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/******************************************************************************************* |
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* |
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* raylib [textures] example - Image Rotation |
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* |
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* Example originally created with raylib 1.0, last time updated with raylib 1.0 |
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* |
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, |
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* BSD-like license that allows static linking with closed source software |
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* |
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* Copyright (c) 2014-2023 Ramon Santamaria (@raysan5) |
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* |
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********************************************************************************************/ |
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#include "raylib.h" |
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#define NUM_TEXTURES 3 |
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//------------------------------------------------------------------------------------ |
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// Program main entry point |
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//------------------------------------------------------------------------------------ |
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int main(void) |
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{ |
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// Initialization |
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//-------------------------------------------------------------------------------------- |
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const int screenWidth = 800; |
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const int screenHeight = 450; |
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InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture rotation"); |
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// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) |
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Image image45 = LoadImage("resources/raylib_logo.png"); |
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Image image90 = LoadImage("resources/raylib_logo.png"); |
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Image imageNeg90 = LoadImage("resources/raylib_logo.png"); |
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ImageRotate(&image45, 45); |
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ImageRotate(&image90, 90); |
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ImageRotate(&imageNeg90, -90); |
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Texture2D textures[NUM_TEXTURES] = { 0 }; |
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textures[0] = LoadTextureFromImage(image45); |
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textures[1] = LoadTextureFromImage(image90); |
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textures[2] = LoadTextureFromImage(imageNeg90); |
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int currentTexture = 0; |
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//--------------------------------------------------------------------------------------- |
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// Main game loop |
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while (!WindowShouldClose()) // Detect window close button or ESC key |
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{ |
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// Update |
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//---------------------------------------------------------------------------------- |
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if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT) || IsKeyPressed(KEY_RIGHT)) |
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{ |
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currentTexture = (currentTexture + 1)%NUM_TEXTURES; // Cycle between the textures |
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} |
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//---------------------------------------------------------------------------------- |
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// Draw |
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//---------------------------------------------------------------------------------- |
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BeginDrawing(); |
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ClearBackground(RAYWHITE); |
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DrawTexture(textures[currentTexture], screenWidth/2 - textures[currentTexture].width/2, screenHeight/2 - textures[currentTexture].height/2, WHITE); |
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EndDrawing(); |
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//---------------------------------------------------------------------------------- |
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} |
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// De-Initialization |
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//-------------------------------------------------------------------------------------- |
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for (int i = 0; i < NUM_TEXTURES; i++) UnloadTexture(textures[i]); |
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CloseWindow(); // Close window and OpenGL context |
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//-------------------------------------------------------------------------------------- |
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return 0; |
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} |