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@ -2056,9 +2056,10 @@ unsigned int rlLoadTextureDepth(int width, int height, int bits, bool useRenderB |
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unsigned int rlLoadTextureCubemap(void *data, int size, int format) |
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{ |
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unsigned int cubemapId = 0; |
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unsigned int dataSize = GetPixelDataSize(size, size, format); |
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#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) |
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unsigned int dataSize = GetPixelDataSize(size, size, format); |
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glGenTextures(1, &cubemapId); |
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glBindTexture(GL_TEXTURE_CUBE_MAP, cubemapId); |
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@ -2071,9 +2072,8 @@ unsigned int rlLoadTextureCubemap(void *data, int size, int format) |
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for (unsigned int i = 0; i < 6; i++) |
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{ |
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if (format < COMPRESSED_DXT1_RGB) glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glInternalFormat, size, size, 0, glFormat, glType, (unsigned char *)data + i*dataSize); |
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#if !defined(GRAPHICS_API_OPENGL_11) |
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else glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glInternalFormat, size, size, 0, dataSize, (unsigned char *)data + i*dataSize); |
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#endif |
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#if defined(GRAPHICS_API_OPENGL_33) |
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if (format == UNCOMPRESSED_GRAYSCALE) |
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{ |
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