diff --git a/src/core.c b/src/core.c
index 87f8ca90d..44474b054 100644
--- a/src/core.c
+++ b/src/core.c
@@ -2248,9 +2248,9 @@ RLAPI Shader LoadShaderFromMemory(const char *vsCode, const char *fsCode)
         shader.locs[SHADER_LOC_VERTEX_COLOR] = rlGetLocationAttrib(shader.id, DEFAULT_SHADER_ATTRIB_NAME_COLOR);
 
         // Get handles to GLSL uniform locations (vertex shader)
-        shader.locs[SHADER_LOC_MATRIX_MVP]  = rlGetLocationUniform(shader.id, "mvp");
-        shader.locs[SHADER_LOC_MATRIX_PROJECTION]  = rlGetLocationUniform(shader.id, "projection");
-        shader.locs[SHADER_LOC_MATRIX_VIEW]  = rlGetLocationUniform(shader.id, "view");
+        shader.locs[SHADER_LOC_MATRIX_MVP] = rlGetLocationUniform(shader.id, "mvp");
+        shader.locs[SHADER_LOC_MATRIX_PROJECTION] = rlGetLocationUniform(shader.id, "projection");
+        shader.locs[SHADER_LOC_MATRIX_VIEW] = rlGetLocationUniform(shader.id, "view");
 
         // Get handles to GLSL uniform locations (fragment shader)
         shader.locs[SHADER_LOC_COLOR_DIFFUSE] = rlGetLocationUniform(shader.id, "colDiffuse");
@@ -5193,7 +5193,7 @@ static void AndroidCommandCallback(struct android_app *app, int32_t cmd)
                 }
                 else
                 {
-                    CORE.Window.display.width  = ANativeWindow_getWidth(CORE.Android.app->window);
+                    CORE.Window.display.width = ANativeWindow_getWidth(CORE.Android.app->window);
                     CORE.Window.display.height = ANativeWindow_getHeight(CORE.Android.app->window);
 
                     // Init graphics device (display device and OpenGL context)
@@ -6022,7 +6022,7 @@ static void *EventThread(void *arg)
                 // Basic movement
                 if (event.code == ABS_X)
                 {
-                    CORE.Input.Mouse.position.x    = (event.value - worker->absRange.x)*CORE.Window.screen.width/worker->absRange.width;   // Scale acording to absRange
+                    CORE.Input.Mouse.position.x = (event.value - worker->absRange.x)*CORE.Window.screen.width/worker->absRange.width;   // Scale acording to absRange
                     CORE.Input.Touch.position[0].x = (event.value - worker->absRange.x)*CORE.Window.screen.width/worker->absRange.width;   // Scale acording to absRange
 
                     #if defined(SUPPORT_GESTURES_SYSTEM)
@@ -6033,7 +6033,7 @@ static void *EventThread(void *arg)
 
                 if (event.code == ABS_Y)
                 {
-                    CORE.Input.Mouse.position.y    = (event.value - worker->absRange.y)*CORE.Window.screen.height/worker->absRange.height; // Scale acording to absRange
+                    CORE.Input.Mouse.position.y = (event.value - worker->absRange.y)*CORE.Window.screen.height/worker->absRange.height; // Scale acording to absRange
                     CORE.Input.Touch.position[0].y = (event.value - worker->absRange.y)*CORE.Window.screen.height/worker->absRange.height; // Scale acording to absRange
 
                     #if defined(SUPPORT_GESTURES_SYSTEM)
diff --git a/src/models.c b/src/models.c
index ca33a6824..05b177e8c 100644
--- a/src/models.c
+++ b/src/models.c
@@ -1435,11 +1435,11 @@ void UpdateModelAnimation(Model model, ModelAnimation anim, int frame)
 
             for (int i = 0; i < model.meshes[m].vertexCount; i++)
             {
-                model.meshes[m].animVertices[vCounter]     = 0;
+                model.meshes[m].animVertices[vCounter] = 0;
                 model.meshes[m].animVertices[vCounter + 1] = 0;
                 model.meshes[m].animVertices[vCounter + 2] = 0;
 
-                model.meshes[m].animNormals[vCounter]     = 0;
+                model.meshes[m].animNormals[vCounter] = 0;
                 model.meshes[m].animNormals[vCounter + 1] = 0;
                 model.meshes[m].animNormals[vCounter + 2] = 0;
 
diff --git a/src/raudio.c b/src/raudio.c
index 3c2379a2f..6be1960c5 100644
--- a/src/raudio.c
+++ b/src/raudio.c
@@ -785,7 +785,7 @@ Sound LoadSoundFromWave(Wave wave)
         //
         // First option has been selected, format conversion is done on the loading stage.
         // The downside is that it uses more memory if the original sound is u8 or s16.
-        ma_format formatIn  = ((wave.sampleSize == 8)? ma_format_u8 : ((wave.sampleSize == 16)? ma_format_s16 : ma_format_f32));
+        ma_format formatIn = ((wave.sampleSize == 8)? ma_format_u8 : ((wave.sampleSize == 16)? ma_format_s16 : ma_format_f32));
         ma_uint32 frameCountIn = wave.sampleCount/wave.channels;
 
