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Minor format tweak, another issue introduced...

pull/3151/head
Ray 1 year ago
parent
commit
e8af875756
1 changed files with 3 additions and 3 deletions
  1. +3
    -3
      examples/others/raymath_vector_angle.c

+ 3
- 3
examples/others/raymath_vector_angle.c View File

@ -49,14 +49,14 @@ int main(void)
// Calculate angle between two vectors, considering a common origin (v0) // Calculate angle between two vectors, considering a common origin (v0)
v1 = Vector2Add(v0, (Vector2){ 100.0f, 80.0f }); v1 = Vector2Add(v0, (Vector2){ 100.0f, 80.0f });
v2 = GetMousePosition(); v2 = GetMousePosition();
angle = 90 - Vector2LineAngle(v0, v2) * RAD2DEG;
angle = 90 - Vector2LineAngle(v0, v2)*RAD2DEG;
} }
else if (angleMode == 1) else if (angleMode == 1)
{ {
// Calculate angle defined by a two vectors line, in reference to horizontal line // Calculate angle defined by a two vectors line, in reference to horizontal line
v1 = (Vector2){ screenWidth/2, screenHeight/2 }; v1 = (Vector2){ screenWidth/2, screenHeight/2 };
v2 = GetMousePosition(); v2 = GetMousePosition();
angle = Vector2LineAngle(v1, v2) * RAD2DEG;
angle = Vector2LineAngle(v1, v2)*RAD2DEG;
} }
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
@ -77,7 +77,7 @@ int main(void)
DrawLineEx(v0, v1, 2.0f, BLACK); DrawLineEx(v0, v1, 2.0f, BLACK);
DrawLineEx(v0, v2, 2.0f, RED); DrawLineEx(v0, v2, 2.0f, RED);
DrawCircleSector(v0, 40.0f, 90 - Vector2LineAngle(v0, v1) * RAD2DEG, angle, 32, Fade(GREEN, 0.6f));
DrawCircleSector(v0, 40.0f, 90 - Vector2LineAngle(v0, v1)*RAD2DEG, angle, 32, Fade(GREEN, 0.6f));
} }
else if (angleMode == 1) else if (angleMode == 1)
{ {

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