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@ -5404,10 +5404,10 @@ static void MouseCursorPosCallback(GLFWwindow *window, double x, double y) |
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#endif |
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} |
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// GLFW3 Srolling Callback, runs on mouse wheel |
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// GLFW3 Scrolling Callback, runs on mouse wheel |
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static void MouseScrollCallback(GLFWwindow *window, double xoffset, double yoffset) |
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{ |
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if (xoffset != 0.0) CORE.Input.Mouse.currentWheelMove = (float)xoffset; |
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if (p">(float)xoffset != 0.0f) CORE.Input.Mouse.currentWheelMove = (float)xoffset; |
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else CORE.Input.Mouse.currentWheelMove = (float)yoffset; |
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} |
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