@ -14,7 +14,7 @@ RLAPI bool IsWindowMaximized(void); // Check if wi
RLAPI bool IsWindowFocused ( void ) ; / / Check if window is currently focused ( only PLATFORM_DESKTOP )
RLAPI bool IsWindowResized ( void ) ; / / Check if window has been resized last frame
RLAPI bool IsWindowState ( unsigned int flag ) ; / / Check if one specific window flag is enabled
RLAPI void SetWindowState ( unsigned int flags ) ; / / Set window configuration state using flags
RLAPI void SetWindowState ( unsigned int flags ) ; / / Set window configuration state using flags ( only PLATFORM_DESKTOP )
RLAPI void ClearWindowState ( unsigned int flags ) ; / / Clear window configuration state flags
RLAPI void ToggleFullscreen ( void ) ; / / Toggle window state : fullscreen / windowed ( only PLATFORM_DESKTOP )
RLAPI void MaximizeWindow ( void ) ; / / Set window state : maximized , if resizable ( only PLATFORM_DESKTOP )
@ -26,14 +26,17 @@ RLAPI void SetWindowPosition(int x, int y); // Set window
RLAPI void SetWindowMonitor ( int monitor ) ; / / Set monitor for the current window ( fullscreen mode )
RLAPI void SetWindowMinSize ( int width , int height ) ; / / Set window minimum dimensions ( for FLAG_WINDOW_RESIZABLE )
RLAPI void SetWindowSize ( int width , int height ) ; / / Set window dimensions
RLAPI void SetWindowOpacity ( float opacity ) ; / / Set window opacity [ 0.0f . .1 .0f ] ( only PLATFORM_DESKTOP )
RLAPI void * GetWindowHandle ( void ) ; / / Get native window handle
RLAPI int GetScreenWidth ( void ) ; / / Get current screen width
RLAPI int GetScreenHeight ( void ) ; / / Get current screen height
RLAPI int GetRenderWidth ( void ) ; / / Get current render width ( it considers HiDPI )
RLAPI int GetRenderHeight ( void ) ; / / Get current render height ( it considers HiDPI )
RLAPI int GetMonitorCount ( void ) ; / / Get number of connected monitors
RLAPI int GetCurrentMonitor ( void ) ; / / Get current connected monitor
RLAPI Vector2 GetMonitorPosition ( int monitor ) ; / / Get specified monitor position
RLAPI int GetMonitorWidth ( int monitor ) ; / / Get specified monitor width ( max available by monitor )
RLAPI int GetMonitorHeight ( int monitor ) ; / / Get specified monitor height ( max available by monitor )
RLAPI int GetMonitorWidth ( int monitor ) ; / / Get specified monitor width ( current video mode used by monitor )
RLAPI int GetMonitorHeight ( int monitor ) ; / / Get specified monitor height ( current video mode used by monitor )
RLAPI int GetMonitorPhysicalWidth ( int monitor ) ; / / Get specified monitor physical width in millimetres
RLAPI int GetMonitorPhysicalHeight ( int monitor ) ; / / Get specified monitor physical height in millimetres
RLAPI int GetMonitorRefreshRate ( int monitor ) ; / / Get specified monitor refresh rate
@ -42,6 +45,8 @@ RLAPI Vector2 GetWindowScaleDPI(void); // Get window
RLAPI const char * GetMonitorName ( int monitor ) ; / / Get the human - readable , UTF - 8 encoded name of the primary monitor
RLAPI void SetClipboardText ( const char * text ) ; / / Set clipboard text content
RLAPI const char * GetClipboardText ( void ) ; / / Get clipboard text content
RLAPI void EnableEventWaiting ( void ) ; / / Enable waiting for events on EndDrawing ( ) , no automatic event polling
RLAPI void DisableEventWaiting ( void ) ; / / Disable waiting for events on EndDrawing ( ) , automatic events polling
/ / Custom frame control functions
/ / NOTE : Those functions are intended for advance users that want full control over the frame processing
@ -49,7 +54,7 @@ RLAPI const char *GetClipboardText(void); // Get clipboa
/ / To avoid that behaviour and control frame processes manually , enable in config . h : SUPPORT_CUSTOM_FRAME_CONTROL
RLAPI void SwapScreenBuffer ( void ) ; / / Swap back buffer with front buffer ( screen drawing )
RLAPI void PollInputEvents ( void ) ; / / Register all input events
