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Review UWP configuration

pull/518/head
raysan5 6 years ago
parent
commit
e18e8c6276
4 changed files with 26 additions and 26 deletions
  1. +23
    -23
      project/vs2015.UWP/raylib.App.UWP/App.cpp
  2. +1
    -1
      project/vs2015.UWP/raylib.App.UWP/Package.appxmanifest
  3. +1
    -1
      project/vs2015.UWP/raylib.App.UWP/raylib.App.UWP.vcxproj
  4. +1
    -1
      project/vs2015.UWP/raylib/raylib.vcxproj

+ 23
- 23
project/vs2015.UWP/raylib.App.UWP/App.cpp View File

@ -18,16 +18,21 @@ using namespace Platform;
using namespace raylibUWP;
/*
To-do list
TODO list:
- Cache reference to our CoreWindow?
- Implement gestures
- Implement gestures support
*/
// Declare uwpWindow as exter to be used by raylib internals
// NOTE: It should be properly assigned before calling InitWindow()
extern "C" { EGLNativeWindowType uwpWindow; };
/* INPUT CODE */
// Stand-ins for "core.c" variables
#define MAX_GAMEPADS 4 // Max number of gamepads supported
#define MAX_GAMEPAD_BUTTONS 32 // Max bumber of buttons supported (per gamepad)
#define MAX_GAMEPAD_AXIS 8 // Max number of axis supported (per gamepad)
static bool gamepadReady[MAX_GAMEPADS] = { false }; // Flag to know if gamepad is ready
static float gamepadAxisState[MAX_GAMEPADS][MAX_GAMEPAD_AXIS]; // Gamepad axis state
static char previousGamepadState[MAX_GAMEPADS][MAX_GAMEPAD_BUTTONS]; // Previous gamepad buttons state
@ -36,7 +41,6 @@ static char currentGamepadState[MAX_GAMEPADS][MAX_GAMEPAD_BUTTONS]; // Curre
static char previousKeyState[512] = { 0 }; // Contains previous frame keyboard state
static char currentKeyState[512] = { 0 }; // Contains current frame keyboard state
//...
static char previousMouseState[3] = { 0 }; // Registers previous mouse button state
static char currentMouseState[3] = { 0 }; // Registers current mouse button state
static int previousMouseWheelY = 0; // Registers previous mouse wheel variation
@ -46,7 +50,7 @@ static bool cursorOnScreen = false; // Tracks if cursor is inside client
static bool cursorHidden = false; // Track if cursor is hidden
static Vector2 mousePosition;
static Vector2 mouseDelta; // NOTE: Added to keep track of mouse movement while the cursor is locked - no equivalent in "core.c"
static Vector2 mouseDelta; // NOTE: Added to keep track of mouse movement while the cursor is locked - no equivalent in "core.c"
static bool toggleCursorLock;
CoreCursor ^regularCursor = ref new CoreCursor(CoreCursorType::Arrow, 0); // The "visible arrow" cursor type
@ -122,7 +126,7 @@ void ProcessKeyEvent(Windows::System::VirtualKey key, int action)
}
}
m">/* CALLBACKS */
1">// Callbacks
void App::PointerPressed(CoreWindow^ window, PointerEventArgs^ args)
{
if (args->CurrentPoint->Properties->IsLeftButtonPressed)
@ -206,6 +210,7 @@ void UWPSetMousePosition(Vector2 position)
window->PointerPosition = mousePosScreen;
mousePosition = position;
}
// Enables cursor (unlock cursor)
void UWPEnableCursor()
{
@ -321,8 +326,7 @@ bool UWPIsKeyPressed(int key)
{
bool pressed = false;
if ((currentKeyState[key] != previousKeyState[key]) && (currentKeyState[key] == 1))
pressed = true;
if ((currentKeyState[key] != previousKeyState[key]) && (currentKeyState[key] == 1)) pressed = true;
else pressed = false;
return pressed;
@ -422,7 +426,10 @@ void App::SetWindow(CoreWindow^ window)
currentDisplayInformation->OrientationChanged += ref new TypedEventHandler<DisplayInformation^, Object^>(this, &App::OnOrientationChanged);
// The CoreWindow has been created, so EGL can be initialized.
InitWindow(800, 450, (EGLNativeWindowType)window);
uwpWindow = (EGLNativeWindowType)window;
InitWindow(800, 450, NULL);
}
// Initializes scene resources
@ -446,7 +453,6 @@ void App::Run()
ClearBackground(RAYWHITE);
posX += gamepadAxisState[GAMEPAD_PLAYER1][GAMEPAD_XBOX_AXIS_LEFT_X] * 5;
posY += gamepadAxisState[GAMEPAD_PLAYER1][GAMEPAD_XBOX_AXIS_LEFT_Y] * -5;
DrawRectangle(posX, posY, 400, 100, RED);
@ -455,38 +461,32 @@ void App::Run()
DrawCircle(mousePosition.x, mousePosition.y, 40, BLUE);
if(UWPIsKeyDown(KEY_S))
{
DrawCircle(100, 100, 100, BLUE);
}
if (UWPIsKeyDown(KEY_S)) DrawCircle(100, 100, 100, BLUE);
if(UWPIsKeyPressed(KEY_A))
if (UWPIsKeyPressed(KEY_A))
{
posX -= 50;
UWPEnableCursor();
}
if (UWPIsKeyPressed(KEY_D))
{
posX += 50;
UWPDisableCursor();
}
if(currentKeyState[KEY_LEFT_ALT])
DrawRectangle(250, 250, 20, 20, BLACK);
if (currentKeyState[KEY_BACKSPACE])
DrawRectangle(280, 250, 20, 20, BLACK);
if (currentMouseState[MOUSE_LEFT_BUTTON])
DrawRectangle(280, 250, 20, 20, BLACK);
if (currentKeyState[KEY_LEFT_ALT]) DrawRectangle(250, 250, 20, 20, BLACK);
if (currentKeyState[KEY_BACKSPACE]) DrawRectangle(280, 250, 20, 20, BLACK);
if (currentMouseState[MOUSE_LEFT_BUTTON]) DrawRectangle(280, 250, 20, 20, BLACK);
static int pos = 0;
pos -= currentMouseWheelY;
DrawRectangle(280, pos + 50, 20, 20, BLACK);
DrawRectangle(280, pos + 50, 20, 20, BLACK);
DrawRectangle(250, 280 + (time++ % 60), 10, 10, PURPLE);
EndDrawing();
UWP_PollInput();
CoreWindow::GetForCurrentThread()->Dispatcher->ProcessEvents(CoreProcessEventsOption::ProcessAllIfPresent);

