From e5d0cc978ae933ccccd41758d50d1cd57e3474d1 Mon Sep 17 00:00:00 2001
From: Ray <raysan5@gmail.com>
Date: Fri, 20 Sep 2024 17:32:01 +0200
Subject: [PATCH] Some minor tweaks

---
 src/platforms/rcore_desktop_rgfw.c | 2 +-
 src/rlgl.h                         | 3 +++
 src/rmodels.c                      | 2 +-
 3 files changed, 5 insertions(+), 2 deletions(-)

diff --git a/src/platforms/rcore_desktop_rgfw.c b/src/platforms/rcore_desktop_rgfw.c
index 64ab432e..ef01820c 100644
--- a/src/platforms/rcore_desktop_rgfw.c
+++ b/src/platforms/rcore_desktop_rgfw.c
@@ -940,7 +940,7 @@ void PollInputEvents(void)
                 SetupViewport(platform.window->r.w, platform.window->r.h);
                 CORE.Window.screen.width = platform.window->r.w;
                 CORE.Window.screen.height =  platform.window->r.h;
-                CORE.Window.currentFbo.width = platform.window->r.w;;
+                CORE.Window.currentFbo.width = platform.window->r.w;
                 CORE.Window.currentFbo.height = platform.window->r.h;
                 CORE.Window.resizedLastFrame = true;
             } break;
diff --git a/src/rlgl.h b/src/rlgl.h
index b98934a1..83ef966c 100644
--- a/src/rlgl.h
+++ b/src/rlgl.h
@@ -350,6 +350,9 @@
 #ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS
     #define RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS 7
 #endif
+#ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_INDICES
+    #define RL_DEFAULT_SHADER_ATTRIB_LOCATION_INDICES   6
+#endif
 
 //----------------------------------------------------------------------------------
 // Types and Structures Definition
diff --git a/src/rmodels.c b/src/rmodels.c
index 055fb1b1..ebdd178f 100644
--- a/src/rmodels.c
+++ b/src/rmodels.c
@@ -4377,7 +4377,7 @@ static Model LoadOBJ(const char *fileName)
         }
         // if this is a new material, we need to allocate a new mesh
         if (lastMaterial != -1 && objAttributes.material_ids[faceId] != lastMaterial) newMesh = true;
-        lastMaterial = objAttributes.material_ids[faceId];;
+        lastMaterial = objAttributes.material_ids[faceId];
 
         if (newMesh)
         {