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																#include "pch.h" | 
															
														
														
													
														
															
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																#include "app.h"
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																#include "raylib.h"
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																using namespace Windows::ApplicationModel::Core; | 
															
														
														
													
														
															
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																using namespace Windows::ApplicationModel::Activation; | 
															
														
														
													
														
															
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																using namespace Windows::UI::Core; | 
															
														
														
													
														
															
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																using namespace Windows::UI::Input; | 
															
														
														
													
														
															
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																using namespace Windows::Devices::Input; | 
															
														
														
													
														
															
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																using namespace Windows::Foundation; | 
															
														
														
													
														
															
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																using namespace Windows::Foundation::Collections; | 
															
														
														
													
														
															
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																using namespace Windows::Gaming::Input; | 
															
														
														
													
														
															
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																using namespace Windows::Graphics::Display; | 
															
														
														
													
														
															
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																using namespace Microsoft::WRL; | 
															
														
														
													
														
															
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																using namespace Platform; | 
															
														
														
													
														
															
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																using namespace raylibUWP; | 
															
														
														
													
														
															
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																/*
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																To-do list | 
															
														
														
													
														
															
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																	- Cache reference to our CoreWindow? | 
															
														
														
													
														
															
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																	- Implement gestures | 
															
														
														
													
														
															
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																*/ | 
															
														
														
													
														
															
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																/* INPUT CODE */ | 
															
														
														
													
														
															
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																// Stand-ins for "core.c" variables
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																#define MAX_GAMEPADS              4         // Max number of gamepads supported
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																#define MAX_GAMEPAD_BUTTONS       32        // Max bumber of buttons supported (per gamepad)
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																#define MAX_GAMEPAD_AXIS          8         // Max number of axis supported (per gamepad)
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																static bool gamepadReady[MAX_GAMEPADS] = { false };             // Flag to know if gamepad is ready
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																static float gamepadAxisState[MAX_GAMEPADS][MAX_GAMEPAD_AXIS];  // Gamepad axis state
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																static char previousGamepadState[MAX_GAMEPADS][MAX_GAMEPAD_BUTTONS];    // Previous gamepad buttons state
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																static char currentGamepadState[MAX_GAMEPADS][MAX_GAMEPAD_BUTTONS];     // Current gamepad buttons state
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																static char previousKeyState[512] = { 0 };  // Contains previous frame keyboard state
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																static char currentKeyState[512] = { 0 };   // Contains current frame keyboard state
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																//...
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																static char previousMouseState[3] = { 0 };  // Registers previous mouse button state
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																static char currentMouseState[3] = { 0 };   // Registers current mouse button state
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																static int previousMouseWheelY = 0;         // Registers previous mouse wheel variation
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																static int currentMouseWheelY = 0;          // Registers current mouse wheel variation
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																static bool cursorOnScreen = false;         // Tracks if cursor is inside client area
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																static bool cursorHidden = false;           // Track if cursor is hidden
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																static Vector2 mousePosition; | 
															
														
														
													
														
															
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																static Vector2 mouseDelta; // NOTE: Added to keep track of mouse movement while the cursor is locked - no equivalent in "core.c"
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																static bool toggleCursorLock; | 
															
														
														
													
														
															
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																CoreCursor ^regularCursor = ref new CoreCursor(CoreCursorType::Arrow, 0); // The "visible arrow" cursor type
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																// Helper to process key events
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																void ProcessKeyEvent(Windows::System::VirtualKey key, int action) | 
															
														
														
													
														
															
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																	using Windows::System::VirtualKey; | 
															
														
														
													
														
															
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																	switch (key) | 
															
														
														
													
														
															
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																	case VirtualKey::Space: currentKeyState[KEY_SPACE] = action; break; | 
															
														
														
													
														
															
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																	case VirtualKey::Escape: currentKeyState[KEY_ESCAPE] = action; break; | 
															
														
														
													
														
															
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																	case VirtualKey::Enter: currentKeyState[KEY_ENTER] = action; break; | 
															
														
														
													
														
															
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																	case VirtualKey::Delete: currentKeyState[KEY_BACKSPACE] = action; break; | 
															
														
														
													
														
															
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																	case VirtualKey::Right: currentKeyState[KEY_RIGHT] = action; break; | 
															
														
														
													
														
															
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																	case VirtualKey::Left: currentKeyState[KEY_LEFT] = action; break; | 
															
