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@ -4549,9 +4549,12 @@ static Image LoadImageFromCgltfImage(cgltf_image *cgltfImage, const char *texPat |
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offset += stride; |
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} |
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// Check mime_type for image: (cgltfImage->mime_type == "image\\/png") |
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if (strcmp(cgltfImage->mime_type, "image\\/png") == 0) image = LoadImageFromMemory(".png", data, (int)cgltfImage->buffer_view->size); |
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else if (strcmp(cgltfImage->mime_type, "image\\/jpeg") == 0) image = LoadImageFromMemory(".jpg", data, (int)cgltfImage->buffer_view->size); |
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// Check mime_type for image: (cgltfImage->mime_type == "image/png") |
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// NOTE: Detected that some models define mime_type as "image\\/png" |
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if ((strcmp(cgltfImage->mime_type, "image\\/png") == 0) || |
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(strcmp(cgltfImage->mime_type, "image/png") == 0)) image = LoadImageFromMemory(".png", data, (int)cgltfImage->buffer_view->size); |
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else if ((strcmp(cgltfImage->mime_type, "image\\/jpeg") == 0) || |
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(strcmp(cgltfImage->mime_type, "image/jpeg") == 0)) image = LoadImageFromMemory(".jpg", data, (int)cgltfImage->buffer_view->size); |
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else TRACELOG(LOG_WARNING, "MODEL: glTF image data MIME type not recognized", TextFormat("%s/%s", texPath, cgltfImage->uri)); |
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RL_FREE(data); |
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@ -4622,7 +4625,7 @@ static Model LoadGLTF(const char *fileName) |
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else TRACELOG(LOG_WARNING, "MODEL: [%s] Model format not recognized", fileName); |
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TRACELOG(LOG_INFO, " > Meshes count: %i", data->meshes_count); |
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TRACELOG(LOG_INFO, " > Materials count: %i", data->materials_count); |
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TRACELOG(LOG_INFO, " > Materials count: %i (+1 default)", data->materials_count); |
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TRACELOG(LOG_DEBUG, " > Buffers count: %i", data->buffers_count); |
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TRACELOG(LOG_DEBUG, " > Images count: %i", data->images_count); |
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TRACELOG(LOG_DEBUG, " > Textures count: %i", data->textures_count); |
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@ -4739,9 +4742,10 @@ static Model LoadGLTF(const char *fileName) |
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} |
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// Load meshes data |
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for (unsigned int i = 0; i < data->meshes_count; i++) |
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// NOTE: meshIndex accumulates primitives |
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for (unsigned int i = 0, meshIndex = 0; i < data->meshes_count; i++) |
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{ |
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for (unsigned int p = 0, primitiveIndex = 0; p < data->meshes[i].primitives_count; p++) |
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for (unsigned int p = 0; p < data->meshes[i].primitives_count; p++) |
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{ |
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// NOTE: We only support primitives defined by triangles |
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// Other alternatives: points, lines, line_strip, triangle_strip |
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@ -4760,11 +4764,11 @@ static Model LoadGLTF(const char *fileName) |
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if ((attribute->component_type == cgltf_component_type_r_32f) && (attribute->type == cgltf_type_vec3)) |
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{ |
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// Init raylib mesh vertices to copy glTF attribute data |
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model.meshes[primitiveIndex].vertexCount = (int)attribute->count; |
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model.meshes[primitiveIndex].vertices = RL_MALLOC(attribute->count*3*sizeof(float)); |
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model.meshes[meshIndex].vertexCount = (int)attribute->count; |
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model.meshes[meshIndex].vertices = RL_MALLOC(attribute->count*3*sizeof(float)); |
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// Load 3 components of float data type into mesh.vertices |
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LOAD_ATTRIBUTE(attribute, 3, float, model.meshes[primitiveIndex].vertices) |
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LOAD_ATTRIBUTE(attribute, 3, float, model.meshes[meshIndex].vertices) |
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} |
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else TRACELOG(LOG_WARNING, "MODEL: [%s] Vertices attribute data format not supported, use vec3 float", fileName); |
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} |
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@ -4775,10 +4779,10 @@ static Model LoadGLTF(const char *fileName) |
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if ((attribute->component_type == cgltf_component_type_r_32f) && (attribute->type == cgltf_type_vec3)) |
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{ |
