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REMOVED: Physac projects #2551

pull/2553/head
Ray 2 jaren geleden
bovenliggende
commit
e4972f4cdd
8 gewijzigde bestanden met toevoegingen van 0 en 1951 verwijderingen
  1. +0
    -2
      projects/4coder/Makefile
  2. +0
    -387
      projects/VS2019/examples/physics_demo.vcxproj
  3. +0
    -387
      projects/VS2019/examples/physics_friction.vcxproj
  4. +0
    -387
      projects/VS2019/examples/physics_movement.vcxproj
  5. +0
    -387
      projects/VS2019/examples/physics_restitution.vcxproj
  6. +0
    -387
      projects/VS2019/examples/physics_shatter.vcxproj
  7. +0
    -12
      projects/VS2019/raylib.sln
  8. +0
    -2
      projects/VSCode/Makefile

+ 0
- 2
projects/4coder/Makefile Bestand weergeven

@ -290,8 +290,6 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
# Libraries for Windows desktop compilation
# NOTE: WinMM library required to set high-res timer resolution
LDLIBS = -lraylib -lopengl32 -lgdi32 -lwinmm
# Required for physac examples
#LDLIBS += -static -lpthread
endif
ifeq ($(PLATFORM_OS),LINUX)
# Libraries for Debian GNU/Linux desktop compiling

+ 0
- 387
projects/VS2019/examples/physics_demo.vcxproj Bestand weergeven

@ -1,387 +0,0 @@
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<RemoveUnreferencedCodeData>true</RemoveUnreferencedCodeData>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\</AdditionalLibraryDirectories>
</Link>
<PostBuildEvent>
<Command>xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)"</Command>
</PostBuildEvent>
<PostBuildEvent>
<Message>Copy Release DLL to output directory</Message>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\..\..\examples\physics\physics_shatter.c" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\raylib\raylib.vcxproj">
<Project>{e89d61ac-55de-4482-afd4-df7242ebc859}</Project>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

+ 0
- 12
projects/VS2019/raylib.sln Bestand weergeven

@ -145,8 +145,6 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_background_scrolli
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "text", "text", "{8D3C83B7-F1E0-4C2E-9E34-EE5F6AB2502A}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "physics", "physics", "{D6B669E2-68D0-4E62-83D1-E14DDD6A356F}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "other", "other", "{E9D708A5-9C1F-4B84-A795-C5F191801762}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "text_writing_anim", "examples\text_writing_anim.vcxproj", "{F6FD9C75-AAA7-48C9-B19D-FD37C8FB9B7E}"
@ -201,16 +199,6 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_easings_rectangle_ar
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "top_down_lights", "examples\shapes_top_down_lights.vcxproj", "{67A9CF3B-A5E8-442E-A437-ED74A08CA312}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "physics_demo", "examples\physics_demo.vcxproj", "{581F89BD-FBB9-4699-B8DB-EB38E6DEE097}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "physics_friction", "examples\physics_friction.vcxproj", "{A6260ED4-5361-4B61-B6B9-8D8119457BA4}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "physics_movement", "examples\physics_movement.vcxproj", "{29817904-E3D3-4C28-BD8D-A3A09DD199D2}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "physics_restitution", "examples\physics_restitution.vcxproj", "{C7A235DF-460E-4816-9F3B-E0DEFA376EF1}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "physics_shatter", "examples\physics_shatter.vcxproj", "{F272EF74-990E-4637-AF9E-77DC7139D95D}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_basic_lighting", "examples\shaders_basic_lighting.vcxproj", "{A6B2A11B-0669-4AF5-A025-8DD02DBBE5EA}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_custom_uniform", "examples\shaders_custom_uniform.vcxproj", "{B176BB4A-CA31-4E2A-B790-3EA0ED2EE870}"

+ 0
- 2
projects/VSCode/Makefile Bestand weergeven

@ -296,8 +296,6 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
# Libraries for Windows desktop compilation
# NOTE: WinMM library required to set high-res timer resolution
LDLIBS = -lraylib -lopengl32 -lgdi32 -lwinmm
# Required for physac examples
#LDLIBS += -static -lpthread
endif
ifeq ($(PLATFORM_OS),LINUX)
# Libraries for Debian GNU/Linux desktop compiling

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