RLAPI void WaitTime ( float m s) ; / / Wait for some milliseconds ( halt program execution )
RLAPI void WaitTime ( double second s) ; / / Wait for some time ( halt program execution )
/ / Cursor - related functions
RLAPI void ShowCursor ( void ) ; / / Shows cursor
@ -99,9 +104,9 @@ RLAPI Ray GetMouseRay(Vector2 mousePosition, Camera camera); // Get a ray t
RLAPI Matrix GetCameraMatrix ( Camera camera ) ; / / Get camera transform matrix ( view matrix )
RLAPI Matrix GetCameraMatrix2D ( Camera2D camera ) ; / / Get camera 2 d transform matrix
RLAPI Vector2 GetWorldToScreen ( Vector3 position , Camera camera ) ; / / Get the screen space position for a 3 d world space position
RLAPI Vector2 GetScreenToWorld2D ( Vector2 position , Camera2D camera ) ; / / Get the world space position for a 2 d camera screen space position
RLAPI Vector2 GetWorldToScreenEx ( Vector3 position , Camera camera , int width , int height ) ; / / Get size position for a 3 d world space position
RLAPI Vector2 GetWorldToScreen2D ( Vector2 position , Camera2D camera ) ; / / Get the screen space position for a 2 d camera world space position
RLAPI Vector2 GetScreenToWorld2D ( Vector2 position , Camera2D camera ) ; / / Get the world space position for a 2 d camera screen space position
/ / Timing - related functions
RLAPI void SetTargetFPS ( int fps ) ; / / Set target FPS ( maximum )
@ -121,6 +126,8 @@ RLAPI void *MemAlloc(int size); // Internal me
RLAPI void * MemRealloc ( void * ptr , int size ) ; / / Internal memory reallocator
RLAPI void MemFree ( void * ptr ) ; / / Internal memory free
RLAPI void OpenURL ( const char * url ) ; / / Open URL with default system browser ( if available )
/ / Set custom callbacks
/ / WARNING : Callbacks setup is intended for advance users
RLAPI void SetTraceLogCallback ( TraceLogCallback callback ) ; / / Set custom trace log
@ -130,40 +137,39 @@ RLAPI void SetLoadFileTextCallback(LoadFileTextCallback callback); // Set custom
RLAPI void SetSaveFileTextCallback ( SaveFileTextCallback callback ) ; / / Set custom file text data saver
/ / Files management functions
RLAPI unsigned char * LoadFileData ( const char * fileName , unsigned int * bytesRead ) ; / / Load file data as byte array ( read )
RLAPI unsigned char * LoadFileData ( const char * fileName , unsigned int * bytesRead ) ; / / Load file data as byte array ( read )
RLAPI void UnloadFileData ( unsigned char * data ) ; / / Unload file data allocated by LoadFileData ( )
RLAPI bool SaveFileData ( const char * fileName , void * data , unsigned int bytesToWrite ) ; / / Save data to file from byte array ( write ) , returns true on success
RLAPI bool SaveFileData ( const char * fileName , void * data , unsigned int bytesToWrite ) ; / / Save data to file from byte array ( write ) , returns true on success
RLAPI bool ExportDataAsCode ( const char * data , unsigned int size , const char * fileName ) ; / / Export data to code ( . h ) , returns true on success
RLAPI char * LoadFileText ( const char * fileName ) ; / / Load text data from file ( read ) , returns a ' \0 ' terminated string
RLAPI void UnloadFileText ( char * text ) ; / / Unload file text data allocated by LoadFileText ( )
RLAPI bool SaveFileText ( const char * fileName , char * text ) ; / / Save text data to file ( write ) , string must be ' \0 ' terminated , returns true on success
RLAPI bool FileExists ( const char * fileName ) ; / / Check if file exists
RLAPI bool DirectoryExists ( const char * dirPath ) ; / / Check if a directory path exists
RLAPI bool IsFileExtension ( const char * fileName , const char * ext ) ; / / Check file extension ( including point : . png , . wav )
RLAPI bool IsFileExtension ( const char * fileName , const char * ext ) ; / / Check file extension ( including point : . png , . wav )