+ 1
- 1
project/vs2015.UWP/raylib.App.UWP/Package.appxmanifest View File

@ -4,7 +4,7 @@
<mp:PhoneIdentity PhoneProductId="56d2ca94-c361-4e9f-9a33-bacd751552fa" PhonePublisherId="00000000-0000-0000-0000-000000000000" />
<Properties>
<DisplayName>raylibUWP</DisplayName>
<PublisherDisplayName>Alumno</PublisherDisplayName>
<PublisherDisplayName>raysan5</PublisherDisplayName>
<Logo>Assets\StoreLogo.png</Logo>
</Properties>
<Dependencies>

+ 1
- 1
project/vs2015.UWP/raylib.App.UWP/raylib.App.UWP.vcxproj View File

@ -34,7 +34,7 @@
<AppContainerApplication>true</AppContainerApplication>
<ApplicationType>Windows Store</ApplicationType>
<WindowsTargetPlatformVersion>10.0.14393.0</WindowsTargetPlatformVersion>
<WindowsTargetPlatformMinVersion>10.0.10586.0</WindowsTargetPlatformMinVersion>
<WindowsTargetPlatformMinVersion>10.0.14393.0</WindowsTargetPlatformMinVersion>
<ApplicationTypeRevision>10.0</ApplicationTypeRevision>
<ProjectName>raylib.App.UWP</ProjectName>
</PropertyGroup>

+ 1
- 1
project/vs2015.UWP/raylib/raylib.vcxproj View File

@ -28,7 +28,7 @@
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
<PlatformToolset>v140</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">

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