CrackedPixel 1 неделю назад
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ebbe222109
1 измененных файлов: 82 добавлений и 53 удалений
  1. +82
    -53
      src/platforms/rcore_desktop_rgfw.c

+ 82
- 53
src/platforms/rcore_desktop_rgfw.c Просмотреть файл

@ -356,25 +356,42 @@ static const unsigned short keyMappingRGFW[] = {
[RGFW_kpEqual] = KEY_KP_EQUAL,
};
// static int RGFW_gpConvTable[18] = {
// [RGFW_gamepadY] = GAMEPAD_BUTTON_RIGHT_FACE_UP,
// [RGFW_gamepadB] = GAMEPAD_BUTTON_RIGHT_FACE_RIGHT,
// [RGFW_gamepadA] = GAMEPAD_BUTTON_RIGHT_FACE_DOWN,
// [RGFW_gamepadX] = GAMEPAD_BUTTON_RIGHT_FACE_LEFT,
// [RGFW_gamepadL1] = GAMEPAD_BUTTON_LEFT_TRIGGER_1,
// [RGFW_gamepadR1] = GAMEPAD_BUTTON_RIGHT_TRIGGER_1,
// [RGFW_gamepadL2] = GAMEPAD_BUTTON_LEFT_TRIGGER_2,
// [RGFW_gamepadR2] = GAMEPAD_BUTTON_RIGHT_TRIGGER_2,
// [RGFW_gamepadSelect] = GAMEPAD_BUTTON_MIDDLE_LEFT,
// [RGFW_gamepadHome] = GAMEPAD_BUTTON_MIDDLE,
// [RGFW_gamepadStart] = GAMEPAD_BUTTON_MIDDLE_RIGHT,
// [RGFW_gamepadUp] = GAMEPAD_BUTTON_LEFT_FACE_UP,
// [RGFW_gamepadRight] = GAMEPAD_BUTTON_LEFT_FACE_RIGHT,
// [RGFW_gamepadDown] = GAMEPAD_BUTTON_LEFT_FACE_DOWN,
// [RGFW_gamepadLeft] = GAMEPAD_BUTTON_LEFT_FACE_LEFT,
// [RGFW_gamepadL3] = GAMEPAD_BUTTON_LEFT_THUMB,
// [RGFW_gamepadR3] = GAMEPAD_BUTTON_RIGHT_THUMB,
// };
static int mg_buttonConvertTable[] = {
[MG_BUTTON_NORTH] = GAMEPAD_BUTTON_RIGHT_FACE_UP,
[MG_BUTTON_EAST] = GAMEPAD_BUTTON_RIGHT_FACE_RIGHT,
[MG_BUTTON_SOUTH] = GAMEPAD_BUTTON_RIGHT_FACE_DOWN,
[MG_BUTTON_WEST] = GAMEPAD_BUTTON_RIGHT_FACE_LEFT,
[MG_BUTTON_LEFT_SHOULDER] = GAMEPAD_BUTTON_LEFT_TRIGGER_1,
[MG_BUTTON_RIGHT_SHOULDER] = GAMEPAD_BUTTON_RIGHT_TRIGGER_1,
[MG_BUTTON_LEFT_TRIGGER] = GAMEPAD_BUTTON_LEFT_TRIGGER_2,
[MG_BUTTON_RIGHT_TRIGGER] = GAMEPAD_BUTTON_RIGHT_TRIGGER_2,
[MG_BUTTON_BACK] = GAMEPAD_BUTTON_MIDDLE_LEFT,
[MG_BUTTON_GUIDE] = GAMEPAD_BUTTON_MIDDLE,
[MG_BUTTON_START] = GAMEPAD_BUTTON_MIDDLE_RIGHT,
[MG_BUTTON_DPAD_UP] = GAMEPAD_BUTTON_LEFT_FACE_UP,
[MG_BUTTON_DPAD_RIGHT] = GAMEPAD_BUTTON_LEFT_FACE_RIGHT,
[MG_BUTTON_DPAD_DOWN] = GAMEPAD_BUTTON_LEFT_FACE_DOWN,
[MG_BUTTON_DPAD_LEFT] = GAMEPAD_BUTTON_LEFT_FACE_LEFT,
[MG_BUTTON_LEFT_STICK] = GAMEPAD_BUTTON_LEFT_THUMB,
[MG_BUTTON_RIGHT_STICK] = GAMEPAD_BUTTON_RIGHT_THUMB,
};
static int mg_axisConvertTable[] = {
[MG_AXIS_LEFT_X] = GAMEPAD_AXIS_LEFT_X,
[MG_AXIS_LEFT_Y] = GAMEPAD_AXIS_LEFT_Y,
