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Added some comments to examples

pull/28/head
raysan5 9 years ago
parent
commit
e5fe2c216e
11 changed files with 21 additions and 15 deletions
  1. +4
    -4
      examples/audio_music_stream.c
  2. +1
    -1
      examples/core_3d_picking.c
  3. +3
    -1
      examples/core_drop_files.c
  4. +1
    -1
      examples/makefile
  5. +1
    -1
      examples/models_cubicmap.c
  6. +2
    -2
      examples/textures_image_loading.c
  7. +1
    -0
      examples/textures_particles_trail_blending.c
  8. +3
    -0
      examples/textures_raw_data.c
  9. +1
    -1
      examples/textures_rectangle.c
  10. +2
    -2
      examples/textures_srcrec_dstrec.c
  11. +2
    -2
      examples/textures_to_image.c

+ 4
- 4
examples/audio_music_stream.c View File

@ -4,10 +4,10 @@
*
* NOTE: This example requires OpenAL Soft library installed
*
* This example has been created using raylib 1.1 (www.raylib.com)
* This example has been created using raylib 1.3 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
* Copyright (c) 2015 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
@ -61,9 +61,9 @@ int main()
if (IsWindowMinimized()) PauseMusicStream();
else ResumeMusicStream();
timePlayed = GetMusicTimePlayed() / GetMusicTimeLength() * 100 * 4; // We scale by 4 to fit 400 pixels
timePlayed = GetMusicTimePlayed()/GetMusicTimeLength()*100*4; // We scale by 4 to fit 400 pixels
UpdateMusicStream();
UpdateMusicStream(); // Update music buffer with new stream data
//----------------------------------------------------------------------------------
// Draw

+ 1
- 1
examples/core_3d_picking.c View File

@ -5,7 +5,7 @@
* This example has been created using raylib 1.3 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2015 Ramon Santamaria (n">Ray San - raysan@raysanweb.com)
* Copyright (c) 2015 Ramon Santamaria (err">@raysan5)
*
********************************************************************************************/

+ 3
- 1
examples/core_drop_files.c View File

@ -2,10 +2,12 @@
*
* raylib [core] example - Windows drop files
*
* This example only works on platforms that support drag & drop (Windows, Linux, OSX, Html5?)
*
* This example has been created using raylib 1.3 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2014 Ramon Santamaria (n">Ray San - raysan@raysanweb.com)
* Copyright (c) 2015 Ramon Santamaria (err">@raysan5)
*
********************************************************************************************/

+ 1
- 1
examples/makefile View File

@ -2,7 +2,7 @@
#
# raylib makefile for desktop platforms, Raspberry Pi and HTML5 (emscripten)
#
# Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
# Copyright (c) 2015 Ramon Santamaria (@raysan5)
#
# This software is provided "as-is", without any express or implied warranty. In no event
# will the authors be held liable for any damages arising from the use of this software.

+ 1
- 1
examples/models_cubicmap.c View File

@ -5,7 +5,7 @@
* This example has been created using raylib 1.3 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2015 Ramon Santamaria (n">Ray San - raysan@raysanweb.com)
* Copyright (c) 2015 Ramon Santamaria (err">@raysan5)
*
********************************************************************************************/

+ 2
- 2
examples/textures_image_loading.c View File

@ -4,10 +4,10 @@
*
* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
*
* This example has been created using raylib 1.1 (www.raylib.com)
* This example has been created using raylib 1.3 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
* Copyright (c) 2015 Ramon Santamaria (@raysan5)
*
********************************************************************************************/

+ 1
- 0
examples/textures_particles_trail_blending.c View File

@ -13,6 +13,7 @@
#define MAX_PARTICLES 200
// Particle structure with basic data
typedef struct {
Vector2 position;
Color color;

+ 3
- 0
examples/textures_raw_data.c View File

@ -35,6 +35,7 @@ int main()
int width = 1024;
int height = 1024;
// Dynamic memory allocation to store pixels data (Color type)
Color *pixels = (Color *)malloc(width*height*sizeof(Color));
for (int y = 0; y < height; y++)
@ -50,6 +51,8 @@ int main()
Image checkedIm = LoadImageEx(pixels, width, height);
Texture2D checked = LoadTextureFromImage(checkedIm);
UnloadImage(checkedIm); // Unload CPU (RAM) image data
// Dynamic memory must be freed after using it
free(pixels); // Unload CPU (RAM) pixels data
//---------------------------------------------------------------------------------------

+ 1
- 1
examples/textures_rectangle.c View File

@ -2,7 +2,7 @@
*
* raylib [textures] example - Texture loading and drawing a part defined by a rectangle
*
* This example has been created using raylib 1.0 (www.raylib.com)
* This example has been created using raylib 1.3 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2014 Ramon Santamaria (@raysan5)

+ 2
- 2
examples/textures_srcrec_dstrec.c View File

@ -2,10 +2,10 @@
*
* raylib [textures] example - Texture source and destination rectangles
*
* This example has been created using raylib 1.1 (www.raylib.com)
* This example has been created using raylib 1.3 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
* Copyright (c) 2015 Ramon Santamaria (@raysan5)
*
********************************************************************************************/

+ 2
- 2
examples/textures_to_image.c View File

@ -4,10 +4,10 @@
*
* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
*
* This example has been created using raylib 1.1 (www.raylib.com)
* This example has been created using raylib 1.3 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2014 Ramon Santamaria (n">Ray San - raysan@raysanweb.com)
* Copyright (c) 2015 Ramon Santamaria (err">@raysan5)
*
********************************************************************************************/

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