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/********************************************************************************************** |
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* |
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* rcore_<platform> - Functions to manage window, graphics device and inputs |
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* |
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* PLATFORM: <PLATFORM> |
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* - TODO: Define the target platform for the core |
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* |
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* LIMITATIONS: |
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* - Limitation 01 |
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* - Limitation 02 |
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* |
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* POSSIBLE IMPROVEMENTS: |
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* - Improvement 01 |
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* - Improvement 02 |
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* |
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* ADDITIONAL NOTES: |
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* - TRACELOG() function is located in raylib [utils] module |
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* |
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* CONFIGURATION: |
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* #define RCORE_CUSTOM_FLAG |
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* Custom flag for rcore on PLATFORM_<platform> -not used- |
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* |
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* DEPENDENCIES: |
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* - Dependency 01 |
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* - Dependency 02 |
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* |
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* |
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* LICENSE: zlib/libpng |
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* |
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* Copyright (c) 2013-2023 Ramon Santamaria (@raysan5) and contributors |
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* |
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* This software is provided "as-is", without any express or implied warranty. In no event |
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* will the authors be held liable for any damages arising from the use of this software. |
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* |
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* Permission is granted to anyone to use this software for any purpose, including commercial |
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* applications, and to alter it and redistribute it freely, subject to the following restrictions: |
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* |
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* 1. The origin of this software must not be misrepresented; you must not claim that you |
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* wrote the original software. If you use this software in a product, an acknowledgment |
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* in the product documentation would be appreciated but is not required. |
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* |
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* 2. Altered source versions must be plainly marked as such, and must not be misrepresented |
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* as being the original software. |
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* |
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* 3. This notice may not be removed or altered from any source distribution. |
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* |
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**********************************************************************************************/ |
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#include "rcore.h" |
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// TODO: Include the platform specific libraries |
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//---------------------------------------------------------------------------------- |
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// Types and Structures Definition |
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//---------------------------------------------------------------------------------- |
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typedef struct { |
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// TODO: Define the platform specific variables required |
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// Display data |
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EGLDisplay device; // Native display device (physical screen connection) |
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EGLSurface surface; // Surface to draw on, framebuffers (connected to context) |
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EGLContext context; // Graphic context, mode in which drawing can be done |
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EGLConfig config; // Graphic config |
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} PlatformData; |
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//---------------------------------------------------------------------------------- |
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// Global Variables Definition |
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//---------------------------------------------------------------------------------- |