RLAPI int GetFileLength ( const char * fileName ) ; / / Get file length in bytes ( NOTE : GetFileSize ( ) conflicts with windows . h )
RLAPI const char * GetFileExtension ( const char * fileName ) ; / / Get pointer to extension for a filename string ( includes dot : ' . png ' )
RLAPI const char * GetFileName ( const char * filePath ) ; / / Get pointer to filename for a path string
RLAPI const char * GetFileNameWithoutExt ( const char * filePath ) ; / / Get filename string without extension ( uses static string )
RLAPI const char * GetDirectoryPath ( const char * filePath ) ; / / Get full path for a given fileName with path ( uses static string )
RLAPI const char * GetPrevDirectoryPath ( const char * dirPath ) ; / / Get previous directory path for a given path ( uses static string )
RLAPI const char * GetWorkingDirectory ( void ) ; / / Get current working directory ( uses static string )
RLAPI char * * GetDirectoryFiles ( const char * dirPath , int * count ) ; / / Get filenames in a directory path ( memory should be freed )
RLAPI void ClearDirectoryFiles ( void ) ; / / Clear directory files paths buffers ( free memory )
RLAPI const char * GetApplicationDirectory ( void ) ; / / Get the directory if the running application ( uses static string )
RLAPI bool ChangeDirectory ( const char * dir ) ; / / Change working directory , return true on success
RLAPI bool IsPathFile ( const char * path ) ; / / Check if a given path is a file or a directory
RLAPI FilePathList LoadDirectoryFiles ( const char * dirPath ) ; / / Load directory filepaths
RLAPI FilePathList LoadDirectoryFilesEx ( const char * basePath , const char * filter , bool scanSubdirs ) ; / / Load directory filepaths with extension filtering and recursive directory scan
RLAPI void UnloadDirectoryFiles ( FilePathList files ) ; / / Unload filepaths
RLAPI bool IsFileDropped ( void ) ; / / Check if a file has been dropped into window
RLAPI char * * LoadDroppedFiles ( int * count ) ; / / Get dropped files names ( memory should be freed )
RLAPI void UnloadDroppedFiles ( void ) ; / / Clear dropped files paths buffer ( free memory )
RLAPI n">FilePathList LoadDroppedFiles ( void ) ; / / Load dropped filepaths
RLAPI void UnloadDroppedFiles ( n">FilePathList files ) ; / / Unload dropped filepaths
RLAPI long GetFileModTime ( const char * fileName ) ; / / Get file modification time ( last write time )
/ / Compression / Encoding functionality
RLAPI unsigned char * CompressData ( unsigned char * data , int dataLength , int * compDataLength ) ; / / Compress data ( DEFLATE algorithm )
RLAPI unsigned char * DecompressData ( unsigned char * compData , int compDataLength , int * dataLength ) ; / / Decompress data ( DEFLATE algorithm )
RLAPI char * EncodeDataBase64 ( const unsigned char * data , int dataLength , int * outputLength ) ; / / Encode data to Base64 string
RLAPI unsigned char * DecodeDataBase64 ( unsigned char * data , int * outputLength ) ; / / Decode Base64 string data
/ / Persistent storage management
RLAPI bool SaveStorageValue ( unsigned int position , int value ) ; / / Save integer value to storage file ( to defined position ) , returns true on success
RLAPI int LoadStorageValue ( unsigned int position ) ; / / Load integer value from storage file ( from defined position )
RLAPI void OpenURL ( const char * url ) ; / / Open URL with default system browser ( if available )
RLAPI unsigned char * CompressData ( const unsigned char * data , int dataSize , int * compDataSize ) ; / / Compress data ( DEFLATE algorithm ) , memory must be MemFree ( )
RLAPI unsigned char * DecompressData ( const unsigned char * compData , int compDataSize , int * dataSize ) ; / / Decompress data ( DEFLATE algorithm ) , memory must be MemFree ( )
RLAPI char * EncodeDataBase64 ( const unsigned char * data , int dataSize , int * outputSize ) ; / / Encode data to Base64 string , memory must be MemFree ( )
