diff --git a/src/core.c b/src/core.c index d27a031b8..c8d781337 100644 --- a/src/core.c +++ b/src/core.c @@ -1488,11 +1488,11 @@ static void InitDisplay(int width, int height) TraceLog(INFO, "Viewport offsets: %i, %i", renderOffsetX, renderOffsetY); } - glfwSetWindowSizeCallback(window, WindowSizeCallback); + glfwSetWindowSizeCallback(window, WindowSizeCallback); // NOTE: Resizing not allowed by default! glfwSetCursorEnterCallback(window, CursorEnterCallback); glfwSetKeyCallback(window, KeyCallback); glfwSetMouseButtonCallback(window, MouseButtonCallback); - glfwSetCursorPosCallback(window, MouseCursorPosCallback); // Track mouse position changes + glfwSetCursorPosCallback(window, MouseCursorPosCallback); // Track mouse position changes glfwSetCharCallback(window, CharCallback); glfwSetScrollCallback(window, ScrollCallback); glfwSetWindowIconifyCallback(window, WindowIconifyCallback); @@ -1818,16 +1818,19 @@ static void CursorEnterCallback(GLFWwindow *window, int enter) } // GLFW3 WindowSize Callback, runs when window is resized +// NOTE: Window resizing not allowed by default static void WindowSizeCallback(GLFWwindow *window, int width, int height) { // If window is resized, graphics device is re-initialized (but only ortho mode) - rlglInitGraphics(renderOffsetX, renderOffsetY, renderWidth, renderHeight); + rlglInitGraphics(0, 0, width, height); // Window size must be updated to be used on 3D mode to get new aspect ratio (Begin3dMode()) - //screenWidth = width; - //screenHeight = height; - - // TODO: Update render size? + screenWidth = width; + screenHeight = height; + renderWidth = width; + renderHeight = height; + + // NOTE: Postprocessing texture is not scaled to new size // Background must be also re-cleared ClearBackground(RAYWHITE); diff --git a/src/rlgl.c b/src/rlgl.c index b6a179d64..fc14a0af9 100644 --- a/src/rlgl.c +++ b/src/rlgl.c @@ -188,6 +188,8 @@ typedef struct { // Framebuffer Object type typedef struct { GLuint id; + int width; + int height; GLuint colorTextureId; GLuint depthTextureId; } FBO; @@ -1071,8 +1073,8 @@ void rlglInitPostpro(void) quad.vertexCount = 6; - float w = (float)screenWidth; - float h = (float)screenHeight; + float w = (float)postproFbo.width; + float h = (float)postproFbo.height; float quadPositions[6*3] = { w, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, h, 0.0f, 0.0f, h, 0.0f, w, h, 0.0f, w, 0.0f, 0.0f }; float quadTexcoords[6*2] = { 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f }; @@ -1096,6 +1098,8 @@ FBO rlglLoadFBO(int width, int height) { FBO fbo; fbo.id = 0; + fbo.width = width; + fbo.height = height; #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) // Create the texture that will serve as the color attachment for the framebuffer @@ -2339,22 +2343,21 @@ void SetCustomShader(Shader shader) } // Set postprocessing shader -// NOTE: Uses global variables screenWidth and screenHeight void SetPostproShader(Shader shader) { #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) if (!enabledPostpro) { enabledPostpro = true; - rlglInitPostpro(); + rlglInitPostpro(); // Lazy initialization on postprocessing usage } SetModelShader(&postproQuad, shader); Texture2D texture; texture.id = postproFbo.colorTextureId; - texture.width = screenWidth; - texture.height = screenHeight; + texture.width = postproFbo.width; + texture.height = postproFbo.height; postproQuad.material.texDiffuse = texture;