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extern CoreData CORE; // Global CORE state context |
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static PlatformData platform = { 0 }; // Platform specific data |
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//---------------------------------------------------------------------------------- |
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// Module Internal Functions Declaration |
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//---------------------------------------------------------------------------------- |
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static bool InitGraphicsDevice(int width, int height); // Initialize graphics device |
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//---------------------------------------------------------------------------------- |
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// Module Functions Declaration |
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//---------------------------------------------------------------------------------- |
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// NOTE: Functions declaration is provided by raylib.h |
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//---------------------------------------------------------------------------------- |
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// Module Functions Definition: Window and Graphics Device |
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//---------------------------------------------------------------------------------- |
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// Initialize window and OpenGL context |
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// NOTE: data parameter could be used to pass any kind of required data to the initialization |
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void InitWindow(int width, int height, const char *title) |
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{ |
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TRACELOG(LOG_INFO, "Initializing raylib %s", RAYLIB_VERSION); |
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TRACELOG(LOG_INFO, "Supported raylib modules:"); |
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TRACELOG(LOG_INFO, " > rcore:..... loaded (mandatory)"); |
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TRACELOG(LOG_INFO, " > rlgl:...... loaded (mandatory)"); |
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#if defined(SUPPORT_MODULE_RSHAPES) |
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TRACELOG(LOG_INFO, " > rshapes:... loaded (optional)"); |
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#else |
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TRACELOG(LOG_INFO, " > rshapes:... not loaded (optional)"); |
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#endif |
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#if defined(SUPPORT_MODULE_RTEXTURES) |
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TRACELOG(LOG_INFO, " > rtextures:. loaded (optional)"); |
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#else |
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TRACELOG(LOG_INFO, " > rtextures:. not loaded (optional)"); |
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#endif |
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#if defined(SUPPORT_MODULE_RTEXT) |
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TRACELOG(LOG_INFO, " > rtext:..... loaded (optional)"); |
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#else |
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TRACELOG(LOG_INFO, " > rtext:..... not loaded (optional)"); |
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#endif |
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#if defined(SUPPORT_MODULE_RMODELS) |
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TRACELOG(LOG_INFO, " > rmodels:... loaded (optional)"); |
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#else |
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TRACELOG(LOG_INFO, " > rmodels:... not loaded (optional)"); |
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#endif |
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#if defined(SUPPORT_MODULE_RAUDIO) |
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TRACELOG(LOG_INFO, " > raudio:.... loaded (optional)"); |
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#else |
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TRACELOG(LOG_INFO, " > raudio:.... not loaded (optional)"); |
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#endif |
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// NOTE: Keep internal pointer to input title string (no copy) |
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if ((title != NULL) && (title[0] != 0)) CORE.Window.title = title; |
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// Initialize global input state |
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memset(&CORE.Input, 0, sizeof(CORE.Input)); |
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CORE.Input.Keyboard.exitKey = KEY_ESCAPE; |
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CORE.Input.Mouse.scale = (Vector2){ 1.0f, 1.0f }; |
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CORE.Input.Mouse.cursor = MOUSE_CURSOR_ARROW; |
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CORE.Input.Gamepad.lastButtonPressed = 0; // GAMEPAD_BUTTON_UNKNOWN |
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CORE.Window.eventWaiting = false; |
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CORE.Window.screen.width = width; |
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CORE.Window.screen.height = height; |
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CORE.Window.currentFbo.width = width; |
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CORE.Window.currentFbo.height = height; |
