<Functionname="GetCharPressed"retType="int"paramCount="0"desc="Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty">
<Functionname="GetCharPressed"retType="int"paramCount="0"desc="Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty">
</Function>
</Function>
<Functionname="SetExitKey"retType="void"paramCount="1"desc="Set a custom key to exit program (default is ESC)">
<Functionname="GetKeyName"retType="const char *"paramCount="1"desc="Get name of a QWERTY key on the current keyboard layout (eg returns string 'q' for KEY_A on an AZERTY keyboard)">
<Paramtype="int"name="key"desc=""/>
<Paramtype="int"name="key"desc=""/>
</Function>
</Function>
<Functionname="GetKeyName"retType="const char *"paramCount="1"desc="Get name of a QWERTY key on the current keyboard layout (eg returns string "q"forKEY_AonanAZERTYkeyboard)">
<Functionname="SetExitKey"retType="void"paramCount="1"desc="Set a custom key to exit program (default is ESC)">
<Paramtype="int"name="key"desc=""/>
<Paramtype="int"name="key"desc=""/>
</Function>
</Function>
<Functionname="IsGamepadAvailable"retType="bool"paramCount="1"desc="Check if a gamepad is available">
<Functionname="IsGamepadAvailable"retType="bool"paramCount="1"desc="Check if a gamepad is available">