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@ -1862,8 +1862,8 @@ static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, i |
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// WARNING: GLFW could return GLFW_REPEAT, we need to consider it as 1 |
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// WARNING: GLFW could return GLFW_REPEAT, we need to consider it as 1 |
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// to work properly with our implementation (IsKeyDown/IsKeyUp checks) |
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// to work properly with our implementation (IsKeyDown/IsKeyUp checks) |
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if (action == GLFW_RELEASE) CORE.Input.Keyboard.currentKeyState[key] = 0; |
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if (action == GLFW_RELEASE) CORE.Input.Keyboard.currentKeyState[key] = 0; |
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else if(action == GLFW_PRESS) CORE.Input.Keyboard.currentKeyState[key] = 1; |
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else if(action == GLFW_REPEAT) CORE.Input.Keyboard.keyRepeatInFrame[key] = 1; |
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else if (action == GLFW_PRESS) CORE.Input.Keyboard.currentKeyState[key] = 1; |
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else if (action == GLFW_REPEAT) CORE.Input.Keyboard.keyRepeatInFrame[key] = 1; |
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// WARNING: Check if CAPS/NUM key modifiers are enabled and force down state for those keys |
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// WARNING: Check if CAPS/NUM key modifiers are enabled and force down state for those keys |
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if (((key == KEY_CAPS_LOCK) && ((mods & GLFW_MOD_CAPS_LOCK) > 0)) || |
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if (((key == KEY_CAPS_LOCK) && ((mods & GLFW_MOD_CAPS_LOCK) > 0)) || |
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