@ -1238,8 +1238,18 @@ void PollInputEvents(void)  
		
	
		
			
			            }   
		
	
		
			
			
  
		
	
		
			
			            / /  Register  buttons  for  2 nd  triggers  ( because  GLFW  doesn ' t  count  these  as  buttons  but  rather  axis )   
		
	
		
			
			            CORE . Input . Gamepad . currentButtonState [ i ] [ GAMEPAD_BUTTON_LEFT_TRIGGER_2 ]  =  ( char ) ( CORE . Input . Gamepad . axisState [ i ] [ GAMEPAD_AXIS_LEFT_TRIGGER ]  >  0.1f ) ;   
		
	
		
			
			            CORE . Input . Gamepad . currentButtonState [ i ] [ GAMEPAD_BUTTON_RIGHT_TRIGGER_2 ]  =  ( char ) ( CORE . Input . Gamepad . axisState [ i ] [ GAMEPAD_AXIS_RIGHT_TRIGGER ]  >  0.1f ) ;   
		
	
		
			
			            if  ( CORE . Input . Gamepad . axisState [ i ] [ GAMEPAD_AXIS_LEFT_TRIGGER ]  >  0.1f )   
		
	
		
			
			            {   
		
	
		
			
			                CORE . Input . Gamepad . currentButtonState [ i ] [ GAMEPAD_BUTTON_LEFT_TRIGGER_2 ]  =  1 ;   
		
	
		
			
			                CORE . Input . Gamepad . lastButtonPressed  =  GAMEPAD_BUTTON_LEFT_TRIGGER_2 ;   
		
	
		
			
			            }   
		
	
		
			
			            else  CORE . Input . Gamepad . currentButtonState [ i ] [ GAMEPAD_BUTTON_LEFT_TRIGGER_2 ]  =  0 ;   
		
	
		
			
			            if  ( CORE . Input . Gamepad . axisState [ i ] [ GAMEPAD_AXIS_RIGHT_TRIGGER ]  >  0.1f )   
		
	
		
			
			            {   
		
	
		
			
			                CORE . Input . Gamepad . currentButtonState [ i ] [ GAMEPAD_BUTTON_RIGHT_TRIGGER_2 ]  =  1 ;   
		
	
		
			
			                CORE . Input . Gamepad . lastButtonPressed  =  GAMEPAD_BUTTON_RIGHT_TRIGGER_2 ;   
		
	
		
			
			            }   
		
	
		
			
			            else  CORE . Input . Gamepad . currentButtonState [ i ] [ GAMEPAD_BUTTON_RIGHT_TRIGGER_2 ]  =  0 ;   
		
	
		
			
			
  
		
	
		
			
			            CORE . Input . Gamepad . axisCount [ i ]  =  GLFW_GAMEPAD_AXIS_LAST  +  1 ;   
		
	
		
			
			        }