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Ray 5 年前
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ea70c47a1a
共有 2 个文件被更改,包括 46 次插入45 次删除
  1. +46
    -44
      src/models.c
  2. +0
    -1
      src/raylib.h

+ 46
- 44
src/models.c 查看文件

@ -2385,15 +2385,18 @@ void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rota
for (int i = 0; i < model.meshCount; i++)
{
Color c = model.materials[model.meshMaterial[i]].maps[MAP_DIFFUSE].color;
Color s = c;
c.r = ((c.r/255) * (tint.r/255)) * 255;
c.g = ((c.g/255) * (tint.g/255)) * 255;
c.b = ((c.b/255) * (tint.b/255)) * 255;
c.a = ((c.a/255) * (tint.a/255)) * 255;
model.materials[model.meshMaterial[i]].maps[MAP_DIFFUSE].color = c;
// TODO: Review color + tint premultiplication mechanism
Color color = model.materials[model.meshMaterial[i]].maps[MAP_DIFFUSE].color;
Color colorTint = WHITE;
colorTint.r = ((color.r/255)*(tint.r/255))*255;
colorTint.g = ((color.g/255)*(tint.g/255))*255;
colorTint.b = ((color.b/255)*(tint.b/255))*255;
colorTint.a = ((color.a/255)*(tint.a/255))*255;
model.materials[model.meshMaterial[i]].maps[MAP_DIFFUSE].color = colorTint;
rlDrawMesh(model.meshes[i], model.materials[model.meshMaterial[i]], model.transform);
model.materials[model.meshMaterial[i]].maps[MAP_DIFFUSE].color = s;
model.materials[model.meshMaterial[i]].maps[MAP_DIFFUSE].color = color;
}
}
@ -3351,11 +3354,10 @@ static unsigned char *DecodeBase64(char *input, int *size)
return buf;
}
//static Texture LoadTextureFromCGLTFTextureView(cgltf_texture_view* view, Color tint, char* texPath)
static Texture LoadTextureFromCGLTFTextureView(cgltf_image* image, n">Color tint, const char* texPath)
// Load texture from cgltf_image
static Texture LoadTextureFromCgltfImage(cgltf_image *image, k">const char *texPath, Color tint)
{
Texture texture = {0};
//cgltf_image *image = view->texture->image;
Texture texture = { 0 };
if (image->uri)
{
@ -3371,11 +3373,9 @@ static Texture LoadTextureFromCGLTFTextureView(cgltf_image* image, Color tint, c
// Find the comma
int i = 0;
while ((image->uri[i] != ',') && (image->uri[i] != 0))
i++;
while ((image->uri[i] != ',') && (image->uri[i] != 0)) i++;
if (image->uri[i] == 0)
TraceLog(LOG_WARNING, "Invalid data URI");
if (image->uri[i] == 0) TraceLog(LOG_WARNING, "CGLTF Image: Invalid data URI");
else
{
int size;
@ -3385,6 +3385,8 @@ static Texture LoadTextureFromCGLTFTextureView(cgltf_image* image, Color tint, c
unsigned char *raw = stbi_load_from_memory(data, size, &w, &h, NULL, 4);
Image rimage = LoadImagePro(raw, w, h, UNCOMPRESSED_R8G8B8A8);
// TODO: Tint shouldn't be applied here!
ImageColorTint(&rimage, tint);
texture = LoadTextureFromImage(rimage);
UnloadImage(rimage);
@ -3392,17 +3394,12 @@ static Texture LoadTextureFromCGLTFTextureView(cgltf_image* image, Color tint, c
}
else
{
char *textureName = image->uri;
char *texturePath = RL_MALLOC(strlen(texPath) + strlen(textureName) + 2);
strcpy(texturePath, texPath);
strcat(texturePath, "/");
strcat(texturePath, textureName);
Image rimage = LoadImage(texturePath);
Image rimage = LoadImage(TextFormat("%s/%s", texPath, image->uri));
// TODO: Tint shouldn't be applied here!
ImageColorTint(&rimage, tint);
texture = LoadTextureFromImage(rimage);
UnloadImage(rimage);
RL_FREE(texturePath);
}
}
else if (image->buffer_view)
@ -3419,13 +3416,14 @@ static Texture LoadTextureFromCGLTFTextureView(cgltf_image* image, Color tint, c
int w, h;
unsigned char *raw = stbi_load_from_memory(data, image->buffer_view->size, &w, &h, NULL, 4);
free(data);
Image rimage = LoadImagePro(raw, w, h, UNCOMPRESSED_R8G8B8A8);
// TODO: Tint shouldn't be applied here!
ImageColorTint(&rimage, tint);
texture = LoadTextureFromImage(rimage);
UnloadImage(rimage);
free(raw);
free(data);
}
else
{
@ -3502,9 +3500,7 @@ static Model LoadGLTF(const char *fileName)
// Read data buffers
result = cgltf_load_buffers(&options, data, fileName);
if (result != cgltf_result_success) {
TraceLog(LOG_INFO, "[%s][%s] Error loading mesh/material buffers", fileName, (data->file_type == 2)? "glb" : "gltf");