RLAPI unsigned char * DecodeDataBase64 ( const unsigned char * data , int * outputSize ) ; / / Decode Base64 string data , memory must be MemFree ( )
/ / - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
/ / Input Handling Functions ( Module : core )
@ -202,7 +208,8 @@ RLAPI Vector2 GetMouseDelta(void); // Get mouse delta
RLAPI void SetMousePosition ( int x , int y ) ; / / Set mouse position XY
RLAPI void SetMouseOffset ( int offsetX , int offsetY ) ; / / Set mouse offset
RLAPI void SetMouseScale ( float scaleX , float scaleY ) ; / / Set mouse scaling
RLAPI float GetMouseWheelMove ( void ) ; / / Get mouse wheel movement Y
RLAPI float GetMouseWheelMove ( void ) ; / / Get mouse wheel movement for X or Y , whichever is larger
RLAPI Vector2 GetMouseWheelMoveV ( void ) ; / / Get mouse wheel movement for both X and Y
RLAPI void SetMouseCursor ( int cursor ) ; / / Set mouse cursor
/ / Input - related functions : touch
@ -391,10 +398,10 @@ RLAPI void DrawTextureV(Texture2D texture, Vector2 position, Color tint);
RLAPI void DrawTextureEx ( Texture2D texture , Vector2 position , float rotation , float scale , Color tint ) ; / / Draw a Texture2D with extended parameters
RLAPI void DrawTextureRec ( Texture2D texture , Rectangle source , Vector2 position , Color tint ) ; / / Draw a part of a texture defined by a rectangle
RLAPI void DrawTextureQuad ( Texture2D texture , Vector2 tiling , Vector2 offset , Rectangle quad , Color tint ) ; / / Draw texture quad with tiling and offset parameters
RLAPI void DrawTextureTiled ( Texture2D texture , Rectangle source , Rectangle dest , Vector2 origin , float rotation , float scale , Color tint ) ; / / Draw part of a texture ( defined by a rectangle ) with rotation and scale tiled into dest .
RLAPI void DrawTextureTiled ( Texture2D texture , Rectangle source , Rectangle dest , Vector2 origin , float rotation , float scale , Color tint ) ; / / Draw part of a texture ( defined by a rectangle ) with rotation and scale tiled into dest .
RLAPI void DrawTexturePro ( Texture2D texture , Rectangle source , Rectangle dest , Vector2 origin , float rotation , Color tint ) ; / / Draw a part of a texture defined by a rectangle with ' pro ' parameters
RLAPI void DrawTextureNPatch ( Texture2D texture , NPatchInfo nPatchInfo , Rectangle dest , Vector2 origin , float rotation , Color tint ) ; / / Draws a texture ( or part of it ) that stretches or shrinks nicely
RLAPI void DrawTexturePoly ( Texture2D texture , Vector2 center , Vector2 * points , Vector2 * texcoords , int pointCount , Color tint ) ; / / Draw a textured polygon
RLAPI void DrawTexturePoly ( Texture2D texture , Vector2 center , Vector2 * points , Vector2 * texcoords , int pointCount , Color tint ) ; / / Draw a textured polygon
/ / Color / pixel related functions
RLAPI Color Fade ( Color color , float alpha ) ; / / Get color with alpha applied , alpha goes from 0.0f to 1.0f
@ -417,20 +424,22 @@ RLAPI int GetPixelDataSize(int width, int height, int format); // G
/ / Font loading / unloading functions
RLAPI Font GetFontDefault ( void ) ; / / Get the default Font
RLAPI Font LoadFont ( const char * fileName ) ; / / Load font from file into GPU memory ( VRAM )
RLAPI Font LoadFontEx ( const char * fileName , int fontSize , int * fontChars , int glyphCount ) ; / / Load font from file with extended parameters
RLAPI Font LoadFontEx ( const char * fileName , int fontSize , int * fontChars , int glyphCount ) ; / / Load font from file with extended parameters , use NULL for fontChars and 0 for glyphCount to load the default character set
RLAPI Font LoadFontFromImage ( Image image , Color key , int firstChar ) ; / / Load font from Image ( XNA style )
