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REVIEWED: M3D implementation #2648

pull/2658/head
Ray 2 years ago
parent
commit
e92bc8ca4e
2 changed files with 53 additions and 23 deletions
  1. +1
    -0
      src/raylib.h
  2. +52
    -23
      src/rmodels.c

+ 1
- 0
src/raylib.h View File

@ -43,6 +43,7 @@
* [rmodels] par_shapes (Philip Rideout) for parametric 3d shapes generation
* [rmodels] tinyobj_loader_c (Syoyo Fujita) for models loading (OBJ, MTL)
* [rmodels] cgltf (Johannes Kuhlmann) for models loading (glTF)
* [rmodels] Model3D (bzt) for models loading (M3D, https://bztsrc.gitlab.io/model3d)
* [raudio] dr_wav (David Reid) for WAV audio file loading
* [raudio] dr_flac (David Reid) for FLAC audio file loading
* [raudio] dr_mp3 (David Reid) for MP3 audio file loading

+ 52
- 23
src/rmodels.c View File

@ -91,8 +91,8 @@
#define M3D_MALLOC RL_MALLOC
#define M3D_REALLOC RL_REALLOC
#define M3D_FREE RL_FREE
// Let the M3D loader know about stb_image is used in this project,
// Let the M3D loader know about stb_image is used in this project,
// to allow it to use on textures loading
#include "external/stb_image.h"
@ -944,6 +944,9 @@ Model LoadModel(const char *fileName)
#if defined(SUPPORT_FILEFORMAT_VOX)
if (IsFileExtension(fileName, ".vox")) model = LoadVOX(fileName);
#endif
#if defined(SUPPORT_FILEFORMAT_M3D)
if (IsFileExtension(fileName, ".m3d")) model = LoadM3D(fileName);
#endif
// Make sure model transform is set to identity matrix!
model.transform = MatrixIdentity();
@ -5142,14 +5145,14 @@ static Model LoadM3D(const char *fileName)
{
TRACELOG(LOG_WARNING, "MODEL: [%s] Failed to load M3D data", fileName);
return model;
}
}
else TRACELOG(LOG_INFO, "MODEL: [%s] M3D data loaded successfully: %i faces/%i materials", fileName, m3d->numface, m3d->nummaterial);
if (m3d->nummaterial > 0)
{
model.meshCount = model.materialCount = m3d->nummaterial;
TRACELOG(LOG_INFO, "MODEL: model has %i material meshes", model.materialCount);
}
}
else
{
model.meshCount = model.materialCount = 1;
@ -5159,21 +5162,21 @@ static Model LoadM3D(const char *fileName)
model.meshes = (Mesh *)RL_CALLOC(model.meshCount, sizeof(Mesh));
model.meshMaterial = (int *)RL_CALLOC(model.meshCount, sizeof(int));
model.materials = (Material *)RL_CALLOC(model.meshCount + 1, sizeof(Material));
// Map no material to index 0 with default shader, everything else materialid + 1
model.materials[0] = LoadMaterialDefault();
model.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = (Texture2D){ rlGetTextureIdDefault(), 1, 1, 1, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8 };
for (i = l = 0, k = -1; i < m3d->numface; i++, l++)
for (i = l = 0, k = -1; i < m3d->numface; i++, l++)
{
// Materials are grouped together
if (mi != m3d->face[i].materialid)
{
k++;
mi = m3d->face[i].materialid;
for (j = i, l = 0; (j < m3d->numface) && (mi == m3d->face[j].materialid); j++, l++);
model.meshes[k].vertexCount = l*3;
model.meshes[k].triangleCount = l;
model.meshes[k].vertices = (float *)RL_CALLOC(model.meshes[k].vertexCount*3, sizeof(float));
@ -5182,18 +5185,18 @@ static Model LoadM3D(const char *fileName)
model.meshMaterial[k] = mi + 1;
l = 0;
}
// Process meshes per material, add triangles
model.meshes[k].vertices[l * 9 + 0] = m3d->vertex[m3d->face[i].vertex[0]].x;
model.meshes[k].vertices[l * 9 + 1] = m3d->vertex[m3d->face[i].vertex[0]].y;
model.meshes[k].vertices[l * 9 + 2] = m3d->vertex[m3d->face[i].vertex[0]].z;
model.meshes[k].vertices[l * 9 + 3] = m3d->vertex[m3d->face[i].vertex[1]].x;
model.meshes[k].vertices[l * 9 + 4] = m3d->vertex[m3d->face[i].vertex[1]].y;
model.meshes[k].vertices[l * 9 + 5] = m3d->vertex[m3d->face[i].vertex[1]].z;