														
														
													
														
															
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																	case VirtualKey::Down: currentKeyState[KEY_DOWN] = action; break; | 
															
														
														
													
														
															
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																	case VirtualKey::Up: currentKeyState[KEY_UP] = action; break; | 
															
														
														
													
														
															
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																	case VirtualKey::F1: currentKeyState[KEY_F1] = action; break; | 
															
														
														
													
														
															
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																	case VirtualKey::F2: currentKeyState[KEY_F2] = action; break; | 
															
														
														
													
														
															
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																	case VirtualKey::F3: currentKeyState[KEY_F4] = action; break; | 
															
														
														
													
														
															
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																	case VirtualKey::F4: currentKeyState[KEY_F5] = action; break; | 
															
														
														
													
														
															
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																	case VirtualKey::F5: currentKeyState[KEY_F6] = action; break; | 
															
														
														
													
														
															
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																	case VirtualKey::F6: currentKeyState[KEY_F7] = action; break; | 
															
														
														
													
														
															
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																	case VirtualKey::F7: currentKeyState[KEY_F8] = action; break; | 
															
														
														
													
														
															
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																	case VirtualKey::F8: currentKeyState[KEY_F9] = action; break; | 
															
														
														
													
														
															
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																	case VirtualKey::F9: currentKeyState[KEY_F10] = action; break; | 
															
														
														
													
														
															
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																	case VirtualKey::F10: currentKeyState[KEY_F11] = action; break; | 
															
														
														
													
														
															
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																	case VirtualKey::F11: currentKeyState[KEY_F12] = action; break; | 
															
														
														
													
														
															
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																	case VirtualKey::LeftShift: currentKeyState[KEY_LEFT_SHIFT] = action; break; | 
															
														
														
													
														
															
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																	case VirtualKey::LeftControl: currentKeyState[KEY_LEFT_CONTROL] = action; break; | 
															
														
														
													
														
															
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																	case VirtualKey::LeftMenu: currentKeyState[KEY_LEFT_ALT] = action; break; // NOTE: Potential UWP bug with Alt key: https://social.msdn.microsoft.com/Forums/windowsapps/en-US/9bebfb0a-7637-400e-8bda-e55620091407/unexpected-behavior-in-windowscoreuicorephysicalkeystatusismenukeydown
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																	case VirtualKey::RightShift: currentKeyState[KEY_RIGHT_SHIFT] = action; break; | 
															
														
														
													
														
															
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																	case VirtualKey::RightControl: currentKeyState[KEY_RIGHT_CONTROL] = action; break; | 
															
														
														
													
														
															
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																	case VirtualKey::RightMenu: currentKeyState[KEY_RIGHT_ALT] = action; break; | 
															
														
														
													
														
															
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																	case VirtualKey::Number0: currentKeyState[KEY_ZERO] = action; break; | 
															
														
														
													
														
															
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																	case VirtualKey::Number1: currentKeyState[KEY_ONE] = action; break; | 
															
														
														
													
														
															
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																	case VirtualKey::Number2: currentKeyState[KEY_TWO] = action; break; | 
															
														
														
													
														
															
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																	case VirtualKey::Number3: currentKeyState[KEY_THREE] = action; break; | 
															
														
														
													
														
															
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																	case VirtualKey::Number4: currentKeyState[KEY_FOUR] = action; break; | 
															
														
														
													
														
															
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																	case VirtualKey::Number5: currentKeyState[KEY_FIVE] = action; break; | 
															
														
														
													
														
															
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																	case VirtualKey::Number6: currentKeyState[KEY_SIX] = action; break; | 
															
														
														
													
														
															
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																	case VirtualKey::Number7: currentKeyState[KEY_SEVEN] = action; break; | 
															
														
														
													
														
															
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																	case VirtualKey::Number8: currentKeyState[KEY_EIGHT] = action; break; | 
															
														
														
													
														
															
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																	case VirtualKey::Number9: currentKeyState[KEY_NINE] = action; break; | 
															
														
														
													
														
															
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																	case VirtualKey::A: currentKeyState[KEY_A] = action; break; | 
															
														
														
													
														
															
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																	case VirtualKey::B: currentKeyState[KEY_B] = action; break; | 
															
														
														
													
														
															
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																	case VirtualKey::C: currentKeyState[KEY_C] = action; break; | 
															
														
														
													
														