RLAPI Font LoadFontFromMemory ( const char * fileType , const unsigned char * fileData , int dataSize , int fontSize , int * fontChars , int glyphCount ) ; / / Load font from memory buffer , fileType refers to extension : i . e . ' . ttf '
RLAPI GlyphInfo * LoadFontData ( const unsigned char * fileData , int dataSize , int fontSize , int * fontChars , int glyphCount , int type ) ; / / Load font data for further use
RLAPI Image GenImageFontAtlas ( const GlyphInfo * chars , Rectangle * * recs , int glyphCount , int fontSize , int padding , int packMethod ) ; / / Generate image font atlas using chars info
RLAPI void UnloadFontData ( GlyphInfo * chars , int glyphCount ) ; / / Unload font chars info data ( RAM )
RLAPI void UnloadFont ( Font font ) ; / / Unload Font from GPU memory ( VRAM )
RLAPI GlyphInfo * LoadFontData ( const unsigned char * fileData , int dataSize , int fontSize , int * fontChars , int glyphCount , int type ) ; / / Load font data for further use
RLAPI Image GenImageFontAtlas ( const GlyphInfo * chars , Rectangle * * recs , int glyphCount , int fontSize , int padding , int packMethod ) ; / / Generate image font atlas using chars info
RLAPI void UnloadFontData ( GlyphInfo * chars , int glyphCount ) ; / / Unload font chars info data ( RAM )
RLAPI void UnloadFont ( Font font ) ; / / Unload font from GPU memory ( VRAM )
RLAPI bool ExportFontAsCode ( Font font , const char * fileName ) ; / / Export font as code file , returns true on success
/ / Text drawing functions
RLAPI void DrawFPS ( int posX , int posY ) ; / / Draw current FPS
RLAPI void DrawText ( const char * text , int posX , int posY , int fontSize , Color color ) ; / / Draw text ( using default font )
RLAPI void DrawTextEx ( Font font , const char * text , Vector2 position , float fontSize , float spacing , Color tint ) ; / / Draw text using font and additional parameters
RLAPI void DrawTextEx ( Font font , const char * text , Vector2 position , float fontSize , float spacing , Color tint ) ; / / Draw text using font and additional parameters
RLAPI void DrawTextPro ( Font font , const char * text , Vector2 position , Vector2 origin , float rotation , float fontSize , float spacing , Color tint ) ; / / Draw text using Font and pro parameters ( rotation )
RLAPI void DrawTextCodepoint ( Font font , int codepoint , Vector2 position , float fontSize , Color tint ) ; / / Draw one character ( codepoint )
RLAPI void DrawTextCodepoint ( Font font , int codepoint , Vector2 position , float fontSize , Color tint ) ; / / Draw one character ( codepoint )
RLAPI void DrawTextCodepoints ( Font font , const int * codepoints , int count , Vector2 position , float fontSize , float spacing , Color tint ) ; / / Draw multiple character ( codepoint )
/ / Text font info functions
RLAPI int MeasureText ( const char * text , int fontSize ) ; / / Measure string width for default font
@ -445,7 +454,7 @@ RLAPI void UnloadCodepoints(int *codepoints); // Unload
RLAPI int GetCodepointCount ( const char * text ) ; / / Get total number of codepoints in a UTF - 8 encoded string
RLAPI int GetCodepoint ( const char * text , int * bytesProcessed ) ; / / Get next codepoint in a UTF - 8 encoded string , 0x3f ( ' ? ' ) is returned on failure
RLAPI const char * CodepointToUTF8 ( int codepoint , int * byteSize ) ; / / Encode one codepoint into UTF - 8 byte array ( array length returned as parameter )
RLAPI char * TextCodepointsToUTF8 ( int * codepoints , int length ) ; / / Encode text as codepoints array into UTF - 8 text string ( WARNING : memory must be freed ! )
RLAPI char * TextCodepointsToUTF8 ( ">const int * codepoints , int length ) ; / / Encode text as codepoints array into UTF - 8 text string ( WARNING : memory must be freed ! )
/ / Text strings management functions ( no UTF - 8 strings , only byte chars )
/ / NOTE : Some strings allocate memory internally for returned strings , just be careful !
