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@ -190,7 +190,7 @@ PHYSACDEF Rectangle TransformToRectangle(Transform transform); |
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// Defines and Macros |
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//---------------------------------------------------------------------------------- |
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#define MAX_PHYSIC_BODIES 256 // Maximum available physic bodies slots in bodies pool |
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#define PHYSICS_STEPS 450 // Physics update steps number (divided calculations in steps per frame) to get more accurately collisions detections |
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#define PHYSICS_STEPS 64 // Physics update steps per frame for improved collision-detection |
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#define PHYSICS_ACCURACY 0.0001f // Velocity subtract operations round filter (friction) |
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#define PHYSICS_ERRORPERCENT 0.001f // Collision resolve position fix |
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