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@ -635,7 +635,7 @@ Model LoadModel(const char *fileName) |
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TraceLog(LOG_WARNING, "[%s] No meshes can be loaded, default to cube mesh", fileName); |
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TraceLog(LOG_WARNING, "[%s] No meshes can be loaded, default to cube mesh", fileName); |
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model.meshCount = 1; |
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model.meshCount = 1; |
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model.meshes = (Mesh *)malloc(model.meshCounto">*sizeof(Mesh)); |
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model.meshes = (Mesh *)calloc(model.meshCountp">, sizeof(Mesh)); |
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model.meshes[0] = GenMeshCube(1.0f, 1.0f, 1.0f); |
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model.meshes[0] = GenMeshCube(1.0f, 1.0f, 1.0f); |
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} |
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} |
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@ -644,7 +644,7 @@ Model LoadModel(const char *fileName) |
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TraceLog(LOG_WARNING, "[%s] No materials can be loaded, default to white material", fileName); |
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TraceLog(LOG_WARNING, "[%s] No materials can be loaded, default to white material", fileName); |
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model.materialCount = 1; |
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model.materialCount = 1; |
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model.materials = (Material *)malloc(model.materialCounto">*sizeof(Material)); |
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model.materials = (Material *)calloc(model.materialCountp">, sizeof(Material)); |
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model.materials[0] = LoadMaterialDefault(); |
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model.materials[0] = LoadMaterialDefault(); |
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model.meshMaterial = (int *)calloc(model.meshCount, sizeof(int)); |
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model.meshMaterial = (int *)calloc(model.meshCount, sizeof(int)); |
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@ -1879,7 +1879,7 @@ void UnloadMaterial(Material material) |
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void DrawModel(Model model, Vector3 position, float scale, Color tint) |
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void DrawModel(Model model, Vector3 position, float scale, Color tint) |
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{ |
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{ |
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Vector3 vScale = { scale, scale, scale }; |
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Vector3 vScale = { scale, scale, scale }; |
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Vector3 rotationAxis = { 0.0f, 0.0f, 0.0f }; |
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Vector3 rotationAxis = { 0.0f, 1.0f, 0.0f }; |
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DrawModelEx(model, position, rotationAxis, 0.0f, vScale, tint); |
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DrawModelEx(model, position, rotationAxis, 0.0f, vScale, tint); |
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} |
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} |
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@ -1896,8 +1896,6 @@ void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rota |
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Matrix matTransform = MatrixMultiply(MatrixMultiply(matScale, matRotation), matTranslation); |
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Matrix matTransform = MatrixMultiply(MatrixMultiply(matScale, matRotation), matTranslation); |
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// Combine model transformation matrix (model.transform) with matrix generated by function parameters (matTransform) |
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// Combine model transformation matrix (model.transform) with matrix generated by function parameters (matTransform) |
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//Matrix matModel = MatrixMultiply(model.transform, matTransform); // Transform to world-space coordinates |
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model.transform = MatrixMultiply(model.transform, matTransform); |
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model.transform = MatrixMultiply(model.transform, matTransform); |
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for (int i = 0; i < model.meshCount; i++) |
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for (int i = 0; i < model.meshCount; i++) |
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@ -2126,25 +2124,25 @@ RayHitInfo GetCollisionRayModel(Ray ray, Model *model) |
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{ |
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{ |
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RayHitInfo result = { 0 }; |
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RayHitInfo result = { 0 }; |
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for (int i = 0; i < model->meshCount; i++) |
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for (int m = 0; m < model->meshCount; m++) |
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{ |
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{ |
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// Check if meshhas vertex data on CPU for testing |
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// Check if meshhas vertex data on CPU for testing |
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if (model->meshes[i].vertices != NULL) |
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if (model->meshes[m].vertices != NULL) |
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{ |
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{ |
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// model->mesh.triangleCount may not be set, vertexCount is more reliable |
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// model->mesh.triangleCount may not be set, vertexCount is more reliable |
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int triangleCount = model->meshes[i].vertexCount/3; |
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int triangleCount = model->meshes[m].vertexCount/3; |
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// Test against all triangles in mesh |
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// Test against all triangles in mesh |
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for (int i = 0; i < triangleCount; i++) |