@ -474,7 +483,7 @@ RLAPI void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color);
RLAPI void DrawPoint3D ( Vector3 position , Color color ) ; / / Draw a point in 3 D space , actually a small line
RLAPI void DrawCircle3D ( Vector3 center , float radius , Vector3 rotationAxis , float rotationAngle , Color color ) ; / / Draw a circle in 3 D world space
RLAPI void DrawTriangle3D ( Vector3 v1 , Vector3 v2 , Vector3 v3 , Color color ) ; / / Draw a color - filled triangle ( vertex in counter - clockwise order ! )
RLAPI void DrawTriangleStrip3D ( Vector3 * points , int pointCount , Color color ) ; / / Draw a triangle strip defined by points
RLAPI void DrawTriangleStrip3D ( Vector3 * points , int pointCount , Color color ) ; / / Draw a triangle strip defined by points
RLAPI void DrawCube ( Vector3 position , float width , float height , float length , Color color ) ; / / Draw cube
RLAPI void DrawCubeV ( Vector3 position , Vector3 size , Color color ) ; / / Draw cube ( Vector version )
RLAPI void DrawCubeWires ( Vector3 position , float width , float height , float length , Color color ) ; / / Draw cube wires
@ -515,14 +524,13 @@ RLAPI void DrawBillboardPro(Camera camera, Texture2D texture, Rectangle source,
/ / Mesh management functions
RLAPI void UploadMesh ( Mesh * mesh , bool dynamic ) ; / / Upload mesh vertex data in GPU and provide VAO / VBO ids
RLAPI void UpdateMeshBuffer ( Mesh mesh , int index , void * data , int dataSize , int offset ) ; / / Update mesh vertex data in GPU for a specific buffer index
RLAPI void UpdateMeshBuffer ( Mesh mesh , int index , ">const void * data , int dataSize , int offset ) ; / / Update mesh vertex data in GPU for a specific buffer index
RLAPI void UnloadMesh ( Mesh mesh ) ; / / Unload mesh data from CPU and GPU
RLAPI void DrawMesh ( Mesh mesh , Material material , Matrix transform ) ; / / Draw a 3 d mesh with material and transform
RLAPI void DrawMeshInstanced ( Mesh mesh , Material material , Matrix * transforms , int instances ) ; / / Draw multiple mesh instances with material and different transforms
RLAPI void DrawMeshInstanced ( Mesh mesh , Material material , k">const Matrix * transforms , int instances ) ; / / Draw multiple mesh instances with material and different transforms
RLAPI bool ExportMesh ( Mesh mesh , const char * fileName ) ; / / Export mesh data to file , returns true on success
RLAPI BoundingBox GetMeshBoundingBox ( Mesh mesh ) ; / / Compute mesh bounding box limits
RLAPI void GenMeshTangents ( Mesh * mesh ) ; / / Compute mesh tangents
RLAPI void GenMeshBinormals ( Mesh * mesh ) ; / / Compute mesh binormals
/ / Mesh generation functions
RLAPI Mesh GenMeshPoly ( int sides , float radius ) ; / / Generate polygonal mesh
@ -548,23 +556,23 @@ RLAPI void SetModelMeshMaterial(Model *model, int meshId, int materialId);
RLAPI ModelAnimation * LoadModelAnimations ( const char * fileName , unsigned int * animCount ) ; / / Load model animations from file
RLAPI void UpdateModelAnimation ( Model model , ModelAnimation anim , int frame ) ; / / Update model animation pose
RLAPI void UnloadModelAnimation ( ModelAnimation anim ) ; / / Unload animation data
RLAPI void UnloadModelAnimations ( ModelAnimation * animations , unsigned int count ) ; / / Unload animation array data
RLAPI void UnloadModelAnimations ( ModelAnimation * animations , unsigned int count ) ; / / Unload animation array data
RLAPI bool IsModelAnimationValid ( Model model , ModelAnimation anim ) ; / / Check model animation skeleton match
