built | |||||
# TODO `build` directory should maybe be something else... | |||||
# TODO place somewhere else? | |||||
include_directories("../build/release") | |||||
# Get the sources together | |||||
set(example_dirs audio core models others physac shaders text texutures) | |||||
set(example_sources) | |||||
set(example_resources) | |||||
foreach(example_dir ${example_dirs}) | |||||
# Get the .c files | |||||
file(GLOB sources ${example_dir}/*.c) | |||||
list(APPEND example_sources ${sources}) | |||||
# Any any resources | |||||
file(GLOB resources ${example_dir}/resources/*) | |||||
list(APPEND example_resources ${resources}) | |||||
endforeach() | |||||
# Do each example | |||||
foreach(example_source ${example_sources}) | |||||
# Create the basename for the example | |||||
get_filename_component(example_name ${example_source} NAME) | |||||
string(REPLACE ".c" "" example_name ${example_name}) | |||||
# Setup the example | |||||
add_executable(${example_name} ${example_source}) | |||||
# Link the libraries | |||||
link_libraries_to_executable(${example_name}) | |||||
endforeach() | |||||
# Copy all of the resource files to the destination | |||||
file(COPY ${example_resources} DESTINATION "resources/") |
@ -0,0 +1,33 @@ | |||||
# Setup the project and settings | |||||
project(games) | |||||
include("../utils.cmake") | |||||
# Make sure raylib has been built | |||||
# TODO `build` directory should maybe be something else... | |||||
# TODO place somewhere else? | |||||
include_directories("../build/release") | |||||
# Get the source toegher | |||||
file(GLOB sources *.c) | |||||
# Do each game | |||||
foreach(game_source ${sources}) | |||||
# Create the basename for the game | |||||
get_filename_component(game_name ${game_source} NAME) | |||||
string(REPLACE ".c" "" game_name ${game_name}) | |||||
# Setup the game | |||||
add_executable(${game_name} ${game_source}) | |||||
# Link the libraries | |||||
link_libraries_to_executable(${game_name}) | |||||
endforeach() | |||||
# Do the games with subdirectories | |||||
add_subdirectory(drturtle) | |||||
add_subdirectory(just_do) | |||||
add_subdirectory(koala_seasons) | |||||
add_subdirectory(light_my_ritual) | |||||
add_subdirectory(skully_escape) | |||||
add_subdirectory(wave_collector) |
@ -0,0 +1,18 @@ | |||||
# Setup the project and settings | |||||
project(drturtle) | |||||
include("../../utils.cmake") | |||||
# Make sure raylib has been built | |||||
# TODO `build` directory should maybe be something else... | |||||
include_directories("../../build/release") | |||||
# Executable & linking | |||||
add_executable(drturtle 06_drturtle_final.c) | |||||
link_libraries_to_executable(drturtle) | |||||
# Resources | |||||
# Copy all of the resource files to the destination | |||||
file(COPY "resources/" DESTINATION "resources/") | |||||
@ -0,0 +1,21 @@ | |||||
# Setup the project and settings | |||||
project(just_do) | |||||
include("../../utils.cmake") | |||||
# Make sure raylib has been built | |||||
# TODO `build` directory should maybe be something else... | |||||
include_directories("../../build/release") | |||||
# Grab the screens | |||||
file(GLOB screen_sources "screens/*.c") | |||||
# Executable & linking | |||||
add_executable(just_do just_do.c ${screen_sources}) | |||||
link_libraries_to_executable(just_do) | |||||
# Resources | |||||
# Copy all of the resource files to the destination | |||||
file(COPY "resources/" DESTINATION "resources/") | |||||
@ -0,0 +1,21 @@ | |||||
# Setup the project and settings | |||||
project(koala_seasons) | |||||
include("../../utils.cmake") | |||||
# Make sure raylib has been built | |||||
# TODO `build` directory should maybe be something else... | |||||
include_directories("../../build/release") | |||||
# Grab the screens | |||||
file(GLOB screen_sources "screens/*.c") | |||||
# Executable & linking | |||||
add_executable(koala_seasons koala_seasons.c ${screen_sources}) | |||||
link_libraries_to_executable(koala_seasons) | |||||