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// Init raylib mesh normals to copy glTF attribute data |
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model.meshes[primitiveIndex].normals = RL_MALLOC(attribute->count*3*sizeof(float)); |
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model.meshes[meshIndex].normals = RL_MALLOC(attribute->count*3*sizeof(float)); |
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// Load 3 components of float data type into mesh.normals |
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LOAD_ATTRIBUTE(attribute, 3, float, model.meshes[primitiveIndex].normals) |
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LOAD_ATTRIBUTE(attribute, 3, float, model.meshes[meshIndex].normals) |
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} |
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else TRACELOG(LOG_WARNING, "MODEL: [%s] Normal attribute data format not supported, use vec3 float", fileName); |
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} |
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@ -4789,10 +4793,10 @@ static Model LoadGLTF(const char *fileName) |
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if ((attribute->component_type == cgltf_component_type_r_32f) && (attribute->type == cgltf_type_vec2)) |
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{ |
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// Init raylib mesh texcoords to copy glTF attribute data |
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model.meshes[primitiveIndex].texcoords = RL_MALLOC(attribute->count*2*sizeof(float)); |
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model.meshes[meshIndex].texcoords = RL_MALLOC(attribute->count*2*sizeof(float)); |
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// Load 3 components of float data type into mesh.texcoords |
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LOAD_ATTRIBUTE(attribute, 2, float, model.meshes[primitiveIndex].texcoords) |
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LOAD_ATTRIBUTE(attribute, 2, float, model.meshes[meshIndex].texcoords) |
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} |
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else TRACELOG(LOG_WARNING, "MODEL: [%s] Texcoords attribute data format not supported, use vec2 float", fileName); |
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} |
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@ -4803,36 +4807,36 @@ static Model LoadGLTF(const char *fileName) |
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if ((attribute->component_type == cgltf_component_type_r_8u) && (attribute->type == cgltf_type_vec4)) |
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{ |
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// Init raylib mesh color to copy glTF attribute data |
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model.meshes[primitiveIndex].colors = RL_MALLOC(attribute->count*4*sizeof(unsigned char)); |
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model.meshes[meshIndex].colors = RL_MALLOC(attribute->count*4*sizeof(unsigned char)); |
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// Load 4 components of unsigned char data type into mesh.colors |
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LOAD_ATTRIBUTE(attribute, 4, unsigned char, model.meshes[primitiveIndex].colors) |
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LOAD_ATTRIBUTE(attribute, 4, unsigned char, model.meshes[meshIndex].colors) |
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} |
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else if ((attribute->component_type == cgltf_component_type_r_16u) && (attribute->type == cgltf_type_vec4)) |
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{ |
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// Init raylib mesh color to copy glTF attribute data |
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model.meshes[primitiveIndex].colors = RL_MALLOC(attribute->count*4*sizeof(unsigned char)); |
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model.meshes[meshIndex].colors = RL_MALLOC(attribute->count*4*sizeof(unsigned char)); |
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// Load data into a temp buffer to be converted to raylib data type |
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unsigned short *temp = RL_MALLOC(attribute->count*4*sizeof(unsigned short)); |
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LOAD_ATTRIBUTE(attribute, 4, unsigned short, temp); |
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// Convert data to raylib color data type (4 bytes) |
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for (int c = 0; c < attribute->count*4; c++) model.meshes[primitiveIndex].colors[c] = (unsigned char)(((float)temp[c]/65535.0f)*255.0f); |
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for (int c = 0; c < attribute->count*4; c++) model.meshes[meshIndex].colors[c] = (unsigned char)(((float)temp[c]/65535.0f)*255.0f); |
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RL_FREE(temp); |
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} |
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else if ((attribute->component_type == cgltf_component_type_r_32f) && (attribute->type == cgltf_type_vec4)) |
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{ |
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// Init raylib mesh color to copy glTF attribute data |
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model.meshes[primitiveIndex].colors = RL_MALLOC(attribute->count*4*sizeof(unsigned char)); |
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model.meshes[meshIndex].colors = RL_MALLOC(attribute->count*4*sizeof(unsigned char)); |
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// Load data into a temp buffer to be converted to raylib data type |
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float *temp = RL_MALLOC(attribute->count*4*sizeof(float)); |
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LOAD_ATTRIBUTE(attribute, 4, float, temp); |