/ / Collision detection functions
RLAPI bool CheckCollisionSpheres ( Vector3 center1 , float radius1 , Vector3 center2 , float radius2 ) ; / / Check collision between two spheres
RLAPI bool CheckCollisionBoxes ( BoundingBox box1 , BoundingBox box2 ) ; / / Check collision between two bounding boxes
RLAPI bool CheckCollisionBoxSphere ( BoundingBox box , Vector3 center , float radius ) ; / / Check collision between box and sphere
RLAPI RayCollision GetRayCollisionSphere ( Ray ray , Vector3 center , float radius ) ; / / Get collision info between ray and sphere
RLAPI RayCollision GetRayCollisionBox ( Ray ray , BoundingBox box ) ; / / Get collision info between ray and box
RLAPI RayCollision GetRayCollisionModel ( Ray ray , Model model ) ; / / Get collision info between ray and model
RLAPI RayCollision GetRayCollisionMesh ( Ray ray , Mesh mesh , Matrix transform ) ; / / Get collision info between ray and mesh
RLAPI RayCollision GetRayCollisionTriangle ( Ray ray , Vector3 p1 , Vector3 p2 , Vector3 p3 ) ; / / Get collision info between ray and triangle
RLAPI RayCollision GetRayCollisionQuad ( Ray ray , Vector3 p1 , Vector3 p2 , Vector3 p3 , Vector3 p4 ) ; / / Get collision info between ray and quad
RLAPI bool CheckCollisionSpheres ( Vector3 center1 , float radius1 , Vector3 center2 , float radius2 ) ; / / Check collision between two spheres
RLAPI bool CheckCollisionBoxes ( BoundingBox box1 , BoundingBox box2 ) ; / / Check collision between two bounding boxes
RLAPI bool CheckCollisionBoxSphere ( BoundingBox box , Vector3 center , float radius ) ; / / Check collision between box and sphere
RLAPI RayCollision GetRayCollisionSphere ( Ray ray , Vector3 center , float radius ) ; / / Get collision info between ray and sphere
RLAPI RayCollision GetRayCollisionBox ( Ray ray , BoundingBox box ) ; / / Get collision info between ray and box
RLAPI RayCollision GetRayCollisionMesh ( Ray ray , Mesh mesh , Matrix transform ) ; / / Get collision info between ray and mesh
RLAPI RayCollision GetRayCollisionTriangle ( Ray ray , Vector3 p1 , Vector3 p2 , Vector3 p3 ) ; / / Get collision info between ray and triangle
RLAPI RayCollision GetRayCollisionQuad ( Ray ray , Vector3 p1 , Vector3 p2 , Vector3 p3 , Vector3 p4 ) ; / / Get collision info between ray and quad
/ / - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
/ / Audio Loading and Playing Functions ( Module : audio )
/ / - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
typedef void ( * AudioCallback ) ( void * bufferData , unsigned int frames ) ;
/ / Audio device management functions
RLAPI void InitAudioDevice ( void ) ; / / Initialize audio device and context
@ -594,15 +602,16 @@ RLAPI int GetSoundsPlaying(void); // Get num
RLAPI bool IsSoundPlaying ( Sound sound ) ; / / Check if a sound is currently playing
RLAPI void SetSoundVolume ( Sound sound , float volume ) ; / / Set volume for a sound ( 1.0 is max level )
RLAPI void SetSoundPitch ( Sound sound , float pitch ) ; / / Set pitch for a sound ( 1.0 is base level )
RLAPI void WaveFormat ( Wave * wave , int sampleRate , int sampleSize , int channels ) ; / / Convert wave data to desired format
RLAPI void SetSoundPan ( Sound sound , float pan ) ; / / Set pan for a sound ( 0.5 is center )
RLAPI Wave WaveCopy ( Wave wave ) ; / / Copy a wave to a new wave
RLAPI void WaveCrop ( Wave * wave , int initSample , int finalSample ) ; / / Crop a wave to defined samples range