# Resources | |||||
# Copy all of the resource files to the destination | |||||
file(COPY "resources/" DESTINATION "resources/") | |||||
@ -0,0 +1,21 @@ | |||||
# Setup the project and settings | |||||
project(light_my_ritual) | |||||
include("../../utils.cmake") | |||||
# Make sure raylib has been built | |||||
# TODO `build` directory should maybe be something else... | |||||
include_directories("../../build/release") | |||||
# Grab the screens | |||||
file(GLOB screen_sources "screens/*.c") | |||||
# Executable & linking | |||||
add_executable(light_my_ritual light_my_ritual.c ${screen_sources}) | |||||
link_libraries_to_executable(light_my_ritual) | |||||
# Resources | |||||
# Copy all of the resource files to the destination | |||||
file(COPY "resources/" DESTINATION "resources/") | |||||
@ -0,0 +1,21 @@ | |||||
# Setup the project and settings | |||||
project(skully_escape) | |||||
include("../../utils.cmake") | |||||
# Make sure raylib has been built | |||||
# TODO `build` directory should maybe be something else... | |||||
include_directories("../../build/release") | |||||
# Grab the screens | |||||
file(GLOB screen_sources "screens/*.c") | |||||
# Executable & linking | |||||
add_executable(skully_escape skully_escape.c player.c monster.c ${screen_sources}) | |||||
link_libraries_to_executable(skully_escape) | |||||
# Resources | |||||
# Copy all of the resource files to the destination | |||||
file(COPY "resources/" DESTINATION "resources/") | |||||
@ -0,0 +1,21 @@ | |||||
# Setup the project and settings | |||||
project(wave_collector) | |||||
include("../../utils.cmake") | |||||
# Make sure raylib has been built | |||||
# TODO `build` directory should maybe be something else... | |||||
include_directories("../../build/release") | |||||
# Grab the screens | |||||
file(GLOB screen_sources "screens/*.c") | |||||
# Executable & linking | |||||
add_executable(wave_collector wave_collector.c ${screen_sources}) | |||||
link_libraries_to_executable(wave_collector) | |||||
# Resources | |||||
# Copy all of the resource files to the destination | |||||
file(COPY "resources/" DESTINATION "resources/") | |||||
@ -0,0 +1,132 @@ | |||||
# Setup the project and settings | |||||
project(raylib) | |||||
include("../utils.cmake") | |||||
set(raylib_VERSION_MAJOR 1) | |||||
set(raylib_VERSION_MINOR 8) | |||||
set(RAYLIB raylib) # Name of the generated library | |||||
### Config options ### | |||||
# Build a static or shared raylib? | |||||
set(SHARED_RAYLIB OFF CACHE BOOL "Build raylib as a dynamic library") | |||||
# Platform | |||||
set(PLATFORM "Desktop" CACHE STRING "Platform to build for.") | |||||
set_property(CACHE PLATFORM PROPERTY STRINGS "Desktop" "Web" "Android" "Raspberry Pi") | |||||
# OpenGL version | |||||
set(OPENGL_VERSION "3.3" CACHE STRING "OpenGL Version to build raylib with") | |||||
set_property(CACHE OPENGL_VERSION PROPERTY STRINGS "3.3" "2.1" "1.1" "ES 2.0") | |||||
### Config options ### | |||||
# Translate the config options to what raylib wants | |||||
if(${PLATFORM} MATCHES "Desktop") | |||||
set(PLATFORM "PLATFORM_DESKTOP") | |||||
# OpenGL version | |||||
if (${OPENGL_VERSION} MATCHES "3.3") | |||||
set(GRAPHICS "GRAPHICS_API_OPENGL_33") | |||||
elseif (${OPENGL_VERSION} MATCHES "2.1") | |||||
set(GRAPHICS "GRAPHICS_API_OPENGL_21") | |||||
elseif (${OPENGL_VERSION} MATCHES "1.1") | |||||
set(GRAPHICS "GRAPHICS_API_OPENGL_11") | |||||
elseif (${OPENGL_VERSION} MATCHES "ES 2.0") | |||||
set(GRAPHICS "GRAPHICS_API_OPENGL_ES2") | |||||
endif() | |||||
# Need to force OpenGL 3.3 on OS X | |||||
# See: https://github.com/raysan5/raylib/issues/341 | |||||
if(APPLE) | |||||
set(GRAPHICS "GRAPHICS_API_OPENGL_33") | |||||
endif() | |||||
elseif(${PLATFORM} MATCHES "Web") | |||||
set(PLATFORM "PLATFORM_WEB") | |||||
set(GRAPHICS "GRAPHICS_API_OPENGL_ES2") | |||||
# Need to use `emcc` | |||||
set(CMAKE_C_COMPILER "emcc") | |||||
set(CMAKE_CXX_COMPILER "em++") | |||||
# Change the name of the output library | |||||
set(RAYLIB "libraylib.bc") | |||||
elseif(${PLATFORM} MATCHES "Android") | |||||