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// TODO: Initialize window/display system |
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// TODO: Initialize input events system |
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// TODO: Initialize assets manager |
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// TODO: Initialize base path for storage |
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//CORE.Storage.basePath = platform.app->activity->internalDataPath; |
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TRACELOG(LOG_INFO, "PLATFORM: Application initialized successfully"); |
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} |
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// Close window and unload OpenGL context |
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void CloseWindow(void) |
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{ |
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#if defined(SUPPORT_GIF_RECORDING) |
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if (gifRecording) |
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{ |
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MsfGifResult result = msf_gif_end(&gifState); |
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msf_gif_free(result); |
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gifRecording = false; |
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} |
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#endif |
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#if defined(SUPPORT_MODULE_RTEXT) && defined(SUPPORT_DEFAULT_FONT) |
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UnloadFontDefault(); // WARNING: Module required: rtext |
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#endif |
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rlglClose(); // De-init rlgl |
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#if defined(_WIN32) && defined(SUPPORT_WINMM_HIGHRES_TIMER) && !defined(SUPPORT_BUSY_WAIT_LOOP) |
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timeEndPeriod(1); // Restore time period |
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#endif |
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// TODO: Close surface, context and display |
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#if defined(SUPPORT_EVENTS_AUTOMATION) |
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RL_FREE(events); |
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#endif |
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CORE.Window.ready = false; |
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TRACELOG(LOG_INFO, "Window closed successfully"); |
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} |
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// Check if application should close |
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bool WindowShouldClose(void) |
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{ |
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if (CORE.Window.ready) return CORE.Window.shouldClose; |
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else return true; |
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} |
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// Check if window is currently hidden |
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bool IsWindowHidden(void) |
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{ |
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return false; |
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} |
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// Check if window has been minimized |
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bool IsWindowMinimized(void) |
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{ |
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return false; |
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} |
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// Check if window has been maximized |
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bool IsWindowMaximized(void) |
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{ |
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return false; |
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} |
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// Check if window has the focus |
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bool IsWindowFocused(void) |
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{ |
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return platform.appEnabled; |
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} |
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// Check if window has been resizedLastFrame |
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bool IsWindowResized(void) |
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{ |
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return false; |
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} |
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// Toggle fullscreen mode |
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void ToggleFullscreen(void) |
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{ |
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TRACELOG(LOG_WARNING, "ToggleFullscreen() not available on PLATFORM_CUSTOM"); |
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} |
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// Set window state: maximized, if resizable |
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void MaximizeWindow(void) |
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{ |
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TRACELOG(LOG_WARNING, "MaximizeWindow() not available on PLATFORM_CUSTOM"); |
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} |
