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			@ -48,7 +48,7 @@ CC = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-gcc | 
			
		
		
	
		
			
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			AR = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-ar | 
			
		
		
	
		
			
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			# Define compiler flags
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			CFLAGS = -O2 -s -Wall -std=c99 -DPLATFORM_ANDROID -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16 | 
			
		
		
	
		
			
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			CFLAGS = -Wall -std=c99 -DPLATFORM_ANDROID -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16 | 
			
		
		
	
		
			
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			# Define any directories containing required header files
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			INCLUDES = -I. -Ijni/include -I$(ANDROID_NDK)/sources/android/native_app_glue | 
			
		
		
	
	
		
			
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			@ -79,6 +79,7 @@ project_dirs: | 
			
		
		
	
		
			
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				if not exist temp\obj mkdir temp\obj | 
			
		
		
	
		
			
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				if not exist temp\src mkdir temp\src | 
			
		
		
	
		
			
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				if not exist lib mkdir lib | 
			
		
		
	
		
			
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				if not exist lib\armeabi-v7a mkdir lib\armeabi-v7a | 
			
		
		
	
		
			
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				if not exist temp\bin mkdir temp\bin | 
			
		
		
	
		
			
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			# Compile native_app_glue as static library
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			@ -91,7 +92,7 @@ native_app_glue: | 
			
		
		
	
		
			
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			# OUTPUT: $(PROJECT_DIR)/lib/lib$(LIBRARY_NAME).so 
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			project_code: | 
			
		
		
	
		
			
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				$(CC) -c jni/basic_game.c -o temp/obj/basic_game.o $(INCLUDES) $(CFLAGS) --sysroot=$(ANDROID_TOOLCHAIN)/sysroot -fPIC  | 
			
		
		
	
		
			
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				$(CC) -o lib/lib$(LIBRARY_NAME).so temp/obj/basic_game.o -shared $(INCLUDES) $(LFLAGS) $(LIBS) -lnative_app_glue | 
			
		
		
	
		
			
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				$(CC) -o lib/armeabi-v7a/lib$(LIBRARY_NAME).so temp/obj/basic_game.o -shared $(INCLUDES) $(LFLAGS) $(LIBS) -lnative_app_glue -u ANativeActivity_onCreate | 
			
		
		
	
		
			
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			# Generate key for APK signing
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			# OUTPUT: $(PROJECT_DIR)/temp/$(PROJECT_NAME).keystore
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			@ -102,25 +103,26 @@ gen_keystore: | 
			
		
		
	
		
			
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			# OUTPUT: $(PROJECT_DIR)/temp/src/com/raylib/$(LIBRARY_NAME)/R.java
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			# NOTE: DEPENDS on res/values/strings.xml
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			project_package: | 
			
		
		
	
		
			
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				$(ANDROID_BUILD_TOOLS)/aapt package -f -m -S res -J temp/src -M AndroidManifest.xml -I $(ANDROID_HOME)/platforms/android-16/android.jar | 
			
		
		
	
		
			
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				$(ANDROID_BUILD_TOOLS)/aapt package -v -f -m -S res -J temp/src -M AndroidManifest.xml -I $(ANDROID_HOME)/platforms/android-16/android.jar | 
			
		
		
	
		
			
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			# Create temp/obj/com/raylib/$(LIBRARY_NAME)/R.class   
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			# OUTPUT: $(PROJECT_DIR)/temp/obj/com/raylib/$(LIBRARY_NAME)/R.class
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			project_class: | 
			
		
		
	
		
			
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				$(JAVA_HOME)/bin/javac -source 1.7 -target 1.7 -d temp/obj -classpath $(ANDROID_HOME)/platforms/android-16/android.jar -sourcepath temp/src temp/src/com/raylib/game_sample/R.java | 
			
		
		
	
		
			
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				$(JAVA_HOME)/bin/javac -verbose -source 1.7 -target 1.7 -d temp/obj -bootclasspath $(JAVA_HOME)/jre/lib/rt.jar -classpath $(ANDROID_HOME)/platforms/android-16/android.jar;temp/obj -sourcepath temp/src temp/src/com/raylib/game_sample/R.java | 
			
		
		
	
		
			
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			#$(JAVA_HOME)/bin/javac -source 1.7 -target 1.7 -d temp/obj -bootclasspath $(JAVA_HOME)/jre/lib/rt.jar -classpath $(ANDROID_HOME)/platforms/android-16/android.jar -sourcepath temp/src temp/src/com/raylib/game_sample/R.java
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			# Create temp/bin/classes.dex
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			# OUTPUT: $(PROJECT_DIR)/bin/classes.dex
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			# NOTE: DEPENDS on temp/obj/com/raylib/$(LIBRARY_NAME)/R.class
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			project_class_dex: | 
			
		
		
	
		
			
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				$(ANDROID_BUILD_TOOLS)/dx --dex --output=temp/bin/classes.dex temp/obj | 
			
		
		
	
		
			
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				$(ANDROID_BUILD_TOOLS)/dx --verbose --dex --output=temp/bin/classes.dex temp/obj | 
			
		
		
	
		
			
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			# Create temp/bin/$(PROJECT_NAME).unsigned.apk
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			# NOTE: DEPENDS on temp/bin/classes.dex and lib/lib$(LIBRARY_NAME).so
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			# NOTE: Use -A resources to define additional directory in which to find raw asset files
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			project_apk: | 
			
		
		
	
		
			
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				$(ANDROID_BUILD_TOOLS)/aapt package -f -m -M AndroidManifest.xml -S res -A assets -I $(ANDROID_HOME)/platforms/android-16/android.jar -F temp/bin/$(PROJECT_NAME).unsigned.apk -J temp/bin | 
			
		
		
	
		
			
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				$(ANDROID_BUILD_TOOLS)/aapt add $(PROJECT_DIR)/temp/bin/$(PROJECT_NAME).unsigned.apk lib/lib$(LIBRARY_NAME).so | 
			
		
		
	
		
			
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				$(ANDROID_BUILD_TOOLS)/aapt package -v -f -M AndroidManifest.xml -S res -A assets -I $(ANDROID_HOME)/platforms/android-16/android.jar -F temp/bin/$(PROJECT_NAME).unsigned.apk temp/bin | 
			
		
		
	
		
			
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				$(ANDROID_BUILD_TOOLS)/aapt add -v $(PROJECT_DIR)/temp/bin/$(PROJECT_NAME).unsigned.apk lib/armeabi-v7a/lib$(LIBRARY_NAME).so | 
			
		
		
	
		
			
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			# Create temp/bin/$(PROJECT_NAME).signed.apk
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			apk_signing: | 
			
		
		
	
	
		
			
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			@ -135,6 +137,9 @@ deploy: | 
			
		
		
	
		
			
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				$(ANDROID_HOME)/platform-tools/adb install -r $(PROJECT_NAME).apk | 
			
		
		
	
		
			
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				$(ANDROID_HOME)/platform-tools/adb logcat -c | 
			
		
		
	
		
			
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				$(ANDROID_HOME)/platform-tools/adb logcat *:W | 
			
		
		
	
		
			
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			#$(ANDROID_HOME)/platform-tools/adb logcat *:W
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			#$(ANDROID_HOME)/platform-tools/adb -d logcat raylib:V *:S
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			# Clean everything
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			clean: | 
			
		
		
	
	
		
			
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