															
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																	case VirtualKey::D: currentKeyState[KEY_D] = action; break; | 
															
														
														
													
														
															
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																	case VirtualKey::E: currentKeyState[KEY_E] = action; break; | 
															
														
														
													
														
															
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																	case VirtualKey::F: currentKeyState[KEY_F] = action; break; | 
															
														
														
													
														
															
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																	case VirtualKey::G: currentKeyState[KEY_G] = action; break; | 
															
														
														
													
														
															
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																	case VirtualKey::H: currentKeyState[KEY_H] = action; break; | 
															
														
														
													
														
															
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																	case VirtualKey::I: currentKeyState[KEY_I] = action; break; | 
															
														
														
													
														
															
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																	case VirtualKey::J: currentKeyState[KEY_J] = action; break; | 
															
														
														
													
														
															
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																	case VirtualKey::K: currentKeyState[KEY_K] = action; break; | 
															
														
														
													
														
															
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																	case VirtualKey::L: currentKeyState[KEY_L] = action; break; | 
															
														
														
													
														
															
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																	case VirtualKey::M: currentKeyState[KEY_M] = action; break; | 
															
														
														
													
														
															
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																	case VirtualKey::N: currentKeyState[KEY_N] = action; break; | 
															
														
														
													
														
															
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																	case VirtualKey::O: currentKeyState[KEY_O] = action; break; | 
															
														
														
													
														
															
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																	case VirtualKey::P: currentKeyState[KEY_P] = action; break; | 
															
														
														
													
														
															
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																	case VirtualKey::Q: currentKeyState[KEY_Q] = action; break; | 
															
														
														
													
														
															
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																	case VirtualKey::R: currentKeyState[KEY_R] = action; break; | 
															
														
														
													
														
															
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																	case VirtualKey::S: currentKeyState[KEY_S] = action; break; | 
															
														
														
													
														
															
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																	case VirtualKey::T: currentKeyState[KEY_T] = action; break; | 
															
														
														
													
														
															
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																	case VirtualKey::U: currentKeyState[KEY_U] = action; break; | 
															
														
														
													
														
															
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																	case VirtualKey::V: currentKeyState[KEY_V] = action; break; | 
															
														
														
													
														
															
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																	case VirtualKey::W: currentKeyState[KEY_W] = action; break; | 
															
														
														
													
														
															
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																	case VirtualKey::X: currentKeyState[KEY_X] = action; break; | 
															
														
														
													
														
															
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																	case VirtualKey::Y: currentKeyState[KEY_Y] = action; break; | 
															
														
														
													
														
															
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																	case VirtualKey::Z: currentKeyState[KEY_Z] = action; break; | 
															
														
														
													
														
															
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																	} | 
															
														
														
													
														
															
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																} | 
															
														
														
													
														
															
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																/* CALLBACKS */ | 
															
														
														
													
														
															
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																void App::PointerPressed(CoreWindow^ window, PointerEventArgs^ args) | 
															
														
														
													
														
															
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																	if (args->CurrentPoint->Properties->IsLeftButtonPressed) | 
															
														
														
													
														
															
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																		currentMouseState[MOUSE_LEFT_BUTTON] = 1; | 
															
														
														
													
														
															
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																	} | 
															
														
														
													
														