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// Set window state: minimized |
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void MinimizeWindow(void) |
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{ |
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TRACELOG(LOG_WARNING, "MinimizeWindow() not available on PLATFORM_CUSTOM"); |
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} |
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// Set window state: not minimized/maximized |
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void RestoreWindow(void) |
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{ |
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TRACELOG(LOG_WARNING, "RestoreWindow() not available on PLATFORM_CUSTOM"); |
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} |
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// Toggle borderless windowed mode |
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void ToggleBorderlessWindowed(void) |
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{ |
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TRACELOG(LOG_WARNING, "ToggleBorderlessWindowed() not available on PLATFORM_CUSTOM"); |
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} |
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// Set window configuration state using flags |
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void SetWindowState(unsigned int flags) |
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{ |
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TRACELOG(LOG_WARNING, "SetWindowState() not available on PLATFORM_CUSTOM"); |
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} |
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// Clear window configuration state flags |
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void ClearWindowState(unsigned int flags) |
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{ |
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TRACELOG(LOG_WARNING, "ClearWindowState() not available on PLATFORM_CUSTOM"); |
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} |
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// Set icon for window |
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void SetWindowIcon(Image image) |
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{ |
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TRACELOG(LOG_WARNING, "SetWindowIcon() not available on PLATFORM_CUSTOM"); |
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} |
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// Set icon for window |
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void SetWindowIcons(Image *images, int count) |
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{ |
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TRACELOG(LOG_WARNING, "SetWindowIcons() not available on PLATFORM_CUSTOM"); |
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} |
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// Set title for window |
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void SetWindowTitle(const char *title) |
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{ |
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CORE.Window.title = title; |
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} |
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// Set window position on screen (windowed mode) |
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void SetWindowPosition(int x, int y) |
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{ |
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TRACELOG(LOG_WARNING, "SetWindowPosition() not available on PLATFORM_CUSTOM"); |
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} |
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// Set monitor for the current window |
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void SetWindowMonitor(int monitor) |
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{ |
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TRACELOG(LOG_WARNING, "SetWindowMonitor() not available on PLATFORM_CUSTOM"); |
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} |
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// Set window minimum dimensions (FLAG_WINDOW_RESIZABLE) |
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void SetWindowMinSize(int width, int height) |
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{ |
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CORE.Window.windowMin.width = width; |
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CORE.Window.windowMin.height = height; |
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} |
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// Set window maximum dimensions (FLAG_WINDOW_RESIZABLE) |
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void SetWindowMaxSize(int width, int height) |
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{ |
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CORE.Window.windowMax.width = width; |
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CORE.Window.windowMax.height = height; |
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} |
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// Set window dimensions |
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void SetWindowSize(int width, int height) |
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{ |
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TRACELOG(LOG_WARNING, "SetWindowSize() not available on PLATFORM_CUSTOM"); |
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} |
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// Set window opacity, value opacity is between 0.0 and 1.0 |
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void SetWindowOpacity(float opacity) |
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{ |