RLAPI float * LoadWaveSamples ( Wave wave ) ; / / Load samples data from wave as a floats array
RLAPI void WaveFormat ( Wave * wave , int sampleRate , int sampleSize , int channels ) ; / / Convert wave data to desired format
RLAPI float * LoadWaveSamples ( Wave wave ) ; / / Load samples data from wave as a 32 bit float data array
RLAPI void UnloadWaveSamples ( float * samples ) ; / / Unload samples data loaded with LoadWaveSamples ( )
/ / Music management functions
RLAPI Music LoadMusicStream ( const char * fileName ) ; / / Load music stream from file
RLAPI Music LoadMusicStreamFromMemory ( const char * fileType , unsigned char * data , int dataSize ) ; / / Load music stream from data
RLAPI Music LoadMusicStreamFromMemory ( const char * fileType , ">const unsigned char * data , int dataSize ) ; / / Load music stream from data
RLAPI void UnloadMusicStream ( Music music ) ; / / Unload music stream
RLAPI void PlayMusicStream ( Music music ) ; / / Start music playing
RLAPI bool IsMusicStreamPlaying ( Music music ) ; / / Check if music is playing
@ -613,12 +622,13 @@ RLAPI void ResumeMusicStream(Music music); // Resume
RLAPI void SeekMusicStream ( Music music , float position ) ; / / Seek music to a position ( in seconds )
RLAPI void SetMusicVolume ( Music music , float volume ) ; / / Set volume for music ( 1.0 is max level )
RLAPI void SetMusicPitch ( Music music , float pitch ) ; / / Set pitch for a music ( 1.0 is base level )
RLAPI void SetMusicPan ( Music music , float pan ) ; / / Set pan for a music ( 0.5 is center )
RLAPI float GetMusicTimeLength ( Music music ) ; / / Get music time length ( in seconds )
RLAPI float GetMusicTimePlayed ( Music music ) ; / / Get current music time played ( in seconds )
/ / AudioStream management functions
RLAPI AudioStream LoadAudioStream ( unsigned int sampleRate , unsigned int sampleSize , unsigned int channels ) ; / / Load audio stream ( to stream raw audio pcm data )
RLAPI void UnloadAudioStream ( AudioStream stream ) ; / / Unload audio stream and free memory
RLAPI void UnloadAudioStream ( AudioStream stream ) ; / / Unload audio stream and free memory
RLAPI void UpdateAudioStream ( AudioStream stream , const void * data , int frameCount ) ; / / Update audio stream buffers with data
RLAPI bool IsAudioStreamProcessed ( AudioStream stream ) ; / / Check if any audio stream buffers requires refill
RLAPI void PlayAudioStream ( AudioStream stream ) ; / / Play audio stream
@ -628,4 +638,10 @@ RLAPI bool IsAudioStreamPlaying(AudioStream stream); // Check i
RLAPI void StopAudioStream ( AudioStream stream ) ; / / Stop audio stream
RLAPI void SetAudioStreamVolume ( AudioStream stream , float volume ) ; / / Set volume for audio stream ( 1.0 is max level )
RLAPI void SetAudioStreamPitch ( AudioStream stream , float pitch ) ; / / Set pitch for audio stream ( 1.0 is base level )
RLAPI void SetAudioStreamPan ( AudioStream stream , float pan ) ; / / Set pan for audio stream ( 0.5 is centered )
RLAPI void SetAudioStreamBufferSizeDefault ( int size ) ; / / Default size for new audio streams
RLAPI void SetAudioStreamCallback ( AudioStream stream , AudioCallback callback ) ; / / Audio thread callback to request new data
RLAPI void AttachAudioStreamProcessor ( AudioStream stream , AudioCallback processor ) ; / / Attach audio stream processor to stream
RLAPI void DetachAudioStreamProcessor ( AudioStream stream , AudioCallback processor ) ; / / Detach audio stream processor from stream