From e17cf9ecd7e770e349a74211bc61170f4d23f8e8 Mon Sep 17 00:00:00 2001
From: Ray <raysan5@gmail.com>
Date: Mon, 15 May 2023 11:30:31 +0200
Subject: [PATCH] REVIEWED: Formating

---
 src/rcamera.h | 10 ++++++----
 src/rcore.c   |  5 ++++-
 2 files changed, 10 insertions(+), 5 deletions(-)

diff --git a/src/rcamera.h b/src/rcamera.h
index 22a468cfb..c1b048e01 100644
--- a/src/rcamera.h
+++ b/src/rcamera.h
@@ -448,8 +448,9 @@ void UpdateCamera(Camera *camera, int mode)
         if (IsKeyDown(KEY_E)) CameraRoll(camera, CAMERA_ROTATION_SPEED);
 
         // Camera movement
-
-        if (!IsGamepadAvailable(0)){
+        if (!IsGamepadAvailable(0))
+        {
+            // Mouse/Keyboard support
             CameraYaw(camera, -mousePositionDelta.x*CAMERA_MOUSE_MOVE_SENSITIVITY, rotateAroundTarget);
             CameraPitch(camera, -mousePositionDelta.y*CAMERA_MOUSE_MOVE_SENSITIVITY, lockView, rotateAroundTarget, rotateUp);
 
@@ -458,8 +459,9 @@ void UpdateCamera(Camera *camera, int mode)
             if (IsKeyDown(KEY_S)) CameraMoveForward(camera, -CAMERA_MOVE_SPEED, moveInWorldPlane);
             if (IsKeyDown(KEY_D)) CameraMoveRight(camera, CAMERA_MOVE_SPEED, moveInWorldPlane);
         }
-        else {
-            // Simple Controller Support
+        else
+        {
+            // Gamepad controller support
             CameraYaw(camera, -(GetGamepadAxisMovement(0, GAMEPAD_AXIS_RIGHT_X) * 2)*CAMERA_MOUSE_MOVE_SENSITIVITY, rotateAroundTarget);
             CameraPitch(camera, -(GetGamepadAxisMovement(0, GAMEPAD_AXIS_RIGHT_Y) * 2)*CAMERA_MOUSE_MOVE_SENSITIVITY, lockView, rotateAroundTarget, rotateUp);
 
diff --git a/src/rcore.c b/src/rcore.c
index 881739c73..31a06f7ce 100644
--- a/src/rcore.c
+++ b/src/rcore.c
@@ -1785,7 +1785,10 @@ int GetCurrentMonitor(void)
                 monitor = monitors[i];
                 glfwGetMonitorWorkarea(monitor, &mx, &my, &width, &height);
 
-                if (x >= mx && x < (mx + width) && y >= my && y < (my + height))
+                if ((x >= mx) &&
+                    (x < (mx + width)) &&
+                    (y >= my) &&
+                    (y < (my + height)))
                 {
                     index = i;
                     break;