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TRACELOG(LOG_WARNING, "SetWindowOpacity() not available on PLATFORM_CUSTOM"); |
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} |
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// Set window focused |
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void SetWindowFocused(void) |
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{ |
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TRACELOG(LOG_WARNING, "SetWindowFocused() not available on PLATFORM_CUSTOM"); |
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} |
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// Get native window handle |
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void *GetWindowHandle(void) |
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{ |
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TRACELOG(LOG_WARNING, "GetWindowHandle() not implemented on PLATFORM_CUSTOM"); |
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return NULL; |
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} |
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// Get number of monitors |
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int GetMonitorCount(void) |
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{ |
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TRACELOG(LOG_WARNING, "GetMonitorCount() not implemented on PLATFORM_CUSTOM"); |
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return 1; |
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} |
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// Get number of monitors |
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int GetCurrentMonitor(void) |
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{ |
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TRACELOG(LOG_WARNING, "GetCurrentMonitor() not implemented on PLATFORM_CUSTOM"); |
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return 0; |
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} |
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// Get selected monitor position |
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Vector2 GetMonitorPosition(int monitor) |
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{ |
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TRACELOG(LOG_WARNING, "GetMonitorPosition() not implemented on PLATFORM_CUSTOM"); |
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return (Vector2){ 0, 0 }; |
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} |
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// Get selected monitor width (currently used by monitor) |
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int GetMonitorWidth(int monitor) |
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{ |
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TRACELOG(LOG_WARNING, "GetMonitorWidth() not implemented on PLATFORM_CUSTOM"); |
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return 0; |
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} |
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// Get selected monitor height (currently used by monitor) |
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int GetMonitorHeight(int monitor) |
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{ |
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TRACELOG(LOG_WARNING, "GetMonitorHeight() not implemented on PLATFORM_CUSTOM"); |
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return 0; |
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} |
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// Get selected monitor physical width in millimetres |
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int GetMonitorPhysicalWidth(int monitor) |
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{ |
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TRACELOG(LOG_WARNING, "GetMonitorPhysicalWidth() not implemented on PLATFORM_CUSTOM"); |
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return 0; |
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} |
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// Get selected monitor physical height in millimetres |
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int GetMonitorPhysicalHeight(int monitor) |
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{ |
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TRACELOG(LOG_WARNING, "GetMonitorPhysicalHeight() not implemented on PLATFORM_CUSTOM"); |
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return 0; |
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} |
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// Get selected monitor refresh rate |
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int GetMonitorRefreshRate(int monitor) |
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{ |
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TRACELOG(LOG_WARNING, "GetMonitorRefreshRate() not implemented on PLATFORM_CUSTOM"); |
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return 0; |
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} |
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// Get the human-readable, UTF-8 encoded name of the selected monitor |
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const char *GetMonitorName(int monitor) |
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{ |
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TRACELOG(LOG_WARNING, "GetMonitorName() not implemented on PLATFORM_CUSTOM"); |
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return ""; |
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} |
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// Get window position XY on monitor |
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Vector2 GetWindowPosition(void) |
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{ |