															
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																	if (args->CurrentPoint->Properties->IsRightButtonPressed) | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																	{ | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																		currentMouseState[MOUSE_RIGHT_BUTTON] = 1; | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																	} | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																	if (args->CurrentPoint->Properties->IsMiddleButtonPressed) | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																	{ | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																		currentMouseState[MOUSE_MIDDLE_BUTTON] = 1; | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																	} | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																} | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																void App::PointerReleased(CoreWindow ^window, PointerEventArgs^ args) | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																{ | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																	if (!(args->CurrentPoint->Properties->IsLeftButtonPressed)) | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																	{ | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																		currentMouseState[MOUSE_LEFT_BUTTON] = 0; | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																	} | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																	if (!(args->CurrentPoint->Properties->IsRightButtonPressed)) | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																	{ | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																		currentMouseState[MOUSE_RIGHT_BUTTON] = 0; | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																	} | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																	if (!(args->CurrentPoint->Properties->IsMiddleButtonPressed)) | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																	{ | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																		currentMouseState[MOUSE_MIDDLE_BUTTON] = 0; | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																	} | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																} | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																void App::PointerWheelChanged(CoreWindow ^window, PointerEventArgs^ args) | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																{ | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																	// TODO: Scale the MouseWheelDelta to match GLFW's mouse wheel sensitivity.
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																	currentMouseWheelY += args->CurrentPoint->Properties->MouseWheelDelta; | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																} | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																void App::MouseMoved(Windows::Devices::Input::MouseDevice^ mouseDevice, Windows::Devices::Input::MouseEventArgs^ args) | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																{ | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																	mouseDelta.x += args->MouseDelta.X; | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																	mouseDelta.y += args->MouseDelta.Y; | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																} | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																void App::OnKeyDown(CoreWindow ^ sender, KeyEventArgs ^ args) | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																{ | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																	ProcessKeyEvent(args->VirtualKey, 1); | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																} | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																void App::OnKeyUp(CoreWindow ^ sender, KeyEventArgs ^ args) | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																{ | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																	ProcessKeyEvent(args->VirtualKey, 0); | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																} | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																/* REIMPLEMENTED FROM CORE.C */ | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																// Get one key state
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																static bool GetKeyStatus(int key) | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																{ | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																	return currentKeyState[key]; | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																} | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																// Show mouse cursor
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																void UWPShowCursor() | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																{ | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																	CoreWindow::GetForCurrentThread()->PointerCursor = regularCursor; | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																	cursorHidden = false; | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																} | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																// Hides mouse cursor
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																void UWPHideCursor() | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																{ | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																	CoreWindow::GetForCurrentThread()->PointerCursor = nullptr; | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																	cursorHidden = true; | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																} | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																// Set mouse position XY
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																void UWPSetMousePosition(Vector2 position) | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																{ | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																	CoreWindow ^window = CoreWindow::GetForCurrentThread(); | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																	Point mousePosScreen = Point(position.x + window->Bounds.X, position.y + window->Bounds.Y); | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																	window->PointerPosition = mousePosScreen; | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																	mousePosition = position; | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																} | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																// Enables cursor (unlock cursor)
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																void UWPEnableCursor() | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																{ | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																	UWPShowCursor(); | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																	UWPSetMousePosition(mousePosition); // The mouse is hidden in the center of the screen - move it to where it should appear
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																	toggleCursorLock = false; | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																} | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																// Disables cursor (lock cursor)
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																void UWPDisableCursor() | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																{ | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																	UWPHideCursor(); | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																	toggleCursorLock = true; | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																} | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																// Get one mouse button state
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																static bool UWPGetMouseButtonStatus(int button) | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																{ | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																	return currentMouseState[button]; | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																} | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																// Poll (store) all input events
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																void UWP_PollInput() | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																{ | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																	// Register previous keyboard state
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																	for (int k = 0; k < 512; k++) previousKeyState[k] = currentKeyState[k]; | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																	// Process Mouse
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																	{ | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																		// Register previous mouse states
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																		for (int i = 0; i < 3; i++) previousMouseState[i] = currentMouseState[i]; | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																		previousMouseWheelY = currentMouseWheelY; | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																		currentMouseWheelY = 0; | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																		CoreWindow ^window = CoreWindow::GetForCurrentThread(); | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																		if (toggleCursorLock) | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																		{ | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																			// Track cursor movement delta, recenter it on the client
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																			mousePosition.x += mouseDelta.x; | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																			mousePosition.y += mouseDelta.y; | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																			// Why we're not using UWPSetMousePosition here...
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																			//		 UWPSetMousePosition changes the "mousePosition" variable to match where the cursor actually is.
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																			//		 Our cursor is locked to the middle of screen, and we don't want that reflected in "mousePosition"
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																			Vector2 centerClient = { (float)(GetScreenWidth() / 2), (float)(GetScreenHeight() / 2) }; | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																			window->PointerPosition = Point(centerClient.x + window->Bounds.X, centerClient.y + window->Bounds.Y); | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																		} | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																		else | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																		{ | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																			// Record the cursor's position relative to the client
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																			mousePosition.x = window->PointerPosition.X - window->Bounds.X; | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																			mousePosition.y = window->PointerPosition.Y - window->Bounds.Y; | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																		} | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																		 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																		mouseDelta = { 0 ,0 }; | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																	} | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																	// Process Gamepads
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																	{ | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																		// Check if gamepads are ready
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																		for (int i = 0; i < MAX_GAMEPADS; i++) | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																		{ | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																			// HACK: UWP keeps a contiguous list of gamepads. For the interest of time I'm just doing a 1:1 mapping of
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																			// connected gamepads with their spot in the list, but this has serious robustness problems
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																			// e.g. player 1, 2, and 3 are playing a game - if player2 disconnects, p3's controller would now be mapped to p2's character since p3 is now second in the list.
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																			gamepadReady[i] = (i < Gamepad::Gamepads->Size); | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																		} | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																		// Get current gamepad state
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																		for (int i = 0; i < MAX_GAMEPADS; i++) | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																		{ | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																			if (gamepadReady[i]) | 
															