         ma_uint32 frameCount = (ma_uint32)ma_convert_frames(NULL, 0, AUDIO_DEVICE_FORMAT, AUDIO_DEVICE_CHANNELS, AUDIO.System.device.sampleRate, NULL, frameCountIn, formatIn, wave.channels, wave.sampleRate);
@@ -2108,7 +2108,7 @@ static void OnSendAudioDataToDevice(ma_device *pDevice, void *pFramesOut, const
                     if (framesJustRead > 0)
                     {
                         float *framesOut = (float *)pFramesOut + (framesRead*AUDIO.System.device.playback.channels);
-                        float *framesIn  = tempBuffer;
+                        float *framesIn = tempBuffer;
 
                         MixAudioFrames(framesOut, framesIn, framesJustRead, audioBuffer->volume);
 
@@ -2159,7 +2159,7 @@ static void MixAudioFrames(float *framesOut, const float *framesIn, ma_uint32 fr
         for (ma_uint32 iChannel = 0; iChannel < AUDIO.System.device.playback.channels; ++iChannel)
         {
             float *frameOut = framesOut + (iFrame*AUDIO.System.device.playback.channels);
-            const float *frameIn  = framesIn  + (iFrame*AUDIO.System.device.playback.channels);
+            const float *frameIn = framesIn + (iFrame*AUDIO.System.device.playback.channels);
 
             frameOut[iChannel] += (frameIn[iChannel]*localVolume);
         }
diff --git a/src/raylib.h b/src/raylib.h
index c19565d47..5b27fc4ec 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -121,7 +121,7 @@
 #endif
 
 // NOTE: MSVC C++ compiler does not support compound literals (C99 feature)
-// Plain structures in C++ (without constructors) can be initialized from { } initializers.
+// Plain structures in C++ (without constructors) can be initialized with { }
 #if defined(__cplusplus)
     #define CLITERAL(type)      type
 #else
diff --git a/src/raymath.h b/src/raymath.h
index 7d1e36266..833bfd2e3 100644
--- a/src/raymath.h
+++ b/src/raymath.h
@@ -326,7 +326,7 @@ RMDEF Vector2 Vector2MoveTowards(Vector2 v, Vector2 target, float maxDistance)
     float dy = target.y - v.y;
     float value = (dx*dx) + (dy*dy);
 
-    if ((value == 0) || ((maxDistance >= 0) && (value <= maxDistance * maxDistance))) return target;
+    if ((value == 0) || ((maxDistance >= 0) && (value <= maxDistance*maxDistance))) return target;
 
     float dist = sqrtf(value);
 
@@ -870,18 +870,18 @@ RMDEF Matrix MatrixRotate(Vector3 axis, float angle)
     float cosres = cosf(angle);
     float t = 1.0f - cosres;
 
-    result.m0  = x*x*t + cosres;
-    result.m1  = y*x*t + z*sinres;
-    result.m2  = z*x*t - y*sinres;
-    result.m3  = 0.0f;
+    result.m0 = x*x*t + cosres;
+    result.m1 = y*x*t + z*sinres;
+    result.m2 = z*x*t - y*sinres;
+    result.m3 = 0.0f;
 
-    result.m4  = x*y*t - z*sinres;
-    result.m5  = y*y*t + cosres;
-    result.m6  = z*y*t + x*sinres;
-    result.m7  = 0.0f;
+    result.m4 = x*y*t - z*sinres;
+    result.m5 = y*y*t + cosres;
+    result.m6 = z*y*t + x*sinres;
+    result.m7 = 0.0f;
 
-    result.m8  = x*z*t + y*sinres;
-    result.m9  = y*z*t - x*sinres;
+    result.m8 = x*z*t + y*sinres;
+    result.m9 = y*z*t - x*sinres;
     result.m10 = z*z*t + cosres;
     result.m11 = 0.0f;
 
@@ -1292,7 +1292,7 @@ RMDEF Quaternion QuaternionSlerp(Quaternion q1, Quaternion q2, float amount)
 {
     Quaternion result = { 0 };
 
-    float cosHalfTheta =  q1.x*q2.x + q1.y*q2.y + q1.z*q2.z + q1.w*q2.w;
+    float cosHalfTheta = q1.x*q2.x + q1.y*q2.y + q1.z*q2.z + q1.w*q2.w;
 
     if (cosHalfTheta < 0)
     {
@@ -1375,7 +1375,7 @@ RMDEF Quaternion QuaternionFromMatrix(Matrix mat)
     }
     else
     {
-        float s  = sqrtf(1.0f + mat.m10 - mat.m0 - mat.m5)*2;
+        float s = sqrtf(1.0f + mat.m10 - mat.m0 - mat.m5)*2;
         result.x = (mat.m2 + mat.m8)/s;
         result.y = (mat.m9 + mat.m6)/s;
         result.z = 0.25f*s;
diff --git a/src/rlgl.h b/src/rlgl.h
index ba54a259e..5130e5b31 100644
--- a/src/rlgl.h
+++ b/src/rlgl.h
@@ -2769,7 +2769,7 @@ void rlGenerateMipmaps(Texture2D *texture)
         #define MIN(a,b) (((a)<(b))?(a):(b))
         #define MAX(a,b) (((a)>(b))?(a):(b))
 