set(PLATFORM "PLATFORM_ANDROID") | |||||
set(GRAPHICS "GRAPHICS_API_OPENGL_ES2") | |||||
elseif(${PLATFORM} MATCHES "Raspberry Pi") | |||||
set(PLATFORM "PLATFORM_RPI") | |||||
set(GRAPHICS "GRAPHICS_API_OPENGL_ES2") | |||||
endif() | |||||
# Get the sources together | |||||
file(GLOB raylib_sources *.c) | |||||
file(GLOB stb_vorbis external/stb_vorbis.c) | |||||
set(sources ${raylib_sources} ${stb_vorbis}) | |||||
# Which platform? | |||||
if(${PLATFORM} MATCHES "PLATFORM_DESKTOP") | |||||
# Build a static or shared raylib? | |||||
# TODO clean this up a bit? | |||||
if(${SHARED_RAYLIB}) | |||||
# Shared library | |||||
add_library(${RAYLIB} SHARED ${sources}) | |||||
# Will link -framework (if on OS X) | |||||
link_os_x_frameworks(raylib) | |||||
else() | |||||
# Static library | |||||
add_library(${RAYLIB} STATIC ${sources}) | |||||
if(LINUX) | |||||
# On Linux, need to link a few extra things for static | |||||
target_link_libraries(${RAYLIB} m pthread dl) | |||||
target_link_libraries(${RAYLIB} X11 Xrandr Xinerama Xi Xxf86vm Xcursor) # X11 stuff | |||||
endif() | |||||
endif() | |||||
# Always need to link OpenAL and OpenGL | |||||
if(LINUX) | |||||
# Elsewhere (such as Linux), need `-lopenal -lGL` | |||||
target_link_libraries(${RAYLIB} openal) | |||||
target_link_libraries(${RAYLIB} GL) | |||||
endif() | |||||
# Add in GLFW as a linking target | |||||
target_link_libraries(${RAYLIB} glfw) | |||||
# Library file & Header | |||||
set_target_properties(${RAYLIB} PROPERTIES PUBLIC_HEADER "raylib.h") | |||||
install( | |||||
TARGETS ${RAYLIB} | |||||
ARCHIVE DESTINATION lib | |||||
LIBRARY DESTINATION lib | |||||
PUBLIC_HEADER DESTINATION include | |||||
) | |||||
# Copy the header files to the build directory | |||||
file(COPY "raylib.h" DESTINATION ".") | |||||
file(COPY "rlgl.h" DESTINATION ".") | |||||
file(COPY "physac.h" DESTINATION ".") | |||||
file(COPY "raymath.h" DESTINATION ".") | |||||
file(COPY "audio.h" DESTINATION ".") | |||||
elseif(${PLATFORM} MATCHES "PLATFORM_WEB") | |||||
# For the web. | |||||
add_executable(${RAYLIB} ${sources}) | |||||
endif() | |||||
# Set the compile flags to raylib | |||||
target_compile_definitions(${RAYLIB} | |||||
PUBLIC ${PLATFORM} | |||||
PUBLIC ${GRAPHICS} | |||||
) | |||||
# Print the flags for the user | |||||
message(STATUS "Compiling with the flags:") | |||||
message(STATUS " PLATFORM=" ${PLATFORM}) | |||||
message(STATUS " GRAPHICS=" ${GRAPHICS}) | |||||
@ -0,0 +1,49 @@ | |||||
# All sorts of things that we need cross project | |||||
cmake_minimum_required(VERSION 3.0) | |||||
# Detect linux | |||||
if(UNIX AND NOT APPLE) | |||||
set(LINUX TRUE) | |||||
endif() | |||||
# Need GLFW 3.2.1 | |||||
find_package(glfw3 3.2.1 REQUIRED) | |||||
# Linking for OS X -framework options | |||||
# Will do nothing on other OSes | |||||
function(link_os_x_frameworks binary) | |||||
if(APPLE) | |||||
find_library(OPENGL_LIBRARY OpenGL) | |||||
find_library(OPENAL_LIBRARY OpenAL) | |||||
find_library(COCOA_LIBRARY Cocoa) | |||||
set(OSX_FRAMEWORKS ${OPENGL_LIBRARY} ${OPENAL_LIBRARY} ${COCOA_LIBRARY}) | |||||
target_link_libraries(${binary} ${OSX_FRAMEWORKS}) | |||||
endif() | |||||
endfunction() | |||||
# Do the linking for executables that are meant to link raylib | |||||
function(link_libraries_to_executable executable) | |||||
# Link the libraries | |||||
if(APPLE) | |||||
# OS X, we use frameworks | |||||
link_os_x_frameworks(${executable}) | |||||
elseif(LINUX) | |||||
# Elsewhere (such as Linux), need `-lopenal -lGL`, etc... | |||||
target_link_libraries(${executable} m pthread dl) | |||||
target_link_libraries(${executable} openal) | |||||
target_link_libraries(${executable} GL) | |||||
target_link_libraries(${executable} X11 Xrandr Xinerama Xi Xxf86vm Xcursor) # X11 stuff | |||||
else() | |||||
# TODO windows | |||||
endif() | |||||
# Add in GLFW as a linking target | |||||
target_link_libraries(${executable} glfw) | |||||
# And raylib | |||||
target_link_libraries(${executable} raylib) | |||||
endfunction() | |||||