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TRACELOG(LOG_WARNING, "GetWindowPosition() not implemented on PLATFORM_CUSTOM"); |
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return (Vector2){ 0, 0 }; |
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} |
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// Get window scale DPI factor for current monitor |
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Vector2 GetWindowScaleDPI(void) |
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{ |
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TRACELOG(LOG_WARNING, "GetWindowScaleDPI() not implemented on PLATFORM_CUSTOM"); |
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return (Vector2){ 1.0f, 1.0f }; |
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} |
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// Set clipboard text content |
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void SetClipboardText(const char *text) |
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{ |
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TRACELOG(LOG_WARNING, "SetClipboardText() not implemented on PLATFORM_CUSTOM"); |
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} |
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// Get clipboard text content |
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// NOTE: returned string is allocated and freed by GLFW |
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const char *GetClipboardText(void) |
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{ |
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TRACELOG(LOG_WARNING, "GetClipboardText() not implemented on PLATFORM_CUSTOM"); |
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return NULL; |
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} |
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// Show mouse cursor |
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void ShowCursor(void) |
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{ |
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CORE.Input.Mouse.cursorHidden = false; |
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} |
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|
|
|
|
|
|
// Hides mouse cursor |
|
|
|
void HideCursor(void) |
|
|
|
{ |
|
|
|
CORE.Input.Mouse.cursorHidden = true; |
|
|
|
} |
|
|
|
|
|
|
|
// Enables cursor (unlock cursor) |
|
|
|
void EnableCursor(void) |
|
|
|
{ |
|
|
|
// Set cursor position in the middle |
|
|
|
SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2); |
|
|
|
|
|
|
|
CORE.Input.Mouse.cursorHidden = false; |
|
|
|
} |
|
|
|
|
|
|
|
// Disables cursor (lock cursor) |
|
|
|
void DisableCursor(void) |
|
|
|
{ |
|
|
|
// Set cursor position in the middle |
|
|
|
SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2); |
|
|
|
|
|
|
|
CORE.Input.Mouse.cursorHidden = true; |
|
|
|
} |
|
|
|
|
|
|
|
// Swap back buffer with front buffer (screen drawing) |
|
|
|
void SwapScreenBuffer(void) |
|
|
|
{ |
|
|
|
eglSwapBuffers(platform.device, platform.surface); |
|
|
|
} |
|
|
|
|
|
|
|
//---------------------------------------------------------------------------------- |
|
|
|
// Module Functions Definition: Misc |
|
|
|
//---------------------------------------------------------------------------------- |
|
|
|
|
|
|
|
// Get elapsed time measure in seconds since InitTimer() |
|
|
|
double GetTime(void) |
|
|
|
{ |
|
|
|
double time = 0.0; |
|
|
|
struct timespec ts = { 0 }; |
|
|
|
clock_gettime(CLOCK_MONOTONIC, &ts); |
|
|
|
unsigned long long int nanoSeconds = (unsigned long long int)ts.tv_sec*1000000000LLU + (unsigned long long int)ts.tv_nsec; |
|
|
|
|
|
|
|
time = (double)(nanoSeconds - CORE.Time.base)*1e-9; // Elapsed time since InitTimer() |
|
|
|
|
|
|
|
return time; |
|
|
|
} |
|
|
|
|
|
|
|
// Open URL with default system browser (if available) |
|
|
|
// NOTE: This function is only safe to use if you control the URL given. |
|
|
|
// A user could craft a malicious string performing another action. |
|
|
|
// Only call this function yourself not with user input or make sure to check the string yourself. |
|
|
|
// Ref: https://github.com/raysan5/raylib/issues/686 |
|
|
|
void OpenURL(const char *url) |
|
|
|
{ |
|
|
|
// Security check to (partially) avoid malicious code on PLATFORM_CUSTOM |
|
|
|
if (strchr(url, '\'') != NULL) TRACELOG(LOG_WARNING, "SYSTEM: Provided URL could be potentially malicious, avoid [\'] character"); |
|
|
|
else |
|
|
|
{ |
|
|
|
JNIEnv *env = NULL; |
|
|
|
JavaVM *vm = platform.app->activity->vm; |
|
|
|
(*vm)->AttachCurrentThread(vm, &env, NULL); |
|
|
|
|
|
|
|
jstring urlString = (*env)->NewStringUTF(env, url); |
|
|
|
jclass uriClass = (*env)->FindClass(env, "android/net/Uri"); |
|
|
|
jmethodID uriParse = (*env)->GetStaticMethodID(env, uriClass, "parse", "(Ljava/lang/String;)Landroid/net/Uri;"); |
|
|
|
jobject uri = (*env)->CallStaticObjectMethod(env, uriClass, uriParse, urlString); |
|
|
|
|
|
|
|
jclass intentClass = (*env)->FindClass(env, "android/content/Intent"); |
|
|
|
jfieldID actionViewId = (*env)->GetStaticFieldID(env, intentClass, "ACTION_VIEW", "Ljava/lang/String;"); |
|
|
|
jobject actionView = (*env)->GetStaticObjectField(env, intentClass, actionViewId); |
|
|
|
jmethodID newIntent = (*env)->GetMethodID(env, intentClass, "<init>", "(Ljava/lang/String;Landroid/net/Uri;)V"); |
|
|
|
jobject intent = (*env)->AllocObject(env, intentClass); |
|
|
|
|
|
|
|
(*env)->CallVoidMethod(env, intent, newIntent, actionView, uri); |
|
|
|
jclass activityClass = (*env)->FindClass(env, "android/app/Activity"); |
|
|
|
jmethodID startActivity = (*env)->GetMethodID(env, activityClass, "startActivity", "(Landroid/content/Intent;)V"); |
|
|
|
(*env)->CallVoidMethod(env, platform.app->activity->clazz, startActivity, intent); |
|
|
|
|
|
|
|
(*vm)->DetachCurrentThread(vm); |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