														
														
													
														
															
																 | 
																 | 
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																 | 
																 | 
																			{ | 
															
														
														
													
														
															
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																 | 
																 | 
																				// Register previous gamepad states
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																				for (int k = 0; k < MAX_GAMEPAD_BUTTONS; k++) previousGamepadState[i][k] = currentGamepadState[i][k]; | 
															
														
														
													
														
															
																 | 
																 | 
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 | 
															
														
														
													
														
															
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																				// Get current gamepad state
 | 
															
														
														
													
														
															
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																 | 
																 | 
																				auto gamepad = Gamepad::Gamepads->GetAt(i); | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																				GamepadReading reading = gamepad->GetCurrentReading(); | 
															
														
														
													
														
															
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																 | 
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																 | 
																 | 
																
 | 
															
														
														
													
														
															
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																 | 
																				// NOTE: Maybe it would be wiser to redefine the gamepad button mappings in "raylib.h" for the UWP platform instead of remapping them manually
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																				currentGamepadState[i][GAMEPAD_XBOX_BUTTON_A] = ((reading.Buttons & GamepadButtons::A) == GamepadButtons::A); | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																				currentGamepadState[i][GAMEPAD_XBOX_BUTTON_B] = ((reading.Buttons & GamepadButtons::B) == GamepadButtons::B); | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																				currentGamepadState[i][GAMEPAD_XBOX_BUTTON_X] = ((reading.Buttons & GamepadButtons::X) == GamepadButtons::X); | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																				currentGamepadState[i][GAMEPAD_XBOX_BUTTON_Y] = ((reading.Buttons & GamepadButtons::Y) == GamepadButtons::Y); | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																				currentGamepadState[i][GAMEPAD_XBOX_BUTTON_LB] = ((reading.Buttons & GamepadButtons::LeftShoulder) == GamepadButtons::LeftShoulder); | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																				currentGamepadState[i][GAMEPAD_XBOX_BUTTON_RB] = ((reading.Buttons & GamepadButtons::RightShoulder) == GamepadButtons::RightShoulder); | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																				currentGamepadState[i][GAMEPAD_XBOX_BUTTON_SELECT] = ((reading.Buttons & GamepadButtons::View) == GamepadButtons::View); // Changed for XB1 Controller
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																				currentGamepadState[i][GAMEPAD_XBOX_BUTTON_START] = ((reading.Buttons & GamepadButtons::Menu) == GamepadButtons::Menu); // Changed for XB1 Controller
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																				currentGamepadState[i][GAMEPAD_XBOX_BUTTON_UP] = ((reading.Buttons & GamepadButtons::DPadUp) == GamepadButtons::DPadUp); | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																				currentGamepadState[i][GAMEPAD_XBOX_BUTTON_RIGHT] = ((reading.Buttons & GamepadButtons::DPadRight) == GamepadButtons::DPadRight); | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																				currentGamepadState[i][GAMEPAD_XBOX_BUTTON_DOWN] = ((reading.Buttons & GamepadButtons::DPadLeft) == GamepadButtons::DPadDown); | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																				currentGamepadState[i][GAMEPAD_XBOX_BUTTON_LEFT] = ((reading.Buttons & GamepadButtons::DPadDown) == GamepadButtons::DPadLeft); | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																				currentGamepadState[i][GAMEPAD_XBOX_BUTTON_HOME] = false; // Home button not supported by UWP
 | 
															
														
														
													
														
															
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 | 
															
														
														
													
														
															
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																 | 
																				// Get current axis state
 | 
															
														
														
													
														
