diff --git a/src/core.c b/src/core.c index 87f8ca90d..44474b054 100644 --- a/src/core.c +++ b/src/core.c @@ -2248,9 +2248,9 @@ RLAPI Shader LoadShaderFromMemory(const char *vsCode, const char *fsCode) shader.locs[SHADER_LOC_VERTEX_COLOR] = rlGetLocationAttrib(shader.id, DEFAULT_SHADER_ATTRIB_NAME_COLOR); // Get handles to GLSL uniform locations (vertex shader) - shader.locs[SHADER_LOC_MATRIX_MVP] = rlGetLocationUniform(shader.id, "mvp"); - shader.locs[SHADER_LOC_MATRIX_PROJECTION] = rlGetLocationUniform(shader.id, "projection"); - shader.locs[SHADER_LOC_MATRIX_VIEW] = rlGetLocationUniform(shader.id, "view"); + shader.locs[SHADER_LOC_MATRIX_MVP] = rlGetLocationUniform(shader.id, "mvp"); + shader.locs[SHADER_LOC_MATRIX_PROJECTION] = rlGetLocationUniform(shader.id, "projection"); + shader.locs[SHADER_LOC_MATRIX_VIEW] = rlGetLocationUniform(shader.id, "view"); // Get handles to GLSL uniform locations (fragment shader) shader.locs[SHADER_LOC_COLOR_DIFFUSE] = rlGetLocationUniform(shader.id, "colDiffuse"); @@ -5193,7 +5193,7 @@ static void AndroidCommandCallback(struct android_app *app, int32_t cmd) } else { - CORE.Window.display.width = ANativeWindow_getWidth(CORE.Android.app->window); + CORE.Window.display.width = ANativeWindow_getWidth(CORE.Android.app->window); CORE.Window.display.height = ANativeWindow_getHeight(CORE.Android.app->window); // Init graphics device (display device and OpenGL context) @@ -6022,7 +6022,7 @@ static void *EventThread(void *arg) // Basic movement if (event.code == ABS_X) { - CORE.Input.Mouse.position.x = (event.value - worker->absRange.x)*CORE.Window.screen.width/worker->absRange.width; // Scale acording to absRange + CORE.Input.Mouse.position.x = (event.value - worker->absRange.x)*CORE.Window.screen.width/worker->absRange.width; // Scale acording to absRange CORE.Input.Touch.position[0].x = (event.value - worker->absRange.x)*CORE.Window.screen.width/worker->absRange.width; // Scale acording to absRange #if defined(SUPPORT_GESTURES_SYSTEM) @@ -6033,7 +6033,7 @@ static void *EventThread(void *arg) if (event.code == ABS_Y) { - CORE.Input.Mouse.position.y = (event.value - worker->absRange.y)*CORE.Window.screen.height/worker->absRange.height; // Scale acording to absRange + CORE.Input.Mouse.position.y = (event.value - worker->absRange.y)*CORE.Window.screen.height/worker->absRange.height; // Scale acording to absRange CORE.Input.Touch.position[0].y = (event.value - worker->absRange.y)*CORE.Window.screen.height/worker->absRange.height; // Scale acording to absRange #if defined(SUPPORT_GESTURES_SYSTEM) diff --git a/src/models.c b/src/models.c index ca33a6824..05b177e8c 100644 --- a/src/models.c +++ b/src/models.c @@ -1435,11 +1435,11 @@ void UpdateModelAnimation(Model model, ModelAnimation anim, int frame) for (int i = 0; i < model.meshes[m].vertexCount; i++) { - model.meshes[m].animVertices[vCounter] = 0; + model.meshes[m].animVertices[vCounter] = 0; model.meshes[m].animVertices[vCounter + 1] = 0; model.meshes[m].animVertices[vCounter + 2] = 0; - model.meshes[m].animNormals[vCounter] = 0; + model.meshes[m].animNormals[vCounter] = 0; model.meshes[m].animNormals[vCounter + 1] = 0; model.meshes[m].animNormals[vCounter + 2] = 0; diff --git a/src/raudio.c b/src/raudio.c index 3c2379a2f..6be1960c5 100644 --- a/src/raudio.c +++ b/src/raudio.c @@ -785,7 +785,7 @@ Sound LoadSoundFromWave(Wave wave) // // First option has