//---------------------------------------------------------------------------------- |
|
|
|
// Module Functions Definition: Inputs |
|
|
|
//---------------------------------------------------------------------------------- |
|
|
|
|
|
|
|
// Set a custom key to exit program |
|
|
|
void SetExitKey(int key) |
|
|
|
{ |
|
|
|
TRACELOG(LOG_WARNING, "SetExitKey() not implemented on PLATFORM_CUSTOM"); |
|
|
|
} |
|
|
|
|
|
|
|
// Get gamepad internal name id |
|
|
|
const char *GetGamepadName(int gamepad) |
|
|
|
{ |
|
|
|
TRACELOG(LOG_WARNING, "GetGamepadName() not implemented on PLATFORM_CUSTOM"); |
|
|
|
return NULL; |
|
|
|
} |
|
|
|
|
|
|
|
// Get gamepad axis count |
|
|
|
int GetGamepadAxisCount(int gamepad) |
|
|
|
{ |
|
|
|
return CORE.Input.Gamepad.axisCount; |
|
|
|
} |
|
|
|
|
|
|
|
// Set internal gamepad mappings |
|
|
|
int SetGamepadMappings(const char *mappings) |
|
|
|
{ |
|
|
|
TRACELOG(LOG_WARNING, "SetGamepadMappings() not implemented on PLATFORM_CUSTOM"); |
|
|
|
return 0; |
|
|
|
} |
|
|
|
|
|
|
|
// Get mouse position X |
|
|
|
int GetMouseX(void) |
|
|
|
{ |
|
|
|
return (int)CORE.Input.Touch.position[0].x; |
|
|
|
} |
|
|
|
|
|
|
|
// Get mouse position Y |
|
|
|
int GetMouseY(void) |
|
|
|
{ |
|
|
|
return (int)CORE.Input.Touch.position[0].y; |
|
|
|
} |
|
|
|
|
|
|
|
// Get mouse position XY |
|
|
|
Vector2 GetMousePosition(void) |
|
|
|
{ |
|
|
|
return GetTouchPosition(0); |
|
|
|
} |
|
|
|
|
|
|
|
// Set mouse position XY |
|
|
|
void SetMousePosition(int x, int y) |
|
|
|
{ |
|
|
|
CORE.Input.Mouse.currentPosition = (Vector2){ (float)x, (float)y }; |
|
|
|
CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition; |
|
|
|
} |
|
|
|
|
|
|
|
// Get mouse wheel movement Y |
|
|
|
float GetMouseWheelMove(void) |
|
|
|
{ |
|
|
|
TRACELOG(LOG_WARNING, "GetMouseWheelMove() not implemented on PLATFORM_CUSTOM"); |
|
|
|
return 0.0f; |
|
|
|
} |
|
|
|
|
|
|
|
// Set mouse cursor |
|
|
|
void SetMouseCursor(int cursor) |
|
|
|
{ |
|
|
|
TRACELOG(LOG_WARNING, "SetMouseCursor() not implemented on PLATFORM_CUSTOM"); |
|
|
|
} |
|
|
|
|
|
|
|
// Get touch position X for touch point 0 (relative to screen size) |
|
|
|
int GetTouchX(void) |
|
|
|
{ |
|
|
|
return (int)CORE.Input.Touch.position[0].x; |
|
|
|
} |
|
|
|
|
|
|
|
// Get touch position Y for touch point 0 (relative to screen size) |
|
|
|
int GetTouchY(void) |
|
|
|
{ |
|
|
|
return (int)CORE.Input.Touch.position[0].y; |
|
|
|
} |
|
|
|
|
|
|
|
// Get touch position XY for a touch point index (relative to screen size) |
|
|
|
// TODO: Touch position should be scaled depending on display size and render size |
|
|
|
Vector2 GetTouchPosition(int index) |
|
|
|
{ |
|
|
|
Vector2 position = { -1.0f, -1.0f }; |
|
|
|
|
|
|
|
if (index < MAX_TOUCH_POINTS) position = CORE.Input.Touch.position[index]; |
|
|
|
else TRACELOG(LOG_WARNING, "INPUT: Required touch point out of range (Max touch points: %i)", MAX_TOUCH_POINTS); |
|
|
|
|
|
|
|
return position; |
|
|
|
} |
|
|
|
|
|
|
|
// Register all input events |
|
|
|
void PollInputEvents(void) |
|
|
|
{ |
|
|
|
#if defined(SUPPORT_GESTURES_SYSTEM) |
|
|
|
// NOTE: Gestures update must be called every frame to reset gestures correctly |
|
|
|
// because ProcessGestureEvent() is just called on an event, not every frame |
|
|
|
UpdateGestures(); |
|
|
|
#endif |
|
|
|
|
|
|
|
// Reset keys/chars pressed registered |
|
|
|
CORE.Input.Keyboard.keyPressedQueueCount = 0; |
|
|
|
CORE.Input.Keyboard.charPressedQueueCount = 0; |
|
|
|
|
|
|
|
// Reset key repeats |
|
|
|
for (int i = 0; i < MAX_KEYBOARD_KEYS; i++) CORE.Input.Keyboard.keyRepeatInFrame[i] = 0; |
|
|
|
|
|
|
|
// Reset last gamepad button/axis registered state |
|
|
|
CORE.Input.Gamepad.lastButtonPressed = 0; // GAMEPAD_BUTTON_UNKNOWN |
|
|
|
CORE.Input.Gamepad.axisCount = 0; |
|
|
|
|
|
|
|
// Register previous touch states |
|
|
|
for (int i = 0; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.previousTouchState[i] = CORE.Input.Touch.currentTouchState[i]; |
|
|
|
|
|
|
|
// Reset touch positions |
|
|
|
// TODO: It resets on PLATFORM_CUSTOM the mouse position and not filled again until a move-event, |
|
|
|
// so, if mouse is not moved it returns a (0, 0) position... this behaviour should be reviewed! |
|
|
|
//for (int i = 0; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.position[i] = (Vector2){ 0, 0 }; |
|
|
|
|
|
|
|
// Register previous keys states |
|
|
|
// NOTE: Android supports up to 260 keys |
|
|
|
for (int i = 0; i < 260; i++) |
|
|
|
{ |
|
|
|
CORE.Input.Keyboard.previousKeyState[i] = CORE.Input.Keyboard.currentKeyState[i]; |
|
|
|
CORE.Input.Keyboard.keyRepeatInFrame[i] = 0; |
|
|
|
} |
|
|
|
|
|
|
|
// TODO: Poll input events for current plaform |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
//---------------------------------------------------------------------------------- |
|
|
|
// Module Internal Functions Definition |
|
|
|
//---------------------------------------------------------------------------------- |
|
|
|
|
|
|
|
// Initialize display device and framebuffer |
|
|
|
// NOTE: width and height represent the screen (framebuffer) desired size, not actual display size |
|
|
|
// If width or height are 0, default display size will be used for framebuffer size |
|
|
|
// NOTE: returns false in case graphic device could not be created |
|
|
|
static bool InitGraphicsDevice(int width, int height) |
|
|
|
{ |
|
|
|
CORE.Window.screen.width = width; // User desired width |
|
|
|
CORE.Window.screen.height = height; // User desired height |
|
|
|
CORE.Window.screenScale = MatrixIdentity(); // No draw scaling required by default |
|
|
|
|
|
|
|
// Set the screen minimum and maximum default values to 0 |
|
|
|
CORE.Window.screenMin.width = 0; |
|
|
|
CORE.Window.screenMin.height = 0; |
|
|
|
CORE.Window.screenMax.width = 0; |
|
|
|
CORE.Window.screenMax.height = 0; |
|
|
|
|
|
|
|
// NOTE: Framebuffer (render area - CORE.Window.render.width, CORE.Window.render.height) could include black bars... |