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for (int i = 0; i < triangleCount; i++) |
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{ |
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{ |
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Vector3 a, b, c; |
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Vector3 a, b, c; |
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Vector3 *vertdata = (Vector3 *)model->meshes[i].vertices; |
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Vector3 *vertdata = (Vector3 *)model->meshes[m].vertices; |
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if (model->meshes[i].indices) |
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if (model->meshes[m].indices) |
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{ |
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{ |
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a = vertdata[model->meshes[i].indices[i*3 + 0]]; |
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b = vertdata[model->meshes[i].indices[i*3 + 1]]; |
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c = vertdata[model->meshes[i].indices[i*3 + 2]]; |
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a = vertdata[model->meshes[m].indices[i*3 + 0]]; |
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b = vertdata[model->meshes[m].indices[i*3 + 1]]; |
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c = vertdata[model->meshes[m].indices[i*3 + 2]]; |
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} |
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} |
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else |
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else |
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{ |
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{ |
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@ -2260,6 +2258,8 @@ BoundingBox MeshBoundingBox(Mesh mesh) |
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// Get min and max vertex to construct bounds (AABB) |
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// Get min and max vertex to construct bounds (AABB) |
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Vector3 minVertex = { 0 }; |
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Vector3 minVertex = { 0 }; |
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Vector3 maxVertex = { 0 }; |
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Vector3 maxVertex = { 0 }; |
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printf("Mesh vertex count: %i\n", mesh.vertexCount); |
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if (mesh.vertices != NULL) |
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if (mesh.vertices != NULL) |
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{ |
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{ |
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@ -2274,7 +2274,7 @@ BoundingBox MeshBoundingBox(Mesh mesh) |
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} |
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} |
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// Create the bounding box |
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// Create the bounding box |
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BoundingBox box; |
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BoundingBox box = { 0 }; |
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box.min = minVertex; |
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box.min = minVertex; |
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box.max = maxVertex; |
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box.max = maxVertex; |
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@ -2383,17 +2383,18 @@ void MeshBinormals(Mesh *mesh) |
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static Model LoadOBJ(const char *fileName) |
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static Model LoadOBJ(const char *fileName) |
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{ |
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{ |
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Model model = { 0 }; |
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Model model = { 0 }; |
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model.transform = MatrixIdentity(); |
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tinyobj_attrib_t attrib; |
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tinyobj_attrib_t attrib; |
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tinyobj_shape_t *meshes = NULL; |
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tinyobj_shape_t *meshes = NULL; |
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unsigned int meshCount = 0; |
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unsigned int meshCount = 0; |
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tinyobj_material_t *materials = NULL; |
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tinyobj_material_t *materials = NULL; |
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unsigned int materialCount = 0; |
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unsigned int materialCount = 0; |
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int dataLength = 0; |
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int dataLength = 0; |
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char *data = NULL; |
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char *data = NULL; |
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// Load model data |
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// Load model data |
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FILE *objFile = fopen(fileName, "rb"); |
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FILE *objFile = fopen(fileName, "rb"); |
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@ -2425,16 +2426,21 @@ static Model LoadOBJ(const char *fileName) |
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// Init model materials array |
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// Init model materials array |
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model.materialCount = materialCount; |
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model.materialCount = materialCount; |
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model.materials = (Material *)malloc(model.materialCount*sizeof(Material)); |
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model.materials = (Material *)malloc(model.materialCount*sizeof(Material)); |
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model.meshMaterial = (int *)calloc(model.meshCount, sizeof(int)); |
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/* |
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// Multiple meshes data reference |
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// NOTE: They are provided as a faces offset |