-        texture->mipmaps =  1 + (int)floor(log(MAX(texture->width, texture->height))/log(2));
+        texture->mipmaps = 1 + (int)floor(log(MAX(texture->width, texture->height))/log(2));
         TRACELOG(LOG_INFO, "TEXTURE: [ID %i] Mipmaps generated automatically, total: %i", texture->id, texture->mipmaps);
     }
 #endif
@@ -3475,10 +3475,22 @@ Matrix rlGetMatrixModelview(void)
 #if defined(GRAPHICS_API_OPENGL_11)
     float mat[16];
     glGetFloatv(GL_MODELVIEW_MATRIX, mat);
-    matrix.m0  = mat[0];     matrix.m1  = mat[1];     matrix.m2  = mat[2];     matrix.m3  = mat[3];
-    matrix.m4  = mat[4];     matrix.m5  = mat[5];     matrix.m6  = mat[6];     matrix.m7  = mat[7];
-    matrix.m8  = mat[8];     matrix.m9  = mat[9];     matrix.m10 = mat[10];    matrix.m11 = mat[11];
-    matrix.m12 = mat[12];    matrix.m13 = mat[13];    matrix.m14 = mat[14];    matrix.m15 = mat[15];
+    matrix.m0 = mat[0];
+    matrix.m1 = mat[1];
+    matrix.m2 = mat[2];
+    matrix.m3 = mat[3];
+    matrix.m4 = mat[4];
+    matrix.m5 = mat[5];
+    matrix.m6 = mat[6];
+    matrix.m7 = mat[7];
+    matrix.m8 = mat[8];
+    matrix.m9 = mat[9];
+    matrix.m10 = mat[10];
+    matrix.m11 = mat[11];
+    matrix.m12 = mat[12];
+    matrix.m13 = mat[13];
+    matrix.m14 = mat[14];
+    matrix.m15 = mat[15];
 #else
     matrix = RLGL.State.modelview;
 #endif
@@ -3492,10 +3504,22 @@ Matrix rlGetMatrixProjection(void)
     float mat[16];
     glGetFloatv(GL_PROJECTION_MATRIX,mat);
     Matrix m;
-    m.m0  = mat[0];     m.m1  = mat[1];     m.m2  = mat[2];     m.m3  = mat[3];
-    m.m4  = mat[4];     m.m5  = mat[5];     m.m6  = mat[6];     m.m7  = mat[7];
-    m.m8  = mat[8];     m.m9  = mat[9];     m.m10 = mat[10];    m.m11 = mat[11];
-    m.m12 = mat[12];    m.m13 = mat[13];    m.m14 = mat[14];    m.m15 = mat[15];
+    m.m0 = mat[0];
+    m.m1 = mat[1];
+    m.m2 = mat[2];
+    m.m3 = mat[3];
+    m.m4 = mat[4];
+    m.m5 = mat[5];
+    m.m6 = mat[6];
+    m.m7 = mat[7];
+    m.m8 = mat[8];
+    m.m9 = mat[9];
+    m.m10 = mat[10];
+    m.m11 = mat[11];
+    m.m12 = mat[12];
+    m.m13 = mat[13];
+    m.m14 = mat[14];
+    m.m15 = mat[15];
     return m;
 #else
     return RLGL.State.projection;
diff --git a/src/text.c b/src/text.c
index 2627e99e4..2276c0817 100644
--- a/src/text.c
+++ b/src/text.c
@@ -1325,7 +1325,7 @@ char *TextReplace(char *text, const char *replace, const char *by)
 char *TextInsert(const char *text, const char *insert, int position)
 {
     int textLen = TextLength(text);
-    int insertLen =  TextLength(insert);
+    int insertLen = TextLength(insert);
 
     char *result = (char *)RL_MALLOC(textLen + insertLen + 1);
 
diff --git a/src/textures.c b/src/textures.c
index dbad62203..05e8ea950 100644
--- a/src/textures.c
+++ b/src/textures.c
@@ -425,7 +425,7 @@ bool ExportImage(Image image, const char *fileName)
         RL_FREE(fileData);
     }
 #else
-    if (false) {}
+    if (false) { }
 #endif
 #if defined(SUPPORT_FILEFORMAT_BMP)
     else if (IsFileExtension(fileName, ".bmp")) success = stbi_write_bmp(fileName, image.width, image.height, channels, imgData);