been selected, format conversion is done on the loading stage. // The downside is that it uses more memory if the original sound is u8 or s16. - ma_format formatIn = ((wave.sampleSize == 8)? ma_format_u8 : ((wave.sampleSize == 16)? ma_format_s16 : ma_format_f32)); + ma_format formatIn = ((wave.sampleSize == 8)? ma_format_u8 : ((wave.sampleSize == 16)? ma_format_s16 : ma_format_f32)); ma_uint32 frameCountIn = wave.sampleCount/wave.channels; ma_uint32 frameCount = (ma_uint32)ma_convert_frames(NULL, 0, AUDIO_DEVICE_FORMAT, AUDIO_DEVICE_CHANNELS, AUDIO.System.device.sampleRate, NULL, frameCountIn, formatIn, wave.channels, wave.sampleRate); @@ -2108,7 +2108,7 @@ static void OnSendAudioDataToDevice(ma_device *pDevice, void *pFramesOut, const if (framesJustRead > 0) { float *framesOut = (float *)pFramesOut + (framesRead*AUDIO.System.device.playback.channels); - float *framesIn = tempBuffer; + float *framesIn = tempBuffer; MixAudioFrames(framesOut, framesIn, framesJustRead, audioBuffer->volume); @@ -2159,7 +2159,7 @@ static void MixAudioFrames(float *framesOut, const float *framesIn, ma_uint32 fr for (ma_uint32 iChannel = 0; iChannel < AUDIO.System.device.playback.channels; ++iChannel) { float *frameOut = framesOut + (iFrame*AUDIO.System.device.playback.channels); - const float *frameIn = framesIn + (iFrame*AUDIO.System.device.playback.channels); + const float *frameIn = framesIn + (iFrame*AUDIO.System.device.playback.channels); frameOut[iChannel] += (frameIn[iChannel]*localVolume); } diff --git a/src/raylib.h b/src/raylib.h index c19565d47..5b27fc4ec 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -121,7 +121,7 @@ #endif // NOTE: MSVC C++ compiler does not support compound literals (C99 feature) -// Plain structures in C++ (without constructors) can be initialized from { } initializers. +// Plain structures in C++ (without constructors) can be initialized with { } #if defined(__cplusplus) #define CLITERAL(type) type #else diff --git a/src/raymath.h b/src/raymath.h index 7d1e36266..833bfd2e3 100644 --- a/src/raymath.h +++ b/src/raymath.h @@ -326,7 +326,7 @@ RMDEF Vector2 Vector2MoveTowards(Vector2 v, Vector2 target, float maxDistance) float dy = target.y - v.y; float value = (dx*dx) + (dy*dy); - if ((value == 0) || ((maxDistance >= 0) && (value <= maxDistance * maxDistance))) return target; + if ((value == 0) || ((maxDistance >= 0) && (value <= maxDistance*maxDistance))) return target; float dist = sqrtf(value); @@ -870,18 +870,18 @@ RMDEF Matrix MatrixRotate(Vector3 axis, float angle) float cosres = cosf(angle); float t = 1.0f - cosres; - result.m0 = x*x*t + cosres; - result.m1 = y*x*t + z*sinres; - result.m2 = z*x*t - y*sinres; - result.m3 = 0.0f; + result.m0 = x*x*t + cosres; + result.m1 = y*x*t + z*sinres; + result.m2 = z*x*t - y*sinres; + result.m3 = 0.0f; - result.m4 = x*y*t - z*sinres; - result.m5 = y*y*t + cosres; - result.m6 = z*y*t + x*sinres; - result.m7 = 0.0f; + result.m4 = x*y*t - z*sinres; + result.m5 = y*y*t + cosres; + result.m6 = z*y*t + x*sinres; + result.m7 = 0.0f; - result.m8 = x*z*t + y*sinres; - result.m9 = y*z*t - x*sinres; + result.m8 = x*z*t + y*sinres; + result.m9 = y*z*t - x*sinres; result.m10 = z*z*t + cosres; result.m11 = 0.0f; @@ -1292,7 +1292,7 @@ RMDEF Quaternion QuaternionSlerp(Quaternion q1, Quaternion q2, float amount) { Quaternion result = { 0 }; - float cosHalfTheta = q1.x*q2.x + q1.y*q2.y + q1.z*q2.z + q1.w*q2.w; + float cosHalfTheta = q1.x*q2.x + q1.y*q2.y + q1.z*q2.z + q1.w*q2.w; if (cosHalfTheta < 0) { @@ -1375,7 +1375,7 @@ RMDEF Quaternion QuaternionFromMatrix(Matrix mat) } else { - float s = sqrtf(1.0f + mat.m10 - mat.m0 - mat.m5)*2; + float s = sqrtf(1.0f + mat.m10 - mat.m0 - mat.m5)*2; result.x = (mat.m2 + mat.m8)/s; result.y = (mat.m9 + mat.m6)/s; result.z = 0.25f*s; diff --git a/src/rlgl.h b/src/rlgl.h index ba54a259e..5130e5b31 100644 --- a/src/rlgl.h +++ b/src/rlgl.h @@ -2769,7 +2769,7 @@ void rlGenerateMipmaps(Texture2D *texture) #define MIN(a,b) (((a)<(b))?(a):(b)) #define MAX(a,b) (((a)>(b))?(a):(b)) - texture->mipmaps = 1 + (int)floor(log(MAX(texture->width, texture->height))/log(2)); + texture->mipmaps = 1 + (int)floor(log(MAX(texture->width, texture->height))/log(2)); TRACELOG(LOG_INFO, "TEXTURE: [ID %i] Mipmaps generated automatically, total: %i", texture->id, texture->mipmaps); } #endif @@ -3475,10 +3475,22 @@ Matrix rlGetMatrixModelview(void) #if defined(GRAPHICS_API_OPENGL_11) float mat[16]; glGetFloatv(GL_MODELVIEW_MATRIX, mat); - matrix.m0 = mat[0]; matrix.m1 = mat[1]; matrix.m2 = mat[2]; matrix.m3 = mat[3]; - matrix.m4 = mat[4]; matrix.m5 = mat[5]; matrix.m6 = mat[6]; matrix.m7 = mat[7]; - matrix.m8 = mat[8]; matrix.m9 = mat[9]; matrix.m10 = mat[10]; matrix.m11 = mat[11]; - matrix.m12 = mat[12]; matrix.m13 = mat[13]; matrix.m14 = mat[14]; matrix.m15 = mat[15]; + matrix.m0 = mat[0]; + matrix.m1 = mat[1]; + matrix.m2 = mat[2]; + matrix.m3 = mat[3]; + matrix.m4 = mat[4]; + matrix.m5 = mat[5]; + matrix.m6 = mat[6]; + matrix.m7 = mat[7]; + matrix.m8 = mat[8]; + matrix.m9 = mat[9]; + matrix.m10 = mat[10]; + matrix.m11 = mat[11]; + matrix.m12 = mat[12]; + matrix.m13 = mat[13]; + matrix.m14 = mat[14]; + matrix.m15 = mat[15]; #else matrix = RLGL.State.modelview; #endif @@ -3492,10 +3504,22 @@ Matrix rlGetMatrixProjection(void) float mat[16]; glGetFloatv(GL_PROJECTION_MATRIX,mat); Matrix m; - m.m0 = mat[0]; m.m1 = mat[1]; m.m2 = mat[2]; m.m3 = mat[3]; - m.m4 = mat[4]; m.m5 = mat[5]; m.m6 = mat[6]; m.m7 = mat[7]; - m.m8 = mat[8]; m.m9 = mat[9]; m.m10 = mat[10]; m.m11 = mat[11]; - m.m12 = mat[12]; m.m13 = mat[13]; m.m14 = mat[14]; m.m15 = mat[15]; + m.m0 = mat[0]; + m.m1 = mat[1]; + m.m2 = mat[2]; + m.m3 = mat[3]; + m.m4 = mat[4]; + m.m5 = mat[5]; + m.m6 = mat[6]; + m.m7 = mat[7]; + m.m8 = mat[8]; + m.m9 = mat[9]; + m.m10 = mat[10]; + m.m11 = mat[11]; + m.m12 = mat[12]; + m.m13 = mat[13]; + m.m14 = mat[14]; + m.m15 = mat[15]; return m; #else return RLGL.State.projection; diff --git a/src/text.c b/src/text.c index 2627e99e4..2276c0817 100644 --- a/src/text.c +++ b/src/text.c @@ -1325,7 +1325,7 @@ char *TextReplace(char *text, const char *replace, const char *by) char *TextInsert(const char *text, const char *insert, int position) { int textLen = TextLength(text); - int insertLen = TextLength(insert); + int insertLen = TextLength(insert); char *result = (char *)RL_MALLOC(textLen + insertLen + 1); diff --git a/src/textures.c b/src/textures.c index dbad62203..05e8ea950 100644 --- a/src/textures.c +++ b/src/textures.c @@ -425,7 +425,7 @@ bool ExportImage(Image image, const char *fileName) RL_FREE(fileData); } #else - if (false) {} + if (false) { } #endif #if defined(SUPPORT_FILEFORMAT_BMP) else if (IsFileExtension(fileName, ".bmp")) success = stbi_write_bmp(fileName, image.width, image.height, channels, imgData);