															
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																 | 
																 | 
																 | 
																 | 
																				gamepadAxisState[i][GAMEPAD_XBOX_AXIS_LEFT_X] = reading.LeftThumbstickX; | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																				gamepadAxisState[i][GAMEPAD_XBOX_AXIS_LEFT_Y] = reading.LeftThumbstickY; | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																				gamepadAxisState[i][GAMEPAD_XBOX_AXIS_RIGHT_X] = reading.RightThumbstickX; | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																				gamepadAxisState[i][GAMEPAD_XBOX_AXIS_RIGHT_Y] = reading.RightThumbstickY; | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																				gamepadAxisState[i][GAMEPAD_XBOX_AXIS_LT] = reading.LeftTrigger; | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																				gamepadAxisState[i][GAMEPAD_XBOX_AXIS_RT] = reading.RightTrigger; | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																			} | 
															
														
														
													
														
															
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																 | 
																 | 
																		} | 
															
														
														
													
														
															
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																 | 
																 | 
																	} | 
															
														
														
													
														
															
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																 | 
																
 | 
															
														
														
													
														
															
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																} | 
															
														
														
													
														
															
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 | 
															
														
														
													
														
															
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																 | 
																// The following functions were ripped from core.c and have *no additional work done on them*
 | 
															
														
														
													
														
															
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																 | 
																 | 
																 | 
																// Detect if a key has been pressed once
 | 
															
														
														
													
														
															
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																 | 
																 | 
																 | 
																 | 
																bool UWPIsKeyPressed(int key) | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																{ | 
															
														
														
													
														
															
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																 | 
																 | 
																	bool pressed = false; | 
															
														
														
													
														
															
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																 | 
																	 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																	if ((currentKeyState[key] != previousKeyState[key]) && (currentKeyState[key] == 1)) | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																		pressed = true; | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																	else pressed = false; | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																	return pressed; | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																} | 
															
														
														
													
														
															
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																 | 
																
 | 
															
														
														
													
														
															
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																 | 
																// Detect if a key is being pressed (key held down)
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																bool UWPIsKeyDown(int key) | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																{ | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																	if (GetKeyStatus(key) == 1) return true; | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																	else return false; | 
															
														
														
													
														
															
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																 | 
																 | 
																} | 
															
														
														
													
														
															
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																 | 
																
 | 
															
														
														
													
														
															
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																 | 
																// Detect if a key has been released once
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																bool UWPIsKeyReleased(int key) | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																{ | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																	bool released = false; | 
															
														
														
													
														
															
																 | 
																 | 
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																 | 
																
 | 
															
														
														
													
														
															
																 | 
																 | 
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																 | 
																 | 
																	if ((currentKeyState[key] != previousKeyState[key]) && (currentKeyState[key] == 0)) released = true; | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																	else released = false; | 
															
														
														
													
														
															
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																 | 
																 | 
																
 | 
															
														
														
													
														
															
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																 | 
																	return released; | 
															
														
														
													
														
															
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																 | 
																} | 
															
														
														
													
														
															
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 | 
															
														
														
													
														
															
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																 | 
																// Detect if a key is NOT being pressed (key not held down)
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																bool UWPIsKeyUp(int key) | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																{ | 
															
														
														
													
														
															
																 | 
																 | 
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																 | 
																 | 
																	if (GetKeyStatus(key) == 0) return true; | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																	else return false; | 
															
														
														
													
														
															
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																 | 
																} | 
															
														
														
													
														
															
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 | 
															
														
														
													
														
															
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																 | 
																 | 
																 | 
																/* OTHER CODE */ | 
															
														
														
													
														
															
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 | 
															
														
														
													
														
															
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																 | 
																// Helper to convert a length in device-independent pixels (DIPs) to a length in physical pixels.
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																inline float ConvertDipsToPixels(float dips, float dpi) | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																{ | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																    static const float dipsPerInch = 96.0f; | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																    return floor(dips * dpi / dipsPerInch + 0.5f); // Round to nearest integer.
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																} | 
															
														
														
													
														
															
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																 | 
																
 | 
															
														
														
													
														
															
																 | 
																 | 
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																 | 
																 | 
																// Implementation of the IFrameworkViewSource interface, necessary to run our app.
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																ref class SimpleApplicationSource sealed : Windows::ApplicationModel::Core::IFrameworkViewSource | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																{ | 
															
														
														
													
														
															
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																 | 
																public: | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																    virtual Windows::ApplicationModel::Core::IFrameworkView^ CreateView() | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																    { | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																        return ref new App(); | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																    } | 
															