[MG_AXIS_RIGHT_X] = GAMEPAD_AXIS_RIGHT_X,
[MG_AXIS_RIGHT_Y] = GAMEPAD_AXIS_RIGHT_Y,
[MG_AXIS_LEFT_TRIGGER] = GAMEPAD_AXIS_LEFT_TRIGGER,
[MG_AXIS_RIGHT_TRIGGER] = GAMEPAD_AXIS_RIGHT_TRIGGER,
/* unsupported in raylib */
[MG_AXIS_HAT_DPAD_LEFT_RIGHT] = -1,
[MG_AXIS_HAT_DPAD_LEFT] = -1,
[MG_AXIS_HAT_DPAD_RIGHT] = -1,
[MG_AXIS_HAT_DPAD_UP_DOWN] = -1,
[MG_AXIS_HAT_DPAD_UP] = -1,
[MG_AXIS_HAT_DPAD_DOWN] = -1,
};
//----------------------------------------------------------------------------------
// Module Internal Functions Declaration
@ -1278,55 +1295,67 @@ void PollInputEvents(void)
}
//-----------------------------------------------------------------------------
n">mg_gamepads_poll(&platform.minigamepad);
c1">// mg_gamepads_poll(&platform.minigamepad);
mg_event gamepad_event;
while (mg_gamepads_check_event(&platform.minigamepad, &gamepad_event)) {
int gamepadIndex = gamepad_event.gamepad->index;
switch (gamepad_event.type) {
case MG_EVENT_BUTTON_PRESS:
CORE.Input.Gamepad.currentButtonState[gamepadIndex][gamepad_event.button] = 1;
CORE.Input.Gamepad.lastButtonPressed = gamepad_event.button;
break;
case MG_EVENT_BUTTON_RELEASE:
CORE.Input.Gamepad.currentButtonState[gamepadIndex][gamepad_event.button] = 0;
if (CORE.Input.Gamepad.lastButtonPressed == gamepad_event.button) CORE.Input.Gamepad.lastButtonPressed = 0;
break;
case MG_EVENT_AXIS_MOVE:
int axis = -1;
float value = 0;
switch(gamepad_event.axis)
{
case 0:
{
CORE.Input.Gamepad.axisState[gamepadIndex][GAMEPAD_AXIS_LEFT_X] = platform.minigamepad.gamepads[gamepadIndex].axes[0].value/100.0f;
CORE.Input.Gamepad.axisState[gamepadIndex][GAMEPAD_AXIS_LEFT_Y] = platform.minigamepad.gamepads[gamepadIndex].axes[0].value/100.0f;
} break;
case 1:
int button = mg_buttonConvertTable[gamepad_event.button];
if (button >= 0)
{
CORE.Input.Gamepad.axisState[gamepadIndex][GAMEPAD_AXIS_RIGHT_X] = platform.minigamepad.gamepads[gamepadIndex].axes[1].value/100.0f;
CORE.Input.Gamepad.axisState[gamepadIndex][GAMEPAD_AXIS_RIGHT_Y] = platform.minigamepad.gamepads[gamepadIndex].axes[1].value/100.0f;
} break;
case 2: axis = GAMEPAD_AXIS_LEFT_TRIGGER;
case 3:
CORE.Input.Gamepad.currentButtonState[gamepadIndex][button] = 1;
CORE.Input.Gamepad.lastButtonPressed = button;
}
} break;
case MG_EVENT_BUTTON_RELEASE:
{
int button = mg_buttonConvertTable[gamepad_event.button];
if (button >= 0)
{