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// Convert data to raylib color data type (4 bytes), we expect the color data normalized |
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for (int c = 0; c < attribute->count*4; c++) model.meshes[primitiveIndex].colors[c] = (unsigned char)(temp[c]*255.0f); |
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for (int c = 0; c < attribute->count*4; c++) model.meshes[meshIndex].colors[c] = (unsigned char)(temp[c]*255.0f); |
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RL_FREE(temp); |
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} |
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@ -4848,27 +4852,27 @@ static Model LoadGLTF(const char *fileName) |
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if (attribute != NULL) |
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{ |
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model.meshes[primitiveIndex].triangleCount = (int)attribute->count/3; |
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model.meshes[meshIndex].triangleCount = (int)attribute->count/3; |
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if (attribute->component_type == cgltf_component_type_r_16u) |
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{ |
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// Init raylib mesh indices to copy glTF attribute data |
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model.meshes[primitiveIndex].indices = RL_MALLOC(attribute->count*sizeof(unsigned short)); |
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model.meshes[meshIndex].indices = RL_MALLOC(attribute->count*sizeof(unsigned short)); |
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// Load unsigned short data type into mesh.indices |
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LOAD_ATTRIBUTE(attribute, 1, unsigned short, model.meshes[primitiveIndex].indices) |
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LOAD_ATTRIBUTE(attribute, 1, unsigned short, model.meshes[meshIndex].indices) |
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} |
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else if (attribute->component_type == cgltf_component_type_r_32u) |
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{ |
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// Init raylib mesh indices to copy glTF attribute data |
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model.meshes[primitiveIndex].indices = RL_MALLOC(attribute->count*sizeof(unsigned short)); |
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model.meshes[meshIndex].indices = RL_MALLOC(attribute->count*sizeof(unsigned short)); |
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// Load data into a temp buffer to be converted to raylib data type |
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unsigned int *temp = RL_MALLOC(attribute->count*sizeof(unsigned int)); |
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LOAD_ATTRIBUTE(attribute, 1, unsigned int, temp); |
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// Convert data to raylib indices data type (unsigned short) |
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for (int d = 0; d < attribute->count; d++) model.meshes[primitiveIndex].indices[d] = (unsigned short)temp[d]; |
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for (int d = 0; d < attribute->count; d++) model.meshes[meshIndex].indices[d] = (unsigned short)temp[d]; |
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TRACELOG(LOG_WARNING, "MODEL: [%s] Indices data converted from u32 to u16, possible loss of data", fileName); |
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@ -4876,7 +4880,7 @@ static Model LoadGLTF(const char *fileName) |
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} |
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else TRACELOG(LOG_WARNING, "MODEL: [%s] Indices data format not supported, use u16", fileName); |
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} |
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else model.meshes[primitiveIndex].triangleCount = model.meshes[primitiveIndex].vertexCount/3; // Unindexed mesh |
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else model.meshes[meshIndex].triangleCount = model.meshes[meshIndex].vertexCount/3; // Unindexed mesh |
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// Assign to the primitive mesh the corresponding material index |
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// NOTE: If no material defined, mesh uses the already assigned default material (index: 0) |
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@ -4886,10 +4890,14 @@ static Model LoadGLTF(const char *fileName) |
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// raylib instead assigns to the mesh the by its index, as loaded in model.materials array |
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// To get the index, we check if material pointers match and we assign the corresponding index, |
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// skipping index 0, the default material |
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if (&data->materials[i] == data->meshes[i].primitives[p].material) model.meshMaterial[primitiveIndex] = m + 1; |
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if (&data->materials[m] == data->meshes[i].primitives[p].material) |
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{ |
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model.meshMaterial[meshIndex] = m + 1; |
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break; |
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} |
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} |
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primitiveIndex++; // Move to next primitive |
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meshIndex++; // Move to next mesh |
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} |
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} |
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