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typedef struct { |
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char *name; // group name or object name |
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unsigned int face_offset; |
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unsigned int length; |
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} tinyobj_shape_t; |
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*/ |
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// Init model meshes |
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// Init model meshes |
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for (int m = 0; m < 1; m++) |
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for (int m = 0; m < 1; m++) |
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{ |
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{ |
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printf("num_vertices: %i\n", attrib.num_vertices); |
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printf("num_normals: %i\n", attrib.num_normals); |
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printf("num_texcoords: %i\n", attrib.num_texcoords); |
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printf("num_faces: %i\n", attrib.num_faces); |
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printf("num_face_num_verts: %i\n", attrib.num_face_num_verts); |
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Mesh mesh = { 0 }; |
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Mesh mesh = { 0 }; |
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memset(&mesh, 0, sizeof(Mesh)); |
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memset(&mesh, 0, sizeof(Mesh)); |
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mesh.vertexCount = attrib.num_faces*3; |
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mesh.vertexCount = attrib.num_faces*3; |
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@ -2443,98 +2449,43 @@ static Model LoadOBJ(const char *fileName) |
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mesh.texcoords = (float *)malloc(mesh.vertexCount*2*sizeof(float)); |
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mesh.texcoords = (float *)malloc(mesh.vertexCount*2*sizeof(float)); |
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mesh.normals = (float *)malloc(mesh.vertexCount*3*sizeof(float)); |
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mesh.normals = (float *)malloc(mesh.vertexCount*3*sizeof(float)); |
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int faceOffset = 0; |
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int vCount = 0; |
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int vCount = 0; |
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int vtCount = 0; |
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int vtCount = 0; |
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int vnCount = 0; |
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int vnCount = 0; |
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/* |
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for (int i = 0; i < attrib.num_vertices*3; i++) printf("%2.2f, ", attrib.vertices[i]); |
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printf("\n"); |
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for (int i = 0; i < attrib.num_texcoords*2; i++) printf("%2.2f, ", attrib.texcoords[i]); |
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printf("\n"); |
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for (int i = 0; i < attrib.num_normals*3; i++) printf("%2.2f, ", attrib.normals[i]); |
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printf("\n"); |
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tinyobj_vertex_index_t idx0 = attrib.faces[0]; |
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tinyobj_vertex_index_t idx1 = attrib.faces[1]; |
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tinyobj_vertex_index_t idx2 = attrib.faces[2]; |
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for (int v = 0; v < 3; v++) { printf("%2.2f, ", attrib.vertices[idx0.v_idx*3 + v]); } printf("\n"); |
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for (int v = 0; v < 3; v++) { printf("%2.2f, ", attrib.vertices[idx1.v_idx*3 + v]); } printf("\n"); |
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for (int v = 0; v < 3; v++) { printf("%2.2f, ", attrib.vertices[idx2.v_idx*3 + v]); } printf("\n\n"); |
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idx0 = attrib.faces[3 + 0]; |
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idx1 = attrib.faces[3 + 1]; |
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idx2 = attrib.faces[3 + 2]; |
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for (int v = 0; v < 3; v++) { printf("%2.2f, ", attrib.vertices[idx0.v_idx*3 + v]); } printf("\n"); |
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for (int v = 0; v < 3; v++) { printf("%2.2f, ", attrib.vertices[idx1.v_idx*3 + v]); } printf("\n"); |
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for (int v = 0; v < 3; v++) { printf("%2.2f, ", attrib.vertices[idx2.v_idx*3 + v]); } printf("\n\n"); |
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*/ |
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for (int f = 0; f < attrib.num_faces; f++) |
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for (int f = 0; f < attrib.num_faces; f++) |
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{ |
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{ |
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// Get indices for the face |
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tinyobj_vertex_index_t idx0 = attrib.faces[3*f + 0]; |
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tinyobj_vertex_index_t idx0 = attrib.faces[3*f + 0]; |
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tinyobj_vertex_index_t idx1 = attrib.faces[3*f + 1]; |
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tinyobj_vertex_index_t idx1 = attrib.faces[3*f + 1]; |
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tinyobj_vertex_index_t idx2 = attrib.faces[3*f + 2]; |
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tinyobj_vertex_index_t idx2 = attrib.faces[3*f + 2]; |
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// printf("Face index: v %i/%i/%i . vt %i/%i/%i . vn %i/%i/%i\n", |
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// idx0.v_idx, idx1.v_idx, idx2.v_idx, |
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// idx0.vt_idx, idx1.vt_idx, idx2.vt_idx, |
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// idx0.vn_idx, idx1.vn_idx, idx2.vn_idx); |
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// TraceLog(LOG_DEBUG, "Face %i index: v %i/%i/%i . vt %i/%i/%i . vn %i/%i/%i\n", f, idx0.v_idx, idx1.v_idx, idx2.v_idx, idx0.vt_idx, idx1.vt_idx, idx2.vt_idx, idx0.vn_idx, idx1.vn_idx, idx2.vn_idx); |
