diff --git a/src/platforms/rcore_desktop_sdl.c b/src/platforms/rcore_desktop_sdl.c index f7ee57ee4..cf11037cb 100644 --- a/src/platforms/rcore_desktop_sdl.c +++ b/src/platforms/rcore_desktop_sdl.c @@ -463,7 +463,7 @@ void ToggleFullscreen(void) const int monitorCount = SDL_GetNumVideoDisplays(); #if defined(USING_VERSION_SDL3) // SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure - if ((monitor > 0) && (monitor <= monitorCount)) + if (SDL_GetDisplayProperties(monitor) != 0) // Returns 0 on failure, so a value other than zero indicates that the monitor id is valid #else if ((monitor >= 0) && (monitor < monitorCount)) #endif @@ -491,7 +491,7 @@ void ToggleBorderlessWindowed(void) const int monitorCount = SDL_GetNumVideoDisplays(); #if defined(USING_VERSION_SDL3) // SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure - if ((monitor > 0) && (monitor <= monitorCount)) + if (SDL_GetDisplayProperties(monitor) != 0) // Returns 0 on failure, so a value other than zero indicates that the monitor id is valid #else if ((monitor >= 0) && (monitor < monitorCount)) #endif @@ -548,7 +548,7 @@ void SetWindowState(unsigned int flags) const int monitorCount = SDL_GetNumVideoDisplays(); #if defined(USING_VERSION_SDL3) // SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure - if ((monitor > 0) && (monitor <= monitorCount)) + if (SDL_GetDisplayProperties(monitor) != 0) // Returns 0 on failure, so a value other than zero indicates that the monitor id is valid #else if ((monitor >= 0) && (monitor < monitorCount)) #endif @@ -612,7 +612,7 @@ void SetWindowState(unsigned int flags) const int monitorCount = SDL_GetNumVideoDisplays(); #if defined(USING_VERSION_SDL3) // SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure - if ((monitor > 0) && (monitor <= monitorCount)) + if (SDL_GetDisplayProperties(monitor) != 0) // Returns 0 on failure, so a value other than zero indicates that the monitor id is valid #else if ((monitor >= 0) && (monitor < monitorCount)) #endif @@ -833,7 +833,7 @@ void SetWindowMonitor(int monitor) { const int monitorCount = SDL_GetNumVideoDisplays(); #if defined(USING_VERSION_SDL3) // SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure - if ((monitor > 0) && (monitor <= monitorCount)) + if (SDL_GetDisplayProperties(monitor) != 0) // Returns 0 on failure, so a value other than zero indicates that the monitor id is valid #else if ((monitor >= 0) && (monitor < monitorCount)) #endif @@ -961,7 +961,7 @@ Vector2 GetMonitorPosition(int monitor) { const int monitorCount = SDL_GetNumVideoDisplays(); #if defined(USING_VERSION_SDL3) // SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure - if ((monitor > 0) && (monitor <= monitorCount)) + if (SDL_GetDisplayProperties(monitor) != 0) // Returns 0 on failure, so a value other than zero indicates that the monitor id is valid #else if ((monitor >= 0) && (monitor < monitorCount)) #endif @@ -989,7 +989,7 @@ int GetMonitorWidth(int monitor) const int monitorCount = SDL_GetNumVideoDisplays(); #if defined(USING_VERSION_SDL3) // SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure - if ((monitor > 0) && (monitor <= monitorCount)) + if (SDL_GetDisplayProperties(monitor) != 0) // Returns 0 on failure, so a value other than zero indicates that the monitor id is valid #else if ((monitor >= 0) && (monitor < monitorCount)) #endif @@ -1010,7 +1010,7 @@ int GetMonitorHeight(int monitor) const int monitorCount = SDL_GetNumVideoDisplays(); #if defined(USING_VERSION_SDL3) // SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure - if ((monitor > 0) && (monitor <= monitorCount)) + if (SDL_GetDisplayProperties(monitor) != 0) // Returns 0 on failure, so a value other than zero indicates that the monitor id is valid #else if ((monitor >= 0) && (monitor < monitorCount)) #endif @@ -1031,7 +1031,7 @@ int GetMonitorPhysicalWidth(int monitor) const int monitorCount = SDL_GetNumVideoDisplays(); #if defined(USING_VERSION_SDL3) // SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure - if ((monitor > 0) && (monitor <= monitorCount)) + if (SDL_GetDisplayProperties(monitor) != 0) // Returns 0 on failure, so a value other than zero indicates that the monitor id is valid #else if ((monitor >= 0) && (monitor < monitorCount)) #endif @@ -1055,7 +1055,7 @@ int GetMonitorPhysicalHeight(int monitor) const int monitorCount = SDL_GetNumVideoDisplays(); #if defined(USING_VERSION_SDL3) // SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure - if ((monitor > 0) && (monitor <= monitorCount)) + if (SDL_GetDisplayProperties(monitor) != 0) // Returns 0 on failure, so a value other than zero indicates that the monitor id is valid #else if ((monitor >= 0) && (monitor < monitorCount)) #endif @@ -1079,7 +1079,7 @@ int GetMonitorRefreshRate(int monitor) const int monitorCount = SDL_GetNumVideoDisplays(); #if defined(USING_VERSION_SDL3) // SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure - if ((monitor > 0) && (monitor <= monitorCount)) + if (SDL_GetDisplayProperties(monitor) != 0) // Returns 0 on failure, so a value other than zero indicates that the monitor id is valid #else if ((monitor >= 0) && (monitor < monitorCount)) #endif @@ -1099,7 +1099,7 @@ const char *GetMonitorName(int monitor) const int monitorCount = SDL_GetNumVideoDisplays(); #if defined(USING_VERSION_SDL3) // SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure - if ((monitor > 0) && (monitor <= monitorCount)) + if (SDL_GetDisplayProperties(monitor) != 0) // Returns 0 on failure, so a value other than zero indicates that the monitor id is valid #else if ((monitor >= 0) && (monitor < monitorCount)) #endif