														
														
													
														
															
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																 | 
																 | 
																 | 
																}; | 
															
														
														
													
														
															
																 | 
																 | 
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																 | 
																 | 
																
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																// The main function creates an IFrameworkViewSource for our app, and runs the app.
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																[Platform::MTAThread] | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																int main(Platform::Array<Platform::String^>^) | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																{ | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																    auto simpleApplicationSource = ref new SimpleApplicationSource(); | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																    CoreApplication::Run(simpleApplicationSource); | 
															
														
														
													
														
															
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																 | 
																 | 
																
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																    return 0; | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																} | 
															
														
														
													
														
															
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																 | 
																
 | 
															
														
														
													
														
															
																 | 
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																 | 
																 | 
																 | 
																App::App() : | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																    mWindowClosed(false), | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																    mWindowVisible(true) | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																{ | 
															
														
														
													
														
															
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																 | 
																 | 
																 | 
																 | 
																} | 
															
														
														
													
														
															
																 | 
																 | 
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																 | 
																 | 
																
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																// The first method called when the IFrameworkView is being created.
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																void App::Initialize(CoreApplicationView^ applicationView) | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																{ | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																    // Register event handlers for app lifecycle. This example includes Activated, so that we
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																    // can make the CoreWindow active and start rendering on the window.
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																    applicationView->Activated += ref new TypedEventHandler<CoreApplicationView^, IActivatedEventArgs^>(this, &App::OnActivated); | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																    // Logic for other event handlers could go here.
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																    // Information about the Suspending and Resuming event handlers can be found here:
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																    // http://msdn.microsoft.com/en-us/library/windows/apps/xaml/hh994930.aspx
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																	CoreApplication::Resuming += ref new EventHandler<Platform::Object^>(this, &App::OnResuming); | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																} | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																// Called when the CoreWindow object is created (or re-created).
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																void App::SetWindow(CoreWindow^ window) | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																{ | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																	window->SizeChanged += ref new TypedEventHandler<CoreWindow^, WindowSizeChangedEventArgs^>(this, &App::OnWindowSizeChanged); | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																    window->VisibilityChanged += ref new TypedEventHandler<CoreWindow^, VisibilityChangedEventArgs^>(this, &App::OnVisibilityChanged); | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																    window->Closed += ref new TypedEventHandler<CoreWindow^, CoreWindowEventArgs^>(this, &App::OnWindowClosed); | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																	window->PointerPressed += ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &App::PointerPressed); | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																	window->PointerReleased += ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &App::PointerReleased); | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																	window->PointerWheelChanged += ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &App::PointerWheelChanged); | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																	window->KeyDown += ref new TypedEventHandler<CoreWindow ^, KeyEventArgs ^>(this, &App::OnKeyDown); | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																	window->KeyUp += ref new TypedEventHandler<CoreWindow ^, KeyEventArgs ^>(this, &App::OnKeyUp); | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																	Windows::Devices::Input::MouseDevice::GetForCurrentView()->MouseMoved += ref new TypedEventHandler<MouseDevice^, MouseEventArgs^>(this, &App::MouseMoved); | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																	 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																	DisplayInformation^ currentDisplayInformation = DisplayInformation::GetForCurrentView(); | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																	currentDisplayInformation->DpiChanged += ref new TypedEventHandler<DisplayInformation^, Object^>(this, &App::OnDpiChanged); | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																	currentDisplayInformation->OrientationChanged += ref new TypedEventHandler<DisplayInformation^, Object^>(this, &App::OnOrientationChanged); | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																    // The CoreWindow has been created, so EGL can be initialized.
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																	InitWindow(800, 450, (EGLNativeWindowType)window); | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																} | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																// Initializes scene resources
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																void App::Load(Platform::String^ entryPoint) | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																{ | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																    // InitWindow() --> rlglInit()
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																} | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																static int posX = 100; | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																static int posY = 100; | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																static int time = 0; | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																// This method is called after the window becomes active.
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																void App::Run() | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																{ | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																    while (!mWindowClosed) | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																    { | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																        if (mWindowVisible) | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																        { | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																			// Draw
