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@ -11,7 +11,7 @@ set(example_dirs |
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shapes |
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text |
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textures |
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) |
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) |
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# Next few lines will check for existence of symbols or header files |
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# They are needed for the physac example and threads examples |
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@ -21,34 +21,38 @@ check_symbol_exists(CLOCK_MONOTONIC time.h HAVE_CLOCK_MONOTONIC) |
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check_symbol_exists(QueryPerformanceCounter windows.h HAVE_QPC) |
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set(CMAKE_REQUIRED_DEFINITIONS) |
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if (HAVE_QPC OR HAVE_CLOCK_MONOTONIC) |
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if(HAVE_QPC OR HAVE_CLOCK_MONOTONIC) |
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set(example_dirs ${example_dirs} physac) |
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endif () |
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endif() |
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include(CheckIncludeFile) |
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CHECK_INCLUDE_FILE("stdatomic.h" HAVE_STDATOMIC_H) |
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set(CMAKE_THREAD_PREFER_PTHREAD TRUE) |
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find_package(Threads) |
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if (CMAKE_USE_PTHREADS_INIT AND HAVE_STDATOMIC_H) |
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if(CMAKE_USE_PTHREADS_INIT AND HAVE_STDATOMIC_H) |
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add_if_flag_compiles("-std=c11" CMAKE_C_FLAGS) |
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if (THREADS_HAVE_PTHREAD_ARG) |
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if(THREADS_HAVE_PTHREAD_ARG) |
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add_if_flag_compiles("-pthread" CMAKE_C_FLAGS) |
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endif () |
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if (CMAKE_THREAD_LIBS_INIT) |
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endif() |
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if(CMAKE_THREAD_LIBS_INIT) |
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link_libraries("${CMAKE_THREAD_LIBS_INIT}") |
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endif () |
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endif () |
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endif() |
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endif() |
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if (APPLE AND NOT CMAKE_SYSTEM STRLESS "Darwin-18.0.0") |
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if(APPLE AND NOT CMAKE_SYSTEM STRLESS "Darwin-18.0.0") |
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add_definitions(-DGL_SILENCE_DEPRECATION) |
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MESSAGE(AUTHOR_WARNING "OpenGL is deprecated starting with macOS 10.14 (Mojave)!") |
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endif () |
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endif() |
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# Collect all source files and resource files |
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# into a CMake variable |
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set(example_sources) |
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set(example_resources) |
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foreach (example_dir ${example_dirs}) |
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foreach(example_dir ${example_dirs}) |
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# Get the .c files |
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file(GLOB sources ${example_dir}/*.c) |
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list(APPEND example_sources ${sources}) |
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@ -56,14 +60,14 @@ foreach (example_dir ${example_dirs}) |
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# Any any resources |
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file(GLOB resources ${example_dir}/resources/*) |
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list(APPEND example_resources ${resources}) |
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endforeach () |
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endforeach() |
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if(NOT CMAKE_USE_PTHREADS_INIT OR NOT HAVE_STDATOMIC_H) |
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# Items requiring pthreads |
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_loading_thread.c) |
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endif () |
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endif() |
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if (${PLATFORM} MATCHES "Android") |
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if(${PLATFORM} MATCHES "Android") |
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/rlgl_standalone.c) |
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/standard_lighting.c) |
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_3d_picking.c) |
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@ -87,7 +91,6 @@ if (${PLATFORM} MATCHES "Android") |
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_first_person_maze.c) |
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_magicavoxel_loading.c) |
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_custom_uniform.c) |
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_model_shader.c) |
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_postprocessing.c) |
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@ -95,11 +98,10 @@ if (${PLATFORM} MATCHES "Android") |
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_palette_switch.c) |
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_basic_lighting.c) |
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elseif (${PLATFORM} MATCHES "Web") |
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Os -s USE_GLFW=3 -s ASSERTIONS=1 -s WASM=1 -s ASYNCIFY") |
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elseif(${PLATFORM} MATCHES "Web") |
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Os") |
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# Since WASM is used, ALLOW_MEMORY_GROWTH has no extra overheads |
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -s ALLOW_MEMORY_GROWTH=1 --no-heap-copy") |
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} --shell-file ${CMAKE_SOURCE_DIR}/src/shell.html") |
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set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -s WASM=1 -s ASYNCIFY -s ALLOW_MEMORY_GROWTH=1 --shell-file ${CMAKE_SOURCE_DIR}/src/shell.html") |
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set(CMAKE_EXECUTABLE_SUFFIX ".html") |
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/raylib_opengl_interop.c) |
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@ -109,33 +111,31 @@ elseif (${PLATFORM} MATCHES "Web") |
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# and fat HTML |
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string(REPLACE "-rdynamic" "" CMAKE_SHARED_LIBRARY_LINK_C_FLAGS "${CMAKE_SHARED_LIBRARY_LINK_C_FLAGS}") |
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elseif ("${PLATFORM}" STREQUAL "DRM") |
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elseif("${PLATFORM}" STREQUAL "DRM") |
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/rlgl_standalone.c) |
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/raylib_opengl_interop.c) |
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elseif (NOT SUPPORT_GESTURES_SYSTEM) |
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elseif(NOT SUPPORT_GESTURES_SYSTEM) |
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# Items requiring gestures system |
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/textures/textures_mouse_painting.c) |
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_basic_screen_manager.c) |
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_input_gestures_web.c) |
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_input_gestures.c) |
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endif () |
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endif() |
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# The rlgl_standalone example only targets desktop, without shared libraries. |
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if (BUILD_SHARED_LIBS OR NOT ${PLATFORM} MATCHES "Desktop") |
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if(BUILD_SHARED_LIBS OR NOT ${PLATFORM} MATCHES "Desktop") |
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/rlgl_standalone.c) |
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endif() |
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include_directories(BEFORE SYSTEM others/external/include) |
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if (NOT TARGET raylib) |
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if(NOT TARGET raylib) |
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find_package(raylib 2.0 REQUIRED) |
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endif () |
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endif() |
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# Do each example |
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foreach (example_source ${example_sources}) |
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foreach(example_source ${example_sources}) |
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# Create the basename for the example |
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get_filename_component(example_name ${example_source} NAME) |
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string(REPLACE ".c" "" example_name ${example_name}) |
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@ -144,19 +144,20 @@ foreach (example_source ${example_sources}) |
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add_executable(${example_name} ${example_source}) |
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target_link_libraries(${example_name} raylib) |
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if (NOT WIN32) |
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if(NOT WIN32) |
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target_link_libraries(${example_name} m) |
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endif() |
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string(REGEX MATCH ".*/.*/" resources_dir ${example_source}) |
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string(APPEND resources_dir "resources") |
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if (${PLATFORM} MATCHES "Web" AND EXISTS ${resources_dir}) |
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if(${PLATFORM} MATCHES "Web" AND EXISTS ${resources_dir}) |
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# The local resources path needs to be mapped to /resources virtual path |
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string(APPEND resources_dir "@resources") |
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set_target_properties(${example_name} PROPERTIES LINK_FLAGS "--preload-file ${resources_dir}") |
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endif () |
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endforeach () |
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endif() |
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endforeach() |
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# Copy all of the resource files to the destination |
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file(COPY ${example_resources} DESTINATION "resources/") |