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																@ -604,6 +604,7 @@ AudioBuffer *LoadAudioBuffer(ma_format format, ma_uint32 channels, ma_uint32 sam | 
															
														
														
													
														
															
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																    audioBuffer->usage = usage; | 
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																    audioBuffer->usage = usage; | 
															
														
														
													
														
															
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																    audioBuffer->frameCursorPos = 0; | 
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																    audioBuffer->frameCursorPos = 0; | 
															
														
														
													
														
															
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																    audioBuffer->framesProcessed = 0; | 
															
														
														
													
														
															
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																    audioBuffer->sizeInFrames = sizeInFrames; | 
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																    audioBuffer->sizeInFrames = sizeInFrames; | 
															
														
														
													
														
															
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																    // Buffers should be marked as processed by default so that a call to | 
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																    // Buffers should be marked as processed by default so that a call to | 
															
														
														
													
												
													
														
															
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																@ -650,6 +651,9 @@ void PlayAudioBuffer(AudioBuffer *buffer) | 
															
														
														
													
														
															
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																        buffer->playing = true; | 
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																        buffer->playing = true; | 
															
														
														
													
														
															
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																        buffer->paused = false; | 
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																        buffer->paused = false; | 
															
														
														
													
														
															
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																        buffer->frameCursorPos = 0; | 
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																        buffer->frameCursorPos = 0; | 
															
														
														
													
														
															
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																        buffer->framesProcessed = 0; | 
															
														
														
													
														
															
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																        buffer->isSubBufferProcessed[0] = true; | 
															
														
														
													
														
															
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																        buffer->isSubBufferProcessed[1] = true; | 
															
														
														
													
														
															
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																        ma_mutex_unlock(&AUDIO.System.lock); | 
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																        ma_mutex_unlock(&AUDIO.System.lock); | 
															
														
														
													
														
															
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																    } | 
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																    } | 
															
														
														
													
														
															
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																} | 
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																} | 
															
														
														
													
												
													
														
															
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