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@ -1474,9 +1474,10 @@ Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2) |
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// NOTE: Required for DrawLineBezier() |
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static float EaseCubicInOut(float t, float b, float c, float d) |
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{ |
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if ((t /= 0.5f*d) < 1) |
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return 0.5f*c*t*t*t + b; |
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if ((t /= 0.5f*d) < 1) return 0.5f*c*t*t*t + b; |
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t -= 2; |
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return 0.5f*c*(t*t*t + 2.0f) + b; |
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} |
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