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@ -2,7 +2,7 @@ |
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#
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# raylib - Standard Game
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#
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# makefile to compile standard game
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# makefile to compile standard game for desktop platforms, Raspberry Pi and HTML5 (emscripten)
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#
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# Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
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#
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@ -23,49 +23,133 @@ |
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#
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#**************************************************************************************************
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# define raylib platform if not defined (by default, compile for RPI)
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# Other possible platform: PLATFORM_DESKTOP
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PLATFORM ?= PLATFORM_RPI |
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# define raylib platform to compile for
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# possible platforms: PLATFORM_DESKTOP PLATFORM_RPI PLATFORM_WEB
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# WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop()
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PLATFORM ?= PLATFORM_DESKTOP |
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# determine PLATFORM_OS in case PLATFORM_DESKTOP selected
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ifeq ($(PLATFORM),PLATFORM_DESKTOP) |
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# No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows |
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ifeq ($(OS),Windows_NT) |
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PLATFORM_OS=WINDOWS |
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LIBPATH=win32 |
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else |
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UNAMEOS:=$(shell uname) |
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ifeq ($(UNAMEOS),Linux) |
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PLATFORM_OS=LINUX |
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LIBPATH=linux |
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else |
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ifeq ($(UNAMEOS),Darwin) |
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PLATFORM_OS=OSX |
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LIBPATH=osx |
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endif |
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endif |
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endif |
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endif |
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# define compiler: gcc for C program, define as g++ for C++
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CC = gcc |
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ifeq ($(PLATFORM),PLATFORM_WEB) |
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# define emscripten compiler |
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CC = emcc |
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else |
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ifeq ($(PLATFORM_OS),OSX) |
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# define llvm compiler for mac |
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CC = clang |
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else |
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# define default gcc compiler |
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CC = gcc |
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endif |
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endif |
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# define compiler flags:
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# -O2 defines optimization level
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# -Wall turns on most, but not all, compiler warnings
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# -std=c99 use standard C from 1999 revision
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CFLAGS = -O2 -Wall -std=c99 |
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ifeq ($(PLATFORM),PLATFORM_RPI) |
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CFLAGS = -O2 -Wall -std=gnu99 -fgnu89-inline |
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else |
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CFLAGS = -O2 -Wall -std=c99 |
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endif |
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ifeq ($(PLATFORM),PLATFORM_WEB) |
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CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3 -s ASSERTIONS=1 --preload-file resources |
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#-s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing |
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#-s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) |
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endif |
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#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes
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# define any directories containing required header files
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ifeq ($(PLATFORM),PLATFORM_RPI) |
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INCLUDES = -I. -I./screens -I../../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads |
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INCLUDES = -I. -I../../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads |
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else |
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INCLUDES = -I. -I./screens -I../../src |
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INCLUDES = -I. -I../../src |
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# external libraries headers
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# GLFW3
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INCLUDES += -I../../external/glfw3/include |
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# GLEW
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INCLUDES += -I../../external/glew/include |
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# OpenAL Soft
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INCLUDES += -I../../external/openal_soft/include |
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endif |
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# define library paths containing required libs
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LFLAGS = -L. -L../../src -L/opt/vc/lib |
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ifeq ($(PLATFORM),PLATFORM_RPI) |
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LFLAGS = -L. -L../../src -L/opt/vc/lib |
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else |
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LFLAGS = -L. -L../../src |
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# external libraries to link with |
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# GLFW3 |
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LFLAGS += -L../../external/glfw3/lib/$(LIBPATH) |
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ifneq ($(PLATFORM_OS),OSX) |
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# OpenAL Soft |
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LFLAGS += -L../../external/openal_soft/lib/$(LIBPATH) |
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# GLEW |
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LFLAGS += -L../../external/glew/lib/$(LIBPATH) |
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endif |
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endif |
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# define any libraries to link into executable
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# if you want to link libraries (libname.so or libname.a), use the -lname
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ifeq ($(PLATFORM),PLATFORM_DESKTOP) |
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ifeq ($(PLATFORM_OS),LINUX) |
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# libraries for Debian GNU/Linux desktop compiling |
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# requires the following packages: |
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# libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev |
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LIBS = -lraylib -lglfw -lGLEW -lGL -lopenal |
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endif |
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ifeq ($(PLATFORM_OS),OSX) |
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# libraries for OS X 10.9 desktop compiling |
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# requires the following packages: |
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# libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev |
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LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAl -framework Cocoa |
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else |
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# libraries for Windows desktop compiling |
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# NOTE: GLFW3 and OpenAL Soft libraries should be installed |
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LIBS = -lraylib -lglfw3 -lglew32 -lopengl32 -lopenal32 -lgdi32 |
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endif |
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endif |
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ifeq ($(PLATFORM),PLATFORM_RPI) |
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# libraries for Raspberry Pi compiling |
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# NOTE: OpenAL Soft library should be installed (libopenal1 package) |
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LIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal |
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else |
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# libraries for Windows desktop compiling |
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# NOTE: GLFW3 and OpenAL Soft libraries should be installed |
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LIBS = -lraylib -lglfw3 -lglew32 -lopengl32 -lopenal32 -lgdi32 |
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endif |
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ifeq ($(PLATFORM),PLATFORM_WEB) |
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LIBS = ../../src/libraylib.bc |
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endif |
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# define additional parameters and flags for windows
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ifeq ($(PLATFORM),PLATFORM_DESKTOP) |
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ifeq ($(PLATFORM_OS),WINDOWS) |
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# resources file contains windows exe icon |
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# -Wl,--subsystem,windows hides the console window |
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WINFLAGS = ../../src/resources -Wl,--subsystem,windows |
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endif |
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ifeq ($(PLATFORM),PLATFORM_WEB) |
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EXT = .html |
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endif |
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# define all screen object files required
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SCREENS = \
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screens/screen_logo.o \
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@ -80,7 +164,7 @@ default: standard_game |
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# compile template - standard_game
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standard_game: standard_game.c $(SCREENS) |
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$(CC) -o $@ $< $(SCREENS) $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) |
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$(CC) -o $@$(EXT) $< $(SCREENS) $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) |
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# compile screen LOGO
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screens/screen_logo.o: screens/screen_logo.c |
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@ -104,11 +188,25 @@ screens/screen_ending.o: screens/screen_ending.c |
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# clean everything
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clean: |
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ifeq ($(PLATFORM),PLATFORM_DESKTOP) |
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ifeq ($(PLATFORM_OS),OSX) |
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find . -type f -perm +ugo+x -delete |
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rm -f *.o |
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else |
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ifeq ($(PLATFORM_OS),LINUX) |
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find . -type f -executable -delete |
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rm -f *.o |
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else |
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del *.o *.exe |
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endif |
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endif |
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endif |
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ifeq ($(PLATFORM),PLATFORM_RPI) |
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rm -f screens/*.o |
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# find . -executable -delete
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else |
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del screens/*.o *.exe |
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find . -type f -executable -delete |
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rm -f *.o |
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endif |
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ifeq ($(PLATFORM),PLATFORM_WEB) |
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del *.o *.html *.js |
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endif |
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@echo Cleaning done |
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