|
|
|
// ...in top-down or left-right to match display aspect ratio (no weird scaling) |
|
|
|
|
|
|
|
CORE.Window.fullscreen = true; |
|
|
|
CORE.Window.flags |= FLAG_FULLSCREEN_MODE; |
|
|
|
|
|
|
|
EGLint samples = 0; |
|
|
|
EGLint sampleBuffer = 0; |
|
|
|
if (CORE.Window.flags & FLAG_MSAA_4X_HINT) |
|
|
|
{ |
|
|
|
samples = 4; |
|
|
|
sampleBuffer = 1; |
|
|
|
TRACELOG(LOG_INFO, "DISPLAY: Trying to enable MSAA x4"); |
|
|
|
} |
|
|
|
|
|
|
|
const EGLint framebufferAttribs[] = |
|
|
|
{ |
|
|
|
EGL_RENDERABLE_TYPE, (rlGetVersion() == RL_OPENGL_ES_30)? EGL_OPENGL_ES3_BIT : EGL_OPENGL_ES2_BIT, // Type of context support |
|
|
|
EGL_RED_SIZE, 8, // RED color bit depth (alternative: 5) |
|
|
|
EGL_GREEN_SIZE, 8, // GREEN color bit depth (alternative: 6) |
|
|
|
EGL_BLUE_SIZE, 8, // BLUE color bit depth (alternative: 5) |
|
|
|
//EGL_TRANSPARENT_TYPE, EGL_NONE, // Request transparent framebuffer (EGL_TRANSPARENT_RGB does not work on RPI) |
|
|
|
EGL_DEPTH_SIZE, 16, // Depth buffer size (Required to use Depth testing!) |
|
|
|
//EGL_STENCIL_SIZE, 8, // Stencil buffer size |
|
|
|
EGL_SAMPLE_BUFFERS, sampleBuffer, // Activate MSAA |
|
|
|
EGL_SAMPLES, samples, // 4x Antialiasing if activated (Free on MALI GPUs) |
|
|
|
EGL_NONE |
|
|
|
}; |
|
|
|
|
|
|
|
const EGLint contextAttribs[] = |
|
|
|
{ |
|
|
|
EGL_CONTEXT_CLIENT_VERSION, 2, |
|
|
|
EGL_NONE |
|
|
|
}; |
|
|
|
|
|
|
|
EGLint numConfigs = 0; |
|
|
|
|
|
|
|
// Get an EGL device connection |
|
|
|
platform.device = eglGetDisplay(EGL_DEFAULT_DISPLAY); |
|
|
|
if (platform.device == EGL_NO_DISPLAY) |
|
|
|
{ |
|
|
|
TRACELOG(LOG_WARNING, "DISPLAY: Failed to initialize EGL device"); |
|
|
|
return false; |
|
|
|
} |
|
|
|
|
|
|
|
// Initialize the EGL device connection |
|
|
|
if (eglInitialize(platform.device, NULL, NULL) == EGL_FALSE) |
|
|
|
{ |
|
|
|
// If all of the calls to eglInitialize returned EGL_FALSE then an error has occurred. |
|
|
|
TRACELOG(LOG_WARNING, "DISPLAY: Failed to initialize EGL device"); |
|
|
|
return false; |
|
|
|
} |
|
|
|
|
|
|
|
// Get an appropriate EGL framebuffer configuration |
|
|
|
eglChooseConfig(platform.device, framebufferAttribs, &platform.config, 1, &numConfigs); |
|
|
|
|
|
|
|
// Set rendering API |
|
|
|
eglBindAPI(EGL_OPENGL_ES_API); |
|
|
|
|
|
|
|
// Create an EGL rendering context |
|
|
|
platform.context = eglCreateContext(platform.device, platform.config, EGL_NO_CONTEXT, contextAttribs); |
|
|
|
if (platform.context == EGL_NO_CONTEXT) |
|
|
|
{ |
|
|
|
TRACELOG(LOG_WARNING, "DISPLAY: Failed to create EGL context"); |
|
|
|
return false; |
|
|
|
} |
|
|
|
|
|
|
|
// Create an EGL window surface |
|
|
|
//--------------------------------------------------------------------------------- |
|
|
|
EGLint displayFormat = 0; |
|
|
|
|
|
|
|
// EGL_NATIVE_VISUAL_ID is an attribute of the EGLConfig that is guaranteed to be accepted by ANativeWindow_setBuffersGeometry() |
|
|
|
// As soon as we picked a EGLConfig, we can safely reconfigure the ANativeWindow buffers to match, using EGL_NATIVE_VISUAL_ID |
|
|
|
eglGetConfigAttrib(platform.device, platform.config, EGL_NATIVE_VISUAL_ID, &displayFormat); |
|
|
|
|
|
|
|
// At this point we need to manage render size vs screen size |
|
|
|
// NOTE: This function use and modify global module variables: |
|
|
|
// -> CORE.Window.screen.width/CORE.Window.screen.height |
|
|
|
// -> CORE.Window.render.width/CORE.Window.render.height |
|
|
|
// -> CORE.Window.screenScale |
|
|
|
SetupFramebuffer(CORE.Window.display.width, CORE.Window.display.height); |
|
|
|
|
|
|
|
ANativeWindow_setBuffersGeometry(platform.app->window, CORE.Window.render.width, CORE.Window.render.height, displayFormat); |
|
|
|
//ANativeWindow_setBuffersGeometry(platform.app->window, 0, 0, displayFormat); // Force use of native display size |
|
|
|
|
|
|
|
platform.surface = eglCreateWindowSurface(platform.device, platform.config, platform.app->window, NULL); |
|
|
|
|
|
|
|
// There must be at least one frame displayed before the buffers are swapped |
|
|
|
//eglSwapInterval(platform.device, 1); |
|
|
|
|
|
|
|
if (eglMakeCurrent(platform.device, platform.surface, platform.surface, platform.context) == EGL_FALSE) |
|
|
|
{ |
|
|
|
TRACELOG(LOG_WARNING, "DISPLAY: Failed to attach EGL rendering context to EGL surface"); |
|
|
|
return false; |
|
|
|
} |
|
|
|
else |
|
|
|
{ |
|
|
|
CORE.Window.render.width = CORE.Window.screen.width; |
|
|
|
CORE.Window.render.height = CORE.Window.screen.height; |
|
|
|
CORE.Window.currentFbo.width = CORE.Window.render.width; |
|
|
|
CORE.Window.currentFbo.height = CORE.Window.render.height; |
|
|
|
|
|
|
|
TRACELOG(LOG_INFO, "DISPLAY: Device initialized successfully"); |
|
|
|
TRACELOG(LOG_INFO, " > Display size: %i x %i", CORE.Window.display.width, CORE.Window.display.height); |
|
|
|
TRACELOG(LOG_INFO, " > Screen size: %i x %i", CORE.Window.screen.width, CORE.Window.screen.height); |
|
|
|
TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height); |
|
|
|
TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y); |
|
|
|
} |
|
|
|
|
|
|
|
// Load OpenGL extensions |
|
|
|
// NOTE: GL procedures address loader is required to load extensions |
|
|
|
rlLoadExtensions(eglGetProcAddress); |
|
|
|
|
|
|
|
// Initialize OpenGL context (states and resources) |
|
|
|
// NOTE: CORE.Window.currentFbo.width and CORE.Window.currentFbo.height not used, just stored as globals in rlgl |
|
|
|
rlglInit(CORE.Window.currentFbo.width, CORE.Window.currentFbo.height); |
|
|
|
|
|
|
|
// Setup default viewport |
|
|
|
// NOTE: It updated CORE.Window.render.width and CORE.Window.render.height |
|
|
|
SetupViewport(CORE.Window.currentFbo.width, CORE.Window.currentFbo.height); |
|
|
|
|
|
|
|
CORE.Window.ready = true; |
|
|
|
|
|
|
|
if ((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) > 0) MinimizeWindow(); |
|
|
|
|
|
|
|
return true; |
|
|
|
} |
|
|
|
|
|
|
|
// EOF |