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@ -3544,8 +3544,16 @@ unsigned int rlLoadShaderCode(const char *vsCode, const char *fsCode) |
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unsigned int vertexShaderId = 0; |
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unsigned int fragmentShaderId = 0; |
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if (vsCode != NULL) vertexShaderId = rlCompileShader(vsCode, GL_VERTEX_SHADER); |
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if (fsCode != NULL) fragmentShaderId = rlCompileShader(fsCode, GL_FRAGMENT_SHADER); |
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if (vsCode != NULL) { |
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vertexShaderId = rlCompileShader(vsCode, GL_VERTEX_SHADER); |
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} else { |
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vertexShaderId = RLGL.State.defaultVShaderId; |
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} |
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if (fsCode != NULL) { |
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fragmentShaderId = rlCompileShader(fsCode, GL_FRAGMENT_SHADER); |
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} else { |
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fragmentShaderId = RLGL.State.defaultFShaderId; |
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} |
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// Load shader program if provided vertex/fragment shaders compile successfully |
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if ((vertexShaderId != 0) && (fragmentShaderId != 0)) id = rlLoadShaderProgram(vertexShaderId, fragmentShaderId); |
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