if (axis == -1) axis = GAMEPAD_AXIS_RIGHT_TRIGGER;
int button = (axis == GAMEPAD_AXIS_LEFT_TRIGGER) ? GAMEPAD_BUTTON_LEFT_TRIGGER_2 : GAMEPAD_BUTTON_RIGHT_TRIGGER_2;
int pressed = (value > 0.1f);
CORE.Input.Gamepad.currentButtonState[gamepadIndex][button] = pressed;
if (pressed) CORE.Input.Gamepad.lastButtonPressed = gamepad_event.button;
else if (CORE.Input.Gamepad.lastButtonPressed == gamepad_event.button) CORE.Input.Gamepad.lastButtonPressed = 0;
CORE.Input.Gamepad.currentButtonState[gamepadIndex][button] = 0;
if (CORE.Input.Gamepad.lastButtonPressed == button) CORE.Input.Gamepad.lastButtonPressed = 0;
}
default: break;
} break;
case MG_EVENT_AXIS_MOVE:
int axis = mg_axisConvertTable[gamepad_event.axis];
switch (axis) {
case GAMEPAD_AXIS_LEFT_X:
case GAMEPAD_AXIS_LEFT_Y:
case GAMEPAD_AXIS_RIGHT_X:
case GAMEPAD_AXIS_RIGHT_Y:
CORE.Input.Gamepad.axisState[gamepadIndex][axis] = platform.minigamepad.gamepads[gamepadIndex].axes[gamepad_event.axis].value;
break;
case GAMEPAD_AXIS_LEFT_TRIGGER:
case GAMEPAD_AXIS_RIGHT_TRIGGER:
CORE.Input.Gamepad.axisState[gamepadIndex][axis] = platform.minigamepad.gamepads[gamepadIndex].axes[gamepad_event.axis].value;
/* trigger button press when axis is all the way */
int button = (axis == GAMEPAD_AXIS_LEFT_TRIGGER) ? GAMEPAD_BUTTON_LEFT_TRIGGER_2 : GAMEPAD_BUTTON_RIGHT_TRIGGER_2;
int pressed = (platform.minigamepad.gamepads[gamepadIndex].axes[gamepad_event.axis].value >= 1.0f);
CORE.Input.Gamepad.currentButtonState[gamepadIndex][button] = pressed;
if (pressed) CORE.Input.Gamepad.lastButtonPressed = button;
else if (CORE.Input.Gamepad.lastButtonPressed == button) CORE.Input.Gamepad.lastButtonPressed = 0;
break;
}
break;
case MG_EVENT_GAMEPAD_CONNECT:
CORE.Input.Gamepad.ready[gamepadIndex] = true;
CORE.Input.Gamepad.axisCount[gamepadIndex] = MG_AXIS_COUNT;
CORE.Input.Gamepad.axisState[gamepadIndex][GAMEPAD_AXIS_LEFT_TRIGGER] = -1.0f;
CORE.Input.Gamepad.axisState[gamepadIndex][GAMEPAD_AXIS_RIGHT_TRIGGER] = -1.0f;
int axisCount = 0;
for (int i = 0; i < MG_AXIS_COUNT; i += 1) {
if (platform.minigamepad.gamepads[gamepadIndex].axes[i].supported) {
axisCount += 1;
} else {
break;
}
}
CORE.Input.Gamepad.axisCount[gamepadIndex] = axisCount;
strcpy(CORE.Input.Gamepad.name[gamepadIndex], platform.minigamepad.gamepads[gamepadIndex].name);
break;
case MG_EVENT_GAMEPAD_DISCONNECT:

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