diff --git a/examples/audio/audio_music_stream.c b/examples/audio/audio_music_stream.c index 14350336..37d3bde2 100644 --- a/examples/audio/audio_music_stream.c +++ b/examples/audio/audio_music_stream.c @@ -68,15 +68,16 @@ int main(void) Music music = LoadMusicStream("resources/country.mp3"); // Allocate buffer for the delay effect - delayBuffer = (float *)RL_CALLOC(48000*2, sizeof(float)); // 1 second delay (device sampleRate*channels) + delayBufferSize = 48000 * 2; + delayBuffer = (float *)RL_CALLOC(delayBufferSize, sizeof(float)); // 1 second delay (device sampleRate*channels) PlayMusicStream(music); float timePlayed = 0.0f; bool pause = false; - bool hasFilter = false; - bool hasDelay = false; + bool hasFilter = true; + bool hasDelay = true; SetTargetFPS(60); // Set our game to run at 60 frames-per-second //--------------------------------------------------------------------------------------