diff --git a/src/core.c b/src/core.c index 94a2373e..753d437f 100644 --- a/src/core.c +++ b/src/core.c @@ -1446,36 +1446,36 @@ Vector3 ColorToHSV(Color color) } // Returns a Color from HSV values +// Implementation reference: https://en.wikipedia.org/wiki/HSL_and_HSV#Alternative_HSV_conversion // NOTE: Color->HSV->Color conversion will not yield exactly the same color due to rounding errors -Color ColorFromHSV(Vector3 hsv, unsigned char alpha) +Color ColorFromHSV(Vector3 hsv) { - // implementation details at https://en.wikipedia.org/wiki/HSL_and_HSV#Alternative_HSV_conversion - float h = hsv.x, s=hsv.y, v=hsv.z; - Color color = {0,0,0,alpha}; + Color color = { 0, 0, 0, 255 }; + float h = hsv.x, s = hsv.y, v = hsv.z; - //red - float k = fmod((5.+h/60.),6); - float t = 4.-k; - k = t0?k:0; - color.r = (v-v*s*k)*255; - - //green - k = fmod((3.+h/60.),6); - t = 4.-k; - k = t0?k:0; - color.g =(v-v*s*k)*255; + // Red channel + float k = fmod((5.0f + h/60.0f), 6); + float t = 4.0f - k; + k = (t < k) ? t : k; + k = (k < 1) ? k : 1; + k = (k > 0) ? k : 0; + color.r = (v - v*s*k)*255; + + // Green channel + k = fmod((3.0f + h/60.0f), 6); + t = 4.0f - k; + k = (t < k) ? t : k; + k = (k < 1) ? k : 1; + k = (k > 0) ? k : 0; + color.g = (v - v*s*k)*255; - //blue - k = fmod((1.+h/60.),6); - t = 4.-k; - k = t0?k:0; - color.b = (v-v*s*k)*255; + // Blue channel + k = fmod((1.0f + h/60.0f), 6); + t = 4.0f - k; + k = (t < k) ? t : k; + k = (k < 1) ? k : 1; + k = (k > 0) ? k : 0; + color.b = (v - v*s*k)*255; return color; } diff --git a/src/raylib.h b/src/raylib.h index ce24445a..3f484193 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -891,7 +891,7 @@ RLAPI double GetTime(void); // Returns ela RLAPI int ColorToInt(Color color); // Returns hexadecimal value for a Color RLAPI Vector4 ColorNormalize(Color color); // Returns color normalized as float [0..1] RLAPI Vector3 ColorToHSV(Color color); // Returns HSV values for a Color -RLAPI Color ColorFromHSV(Vector3 hsv, unsigned char alpha); // Returns a Color from HSV values (NOTE: some precision is lost due to rounding errors) +RLAPI Color ColorFromHSV(Vector3 hsv); // Returns a Color from HSV values RLAPI Color GetColor(int hexValue); // Returns a Color struct from hexadecimal value RLAPI Color Fade(Color color, float alpha); // Color fade-in or fade-out, alpha goes from 0.0f to 1.0f