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																			BeginDrawing(); | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																				ClearBackground(RAYWHITE); | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																				 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																				 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																				posX += gamepadAxisState[GAMEPAD_PLAYER1][GAMEPAD_XBOX_AXIS_LEFT_X] * 5; | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																				posY += gamepadAxisState[GAMEPAD_PLAYER1][GAMEPAD_XBOX_AXIS_LEFT_Y] * -5; | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																				DrawRectangle(posX, posY, 400, 100, RED); | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																				DrawLine(0, 0, GetScreenWidth(), GetScreenHeight(), BLUE); | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																				DrawCircle(mousePosition.x, mousePosition.y, 40, BLUE); | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																				if(UWPIsKeyDown(KEY_S)) | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																				{ | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																					DrawCircle(100, 100, 100, BLUE); | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																				} | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																				if(UWPIsKeyPressed(KEY_A)) | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																				{ | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																					posX -= 50; | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																					UWPEnableCursor(); | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																				} | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																				if (UWPIsKeyPressed(KEY_D)) | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																				{ | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																					posX += 50; | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																					UWPDisableCursor(); | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																				} | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																				if(currentKeyState[KEY_LEFT_ALT]) | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																					DrawRectangle(250, 250, 20, 20, BLACK); | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																				if (currentKeyState[KEY_BACKSPACE]) | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																					DrawRectangle(280, 250, 20, 20, BLACK); | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																				if (currentMouseState[MOUSE_LEFT_BUTTON]) | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																					DrawRectangle(280, 250, 20, 20, BLACK); | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																				static int pos = 0; | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																				pos -= currentMouseWheelY; | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																				DrawRectangle(280, pos + 50, 20, 20, BLACK); | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																				DrawRectangle(250, 280 + (time++ % 60), 10, 10, PURPLE); | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																		    EndDrawing(); | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																			UWP_PollInput(); | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																			CoreWindow::GetForCurrentThread()->Dispatcher->ProcessEvents(CoreProcessEventsOption::ProcessAllIfPresent); | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																        } | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																        else | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																        { | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																            CoreWindow::GetForCurrentThread()->Dispatcher->ProcessEvents(CoreProcessEventsOption::ProcessOneAndAllPending); | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																        } | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																    } | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																	CloseWindow(); | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																} | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																// Terminate events do not cause Uninitialize to be called. It will be called if your IFrameworkView
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																// class is torn down while the app is in the foreground.
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																void App::Uninitialize() | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																{ | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																	// CloseWindow();
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																} | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																// Application lifecycle event handler.
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																void App::OnActivated(CoreApplicationView^ applicationView, IActivatedEventArgs^ args) | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																{ | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																    // Run() won't start until the CoreWindow is activated.
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																    CoreWindow::GetForCurrentThread()->Activate(); | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																} | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																void App::OnResuming(Object^ sender, Object^ args) | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																{ | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																	// Restore any data or state that was unloaded on suspend. By default, data
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																	// and state are persisted when resuming from suspend. Note that this event
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																	// does not occur if the app was previously terminated.
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																} | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																void App::OnWindowSizeChanged(CoreWindow^ sender, WindowSizeChangedEventArgs^ args) | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																{ | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																	// TODO: Update window and render area size
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																	//m_deviceResources->SetLogicalSize(Size(sender->Bounds.Width, sender->Bounds.Height));
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																	//m_main->UpdateForWindowSizeChange();
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																} | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																// Window event handlers.
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																void App::OnVisibilityChanged(CoreWindow^ sender, VisibilityChangedEventArgs^ args) | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																{ | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																    mWindowVisible = args->Visible; | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																	// raylib core has the variable windowMinimized to register state,
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																	// it should be modifyed by this event...
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																} | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																void App::OnWindowClosed(CoreWindow^ sender, CoreWindowEventArgs^ args) | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																{ | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																    mWindowClosed = true; | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																	// raylib core has the variable windowShouldClose to register state,
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																	// it should be modifyed by this event...
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																} | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																void App::OnDpiChanged(DisplayInformation^ sender, Object^ args) | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																{ | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																	//m_deviceResources->SetDpi(sender->LogicalDpi);
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																	//m_main->UpdateForWindowSizeChange();
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																} | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																void App::OnOrientationChanged(DisplayInformation^ sender, Object^ args) | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																{ | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																	//m_deviceResources->SetCurrentOrientation(sender->CurrentOrientation);
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																	//m_main->UpdateForWindowSizeChange();
 | 
															
														
														
													
														
															
																 | 
																 | 
																 | 
																 | 
																 | 
																} |