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Fixes compile error when SUPPORT_GESTURES_SYSTEM is undefined on RPi

pull/785/head
Berni8k 6 роки тому
джерело
коміт
ea96d0afea
1 змінених файлів з 25 додано та 15 видалено
  1. +25
    -15
      src/core.c

+ 25
- 15
src/core.c Переглянути файл

@ -4315,18 +4315,22 @@ static void *EventThread(void *arg)
{
mousePosition.x += event.value;
touchPosition[0].x = mousePosition.x;
touchAction = TOUCH_MOVE;
gestureUpdate = true;
#if defined(SUPPORT_GESTURES_SYSTEM)
touchAction = TOUCH_MOVE;
gestureUpdate = true;
#endif
}
if (event.code == REL_Y)
{
mousePosition.y += event.value;
touchPosition[0].y = mousePosition.y;
touchAction = TOUCH_MOVE;
gestureUpdate = true;
#if defined(SUPPORT_GESTURES_SYSTEM)
touchAction = TOUCH_MOVE;
gestureUpdate = true;
#endif
}
if (event.code == REL_WHEEL)
@ -4342,17 +4346,21 @@ static void *EventThread(void *arg)
if (event.code == ABS_X)
{
mousePosition.x = (event.value - worker->absRange.x)*screenWidth/worker->absRange.width; // Scale acording to absRange
touchAction = TOUCH_MOVE;
gestureUpdate = true;
#if defined(SUPPORT_GESTURES_SYSTEM)
touchAction = TOUCH_MOVE;
gestureUpdate = true;
#endif
}
if (event.code == ABS_Y)
{
mousePosition.y = (event.value - worker->absRange.y)*screenHeight/worker->absRange.height; // Scale acording to absRange
touchAction = TOUCH_MOVE;
gestureUpdate = true;
#if defined(SUPPORT_GESTURES_SYSTEM)
touchAction = TOUCH_MOVE;
gestureUpdate = true;
#endif
}
// Multitouch movement
@ -4393,9 +4401,11 @@ static void *EventThread(void *arg)
{
currentMouseStateEvdev[MOUSE_LEFT_BUTTON] = event.value;
if (event.value > 0) touchAction = TOUCH_DOWN;
else touchAction = TOUCH_UP;
gestureUpdate = true;
#if defined(SUPPORT_GESTURES_SYSTEM)
if (event.value > 0) touchAction = TOUCH_DOWN;
else touchAction = TOUCH_UP;
gestureUpdate = true;
#endif
}
if (event.code == BTN_RIGHT) currentMouseStateEvdev[MOUSE_RIGHT_BUTTON] = event.value;

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