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/******************************************************************************************* |
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* |
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* raylib [shapes] example - rectangle scaling by mouse |
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* |
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* This example has been created using raylib 2.5 (www.raylib.com) |
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) |
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* |
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* Copyright (c) 2019 Demioz and Ramon Santamaria (@raysan5) |
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* |
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********************************************************************************************/ |
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#include "raylib.h" |
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#define MOUSE_SCALE_MARK_SIZE 12 |
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int main() |
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{ |
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// Initialization |
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//-------------------------------------------------------------------------------------- |
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int screenWidth = 800; |
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int screenHeight = 450; |
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InitWindow(screenWidth, screenHeight, "raylib [shapes] example - rectangle scaling mouse"); |
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Rectangle rec = { 100, 100, 200, 80 }; |
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Vector2 mousePosition = { 0 }; |
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bool mouseScaleReady = false; |
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bool mouseScaleMode = false; |
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SetTargetFPS(60); |
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//-------------------------------------------------------------------------------------- |
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// Main game loop |
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while (!WindowShouldClose()) // Detect window close button or ESC key |
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{ |
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// Update |
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//---------------------------------------------------------------------------------- |
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mousePosition = GetMousePosition(); |
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if (CheckCollisionPointRec(mousePosition, rec) && |
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CheckCollisionPointRec(mousePosition, (Rectangle){ rec.x + rec.width - MOUSE_SCALE_MARK_SIZE, rec.y + rec.height - MOUSE_SCALE_MARK_SIZE, MOUSE_SCALE_MARK_SIZE, MOUSE_SCALE_MARK_SIZE })) |
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{ |
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mouseScaleReady = true; |
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if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) mouseScaleMode = true; |
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} |
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else mouseScaleReady = false; |
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if (mouseScaleMode) |
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{ |
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mouseScaleReady = true; |
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rec.width = (mousePosition.x - rec.x); |
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rec.height = (mousePosition.y - rec.y); |
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if (rec.width < MOUSE_SCALE_MARK_SIZE) rec.width = MOUSE_SCALE_MARK_SIZE; |
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if (rec.height < MOUSE_SCALE_MARK_SIZE) rec.height = MOUSE_SCALE_MARK_SIZE; |
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if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) mouseScaleMode = false; |
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} |
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//---------------------------------------------------------------------------------- |
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// Draw |
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//---------------------------------------------------------------------------------- |
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BeginDrawing(); |
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ClearBackground(RAYWHITE); |
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DrawText("Scale rectangle dragging from bottom-right corner!", 10, 10, 20, GRAY); |
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DrawRectangleRec(rec, Fade(GREEN, 0.5f)); |
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if (mouseScaleReady) |
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{ |
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DrawRectangleLinesEx(rec, 1, RED); |
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DrawTriangle((Vector2){ rec.x + rec.width - MOUSE_SCALE_MARK_SIZE, rec.y + rec.height }, |
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(Vector2){ rec.x + rec.width, rec.y + rec.height }, |
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(Vector2){ rec.x + rec.width, rec.y + rec.height - MOUSE_SCALE_MARK_SIZE }, RED); |
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} |
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EndDrawing(); |
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//---------------------------------------------------------------------------------- |
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} |
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// De-Initialization |
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//-------------------------------------------------------------------------------------- |
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CloseWindow(); // Close window and OpenGL context |
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//-------------------------------------------------------------------------------------- |
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return 0; |
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} |