}
if (result != cgltf_result_success) TraceLog(LOG_INFO, "[%s][%s] Error loading mesh/material buffers", fileName, (data->file_type == 2)? "glb" : "gltf");
int primitivesCount = 0;
@ -3527,15 +3523,15 @@ static Model LoadGLTF(const char *fileName)
const char *texPath = GetDirectoryPath(fileName);
//Ensure material follows raylib support for PBR (metallic/roughness flow)
if (data->materials[i].has_pbr_metallic_roughness) {
if (data->materials[i].has_pbr_metallic_roughness)
{
float roughness = data->materials[i].pbr_metallic_roughness.roughness_factor;
float metallic = data->materials[i].pbr_metallic_roughness.metallic_factor;
if (model.materials[i].name && data->materials[i].name) {
strcpy(model.materials[i].name, data->materials[i].name);
}
// NOTE: Material name not used for the moment
//if (model.materials[i].name && data->materials[i].name) strcpy(model.materials[i].name, data->materials[i].name);
// shouldn't these be *255 ???
// l">TODO: REview: shouldn't these be *255 ???
tint.r = (unsigned char)(data->materials[i].pbr_metallic_roughness.base_color_factor[0]*255);
tint.g = (unsigned char)(data->materials[i].pbr_metallic_roughness.base_color_factor[1]*255);
tint.b = (unsigned char)(data->materials[i].pbr_metallic_roughness.base_color_factor[2]*255);
@ -3543,24 +3539,30 @@ static Model LoadGLTF(const char *fileName)
model.materials[i].maps[MAP_ROUGHNESS].color = tint;
if (data->materials[i].pbr_metallic_roughness.base_color_texture.texture) {
model.materials[i].maps[MAP_ALBEDO].texture = LoadTextureFromCGLTFTextureView(data->materials[i].pbr_metallic_roughness.base_color_texture.texture->image, tint, texPath);
if (data->materials[i].pbr_metallic_roughness.base_color_texture.texture)
{
model.materials[i].maps[MAP_ALBEDO].texture = LoadTextureFromCgltfImage(data->materials[i].pbr_metallic_roughness.base_color_texture.texture->image, texPath, tint);
}
//tint isn't need for other textures.. pass null or clear? (try full white because of mixing (multiplying * white has no effect))
tint = (Color){ 255, 255, 255, 255 };
// NOTE: Tint isn't need for other textures.. pass null or clear?
// Just set as white, multiplying by white has no effect
tint = WHITE;
if (data->materials[i].pbr_metallic_roughness.metallic_roughness_texture.texture) {
model.materials[i].maps[MAP_ROUGHNESS].texture = LoadTextureFromCGLTFTextureView(data->materials[i].pbr_metallic_roughness.metallic_roughness_texture.texture->image, tint, texPath);
if (data->materials[i].pbr_metallic_roughness.metallic_roughness_texture.texture)
{
model.materials[i].maps[MAP_ROUGHNESS].texture = LoadTextureFromCgltfImage(data->materials[i].pbr_metallic_roughness.metallic_roughness_texture.texture->image, texPath, tint);
}
model.materials[i].maps[MAP_ROUGHNESS].value = roughness;
model.materials[i].maps[MAP_METALNESS].value = metallic;
if (data->materials[i].normal_texture.texture) {
model.materials[i].maps[MAP_NORMAL].texture = LoadTextureFromCGLTFTextureView(data->materials[i].normal_texture.texture->image, tint, texPath);
if (data->materials[i].normal_texture.texture)
{
model.materials[i].maps[MAP_NORMAL].texture = LoadTextureFromCgltfImage(data->materials[i].normal_texture.texture->image, texPath, tint);
}
if (data->materials[i].occlusion_texture.texture) {
model.materials[i].maps[MAP_OCCLUSION].texture = LoadTextureFromCGLTFTextureView(data->materials[i].occlusion_texture.texture->image, tint, texPath);
if (data->materials[i].occlusion_texture.texture)
{
model.materials[i].maps[MAP_OCCLUSION].texture = LoadTextureFromCgltfImage(data->materials[i].occlusion_texture.texture->image, texPath, tint);
}
}
}

+ 0
- 1
src/raylib.h 查看文件

@ -336,7 +336,6 @@ typedef struct MaterialMap {
// Material type (generic)
typedef struct Material {
char* name; // Material name
Shader shader; // Material shader
MaterialMap *maps; // Material maps array (MAX_MATERIAL_MAPS)
float *params; // Material generic parameters (if required)

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