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// Fill vertices buffer (float) using vertex index of the face |
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for (int v = 0; v < 3; v++) { mesh.vertices[vCount + v] = attrib.vertices[idx0.v_idx*3 + v]; } vCount +=3; |
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for (int v = 0; v < 3; v++) { mesh.vertices[vCount + v] = attrib.vertices[idx0.v_idx*3 + v]; } vCount +=3; |
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for (int v = 0; v < 3; v++) { mesh.vertices[vCount + v] = attrib.vertices[idx1.v_idx*3 + v]; } vCount +=3; |
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for (int v = 0; v < 3; v++) { mesh.vertices[vCount + v] = attrib.vertices[idx1.v_idx*3 + v]; } vCount +=3; |
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for (int v = 0; v < 3; v++) { mesh.vertices[vCount + v] = attrib.vertices[idx2.v_idx*3 + v]; } vCount +=3; |
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for (int v = 0; v < 3; v++) { mesh.vertices[vCount + v] = attrib.vertices[idx2.v_idx*3 + v]; } vCount +=3; |
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for (int v = 0; v < 2; v++) { mesh.texcoords[vtCount + v] = attrib.texcoords[idx0.vt_idx*2 + v]; } vtCount += 2; |
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for (int v = 0; v < 2; v++) { mesh.texcoords[vtCount + v] = attrib.texcoords[idx1.vt_idx*2 + v]; } vtCount += 2; |
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for (int v = 0; v < 2; v++) { mesh.texcoords[vtCount + v] = attrib.texcoords[idx2.vt_idx*2 + v]; } vtCount += 2; |
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// Fill texcoords buffer (float) using vertex index of the face |
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// NOTE: Y-coordinate must be flipped upside-down |
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mesh.texcoords[vtCount + 0] = attrib.texcoords[idx0.vt_idx*2 + 0]; |
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mesh.texcoords[vtCount + 1] = 1.0f - attrib.texcoords[idx0.vt_idx*2 + 1]; vtCount += 2; |
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mesh.texcoords[vtCount + 0] = attrib.texcoords[idx1.vt_idx*2 + 0]; |
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mesh.texcoords[vtCount + 1] = 1.0f - attrib.texcoords[idx1.vt_idx*2 + 1]; vtCount += 2; |
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mesh.texcoords[vtCount + 0] = attrib.texcoords[idx2.vt_idx*2 + 0]; |
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mesh.texcoords[vtCount + 1] = 1.0f - attrib.texcoords[idx2.vt_idx*2 + 1]; vtCount += 2; |
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// Fill normals buffer (float) using vertex index of the face |
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for (int v = 0; v < 3; v++) { mesh.normals[vnCount + v] = attrib.normals[idx0.vn_idx*3 + v]; } vnCount +=3; |
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for (int v = 0; v < 3; v++) { mesh.normals[vnCount + v] = attrib.normals[idx0.vn_idx*3 + v]; } vnCount +=3; |
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for (int v = 0; v < 3; v++) { mesh.normals[vnCount + v] = attrib.normals[idx1.vn_idx*3 + v]; } vnCount +=3; |
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for (int v = 0; v < 3; v++) { mesh.normals[vnCount + v] = attrib.normals[idx1.vn_idx*3 + v]; } vnCount +=3; |
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for (int v = 0; v < 3; v++) { mesh.normals[vnCount + v] = attrib.normals[idx2.vn_idx*3 + v]; } vnCount +=3; |
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for (int v = 0; v < 3; v++) { mesh.normals[vnCount + v] = attrib.normals[idx2.vn_idx*3 + v]; } vnCount +=3; |
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} |
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} |
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printf("vCount: %i\n", vCount); |
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printf("vtCount: %i\n", vtCount); |
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printf("vnCount: %i\n", vnCount); |
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model.meshes[m] = mesh; // Assign mesh data to model |
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model.meshes[m] = mesh; // Assign mesh data to model |
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rlLoadMesh(&model.meshes[m], false); // Upload vertex data to GPU (static mesh) |
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rlLoadMesh(&model.meshes[m], false); // Upload vertex data to GPU (static mesh) |
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} |
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} |
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/* |
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// Data reference to process |
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typedef struct { |
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char *name; // group name or object name |
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unsigned int face_offset; |
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unsigned int length; |
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} tinyobj_shape_t; |
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typedef struct { int v_idx, vt_idx, vn_idx; } tinyobj_vertex_index_t; |
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typedef struct { |
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unsigned int num_vertices; |
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unsigned int num_normals; |
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unsigned int num_texcoords; |
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unsigned int num_faces; |
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unsigned int num_face_num_verts; |
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int pad0; |
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float *vertices; |
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float *normals; |
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float *texcoords; |
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tinyobj_vertex_index_t *faces; |
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int *face_num_verts; |
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int *material_ids; |
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} tinyobj_attrib_t; |
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*/ |
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// Init model materials |
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// Init model materials |
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for (int m = 0; m < materialCount; m++) |
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for (int m = 0; m < materialCount; m++) |
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{ |
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{ |
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