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Fix packing logic error in ```GenImageFontAtlas``` (#2979)

Basic packing algorithm currently follows this order: Copy pixel data -> Move offsetX for current glyph -> Check remaining space for current glyph...
Since X offset already moved according current glyph, remaining space should be checked for next glyph. Because of this, occasionally, current logic causes glyphs wrapping around texture.
Proposed fix accomplishes that by moving offsetX check to the beginning of the loop.
pull/2986/head
Hanaxar 2 년 전
committed by GitHub
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e55bdd5d8a
No known key found for this signature in database GPG 키 ID: 4AEE18F83AFDEB23
1개의 변경된 파일19개의 추가작업 그리고 18개의 파일을 삭제
  1. +19
    -18
      src/rtext.c

+ 19
- 18
src/rtext.c 파일 보기

@ -725,24 +725,7 @@ Image GenImageFontAtlas(const GlyphInfo *chars, Rectangle **charRecs, int glyphC
// NOTE: Using simple packaging, one char after another
for (int i = 0; i < glyphCount; i++)
{
// Copy pixel data from fc.data to atlas
for (int y = 0; y < chars[i].image.height; y++)
{
for (int x = 0; x < chars[i].image.width; x++)
{
((unsigned char *)atlas.data)[(offsetY + y)*atlas.width + (offsetX + x)] = ((unsigned char *)chars[i].image.data)[y*chars[i].image.width + x];
}
}
// Fill chars rectangles in atlas info
recs[i].x = (float)offsetX;
recs[i].y = (float)offsetY;
recs[i].width = (float)chars[i].image.width;
recs[i].height = (float)chars[i].image.height;
// Move atlas position X for next character drawing
offsetX += (chars[i].image.width + 2*padding);
// Check remaining space for glyph
if (offsetX >= (atlas.width - chars[i].image.width - 2*padding))
{
offsetX = padding;
@ -766,6 +749,24 @@ Image GenImageFontAtlas(const GlyphInfo *chars, Rectangle **charRecs, int glyphC
break;
}
}
// Copy pixel data from fc.data to atlas
for (int y = 0; y < chars[i].image.height; y++)
{
for (int x = 0; x < chars[i].image.width; x++)
{
((unsigned char *)atlas.data)[(offsetY + y)*atlas.width + (offsetX + x)] = ((unsigned char *)chars[i].image.data)[y*chars[i].image.width + x];
}
}
// Fill chars rectangles in atlas info
recs[i].x = (float)offsetX;
recs[i].y = (float)offsetY;
recs[i].width = (float)chars[i].image.width;
recs[i].height = (float)chars[i].image.height;
// Move atlas position X for next character drawing
offsetX += (chars[i].image.width + 2*padding);
}
}
else if (packMethod == 1) // Use Skyline rect packing algorithm (stb_pack_rect)

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