model.meshes[k].vertices[l * 9 + 6] = m3d->vertex[m3d->face[i].vertex[2]].x;
model.meshes[k].vertices[l * 9 + 7] = m3d->vertex[m3d->face[i].vertex[2]].y;
model.meshes[k].vertices[l * 9 + 8] = m3d->vertex[m3d->face[i].vertex[2]].z;
model.meshes[k].vertices[l * 9 + 0] = m3d->vertex[m3d->face[i].vertex[0]].xo">*m3d->scale;
model.meshes[k].vertices[l * 9 + 1] = m3d->vertex[m3d->face[i].vertex[0]].yo">*m3d->scale;
model.meshes[k].vertices[l * 9 + 2] = m3d->vertex[m3d->face[i].vertex[0]].zo">*m3d->scale;
model.meshes[k].vertices[l * 9 + 3] = m3d->vertex[m3d->face[i].vertex[1]].xo">*m3d->scale;
model.meshes[k].vertices[l * 9 + 4] = m3d->vertex[m3d->face[i].vertex[1]].yo">*m3d->scale;
model.meshes[k].vertices[l * 9 + 5] = m3d->vertex[m3d->face[i].vertex[1]].zo">*m3d->scale;
model.meshes[k].vertices[l * 9 + 6] = m3d->vertex[m3d->face[i].vertex[2]].xo">*m3d->scale;
model.meshes[k].vertices[l * 9 + 7] = m3d->vertex[m3d->face[i].vertex[2]].yo">*m3d->scale;
model.meshes[k].vertices[l * 9 + 8] = m3d->vertex[m3d->face[i].vertex[2]].zo">*m3d->scale;
if (m3d->face[i].texcoord[0] != M3D_UNDEF)
{
model.meshes[k].texcoords[l * 6 + 0] = m3d->tmap[m3d->face[i].texcoord[0]].u;
@ -5203,7 +5206,7 @@ static Model LoadM3D(const char *fileName)
model.meshes[k].texcoords[l * 6 + 4] = m3d->tmap[m3d->face[i].texcoord[2]].u;
model.meshes[k].texcoords[l * 6 + 5] = m3d->tmap[m3d->face[i].texcoord[2]].v;
}
if (m3d->face[i].normal[0] != M3D_UNDEF)
{
model.meshes[k].normals[l * 9 + 0] = m3d->vertex[m3d->face[i].normal[0]].x;
@ -5222,11 +5225,11 @@ static Model LoadM3D(const char *fileName)
{
model.materials[i + 1] = LoadMaterialDefault();
model.materials[i + 1].maps[MATERIAL_MAP_DIFFUSE].texture = (Texture2D){ rlGetTextureIdDefault(), 1, 1, 1, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8 };
for (j = 0; j < m3d->material[i].numprop; j++)
{
prop = &m3d->material[i].prop[j];
switch (prop->type)
{
case m3dp_Kd:
@ -5239,6 +5242,10 @@ static Model LoadM3D(const char *fileName)
memcpy(&model.materials[i + 1].maps[MATERIAL_MAP_SPECULAR].color, &prop->value.color, 4);
model.materials[i + 1].maps[MATERIAL_MAP_SPECULAR].value = 0.0f;
} break;
case m3dp_Ns:
{
model.materials[i + 1].maps[MATERIAL_MAP_SPECULAR].value = prop->value.fnum;
} break;
case m3dp_Ke:
{
memcpy(&model.materials[i + 1].maps[MATERIAL_MAP_EMISSION].color, &prop->value.color, 4);
@ -5257,7 +5264,29 @@ static Model LoadM3D(const char *fileName)
model.materials[i + 1].maps[MATERIAL_MAP_NORMAL].color = WHITE;
model.materials[i + 1].maps[MATERIAL_MAP_NORMAL].value = prop->value.fnum;
} break;
default: break;
default:
{
if (prop->type >= 128)
{
Image image = { 0 };
image.data = m3d->texture[prop->value.textureid].d;
image.width = m3d->texture[prop->value.textureid].w;
image.height = m3d->texture[prop->value.textureid].h;
image.mipmaps = 1;
image.format = (m3d->texture[prop->value.textureid].f == 4)? PIXELFORMAT_UNCOMPRESSED_R8G8B8A8 :
((m3d->texture[prop->value.textureid].f == 3)? PIXELFORMAT_UNCOMPRESSED_R8G8B8 :
((m3d->texture[prop->value.textureid].f == 2)? PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA : PIXELFORMAT_UNCOMPRESSED_GRAYSCALE));
switch (prop->type)
{
case m3dp_map_Kd: model.materials[i + 1].maps[MATERIAL_MAP_DIFFUSE].texture = LoadTextureFromImage(image); break;
case m3dp_map_Ks: model.materials[i + 1].maps[MATERIAL_MAP_SPECULAR].texture = LoadTextureFromImage(image); break;
case m3dp_map_Ke: model.materials[i + 1].maps[MATERIAL_MAP_EMISSION].texture = LoadTextureFromImage(image); break;
case m3dp_map_Km: model.materials[i + 1].maps[MATERIAL_MAP_NORMAL].texture = LoadTextureFromImage(image); break;
default: break;
}
}
} break;
}
}
}

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