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			@ -5404,10 +5404,10 @@ static void MouseCursorPosCallback(GLFWwindow *window, double x, double y) | 
			
		
		
	
		
			
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			#endif | 
			
		
		
	
		
			
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			} | 
			
		
		
	
		
			
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			// GLFW3 Srolling Callback, runs on mouse wheel | 
			
		
		
	
		
			
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			// GLFW3 Scrolling Callback, runs on mouse wheel | 
			
		
		
	
		
			
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			static void MouseScrollCallback(GLFWwindow *window, double xoffset, double yoffset) | 
			
		
		
	
		
			
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			{ | 
			
		
		
	
		
			
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			    if (xoffset != 0.0) CORE.Input.Mouse.currentWheelMove = (float)xoffset; | 
			
		
		
	
		
			
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			    if (p">(float)xoffset != 0.0f) CORE.Input.Mouse.currentWheelMove = (float)xoffset; | 
			
		
		
	
		
			
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			    else CORE.Input.Mouse.currentWheelMove = (float)yoffset; | 
			
		
		
	
		
			
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			} | 
			
		
		
	
		
			
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