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			@ -418,14 +418,6 @@ void UpdateCamera(Camera *camera, int mode) | 
			
		
		
	
		
			
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			    bool rotateAroundTarget = mode == CAMERA_THIRD_PERSON || mode == CAMERA_ORBITAL; | 
			
		
		
	
		
			
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			    bool lockView = mode == CAMERA_FIRST_PERSON || mode == CAMERA_THIRD_PERSON || mode == CAMERA_ORBITAL; | 
			
		
		
	
		
			
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			    bool rotateUp = mode == CAMERA_FREE; | 
			
		
		
	
		
			
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			    // Camera movement | 
			
		
		
	
		
			
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			    if (IsKeyDown(KEY_W)) CameraMoveForward(camera, CAMERA_MOVE_SPEED, moveInWorldPlane); | 
			
		
		
	
		
			
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			    if (IsKeyDown(KEY_A)) CameraMoveRight(camera, -CAMERA_MOVE_SPEED, moveInWorldPlane); | 
			
		
		
	
		
			
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			    if (IsKeyDown(KEY_S)) CameraMoveForward(camera, -CAMERA_MOVE_SPEED, moveInWorldPlane); | 
			
		
		
	
		
			
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			    if (IsKeyDown(KEY_D)) CameraMoveRight(camera, CAMERA_MOVE_SPEED, moveInWorldPlane); | 
			
		
		
	
		
			
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			    //if (IsKeyDown(KEY_SPACE)) CameraMoveUp(camera, CAMERA_MOVE_SPEED); | 
			
		
		
	
		
			
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			    //if (IsKeyDown(KEY_LEFT_CONTROL)) CameraMoveUp(camera, -CAMERA_MOVE_SPEED); | 
			
		
		
	
		
			
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			    // Camera rotation | 
			
		
		
	
		
			
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			    if (IsKeyDown(KEY_DOWN)) CameraPitch(camera, -CAMERA_ROTATION_SPEED, lockView, rotateAroundTarget, rotateUp); | 
			
		
		
	
	
		
			
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			@ -438,6 +430,14 @@ void UpdateCamera(Camera *camera, int mode) | 
			
		
		
	
		
			
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			    CameraYaw(camera, -mousePositionDelta.x*CAMERA_MOUSE_MOVE_SENSITIVITY, rotateAroundTarget); | 
			
		
		
	
		
			
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			    CameraPitch(camera, -mousePositionDelta.y*CAMERA_MOUSE_MOVE_SENSITIVITY, lockView, rotateAroundTarget, rotateUp); | 
			
		
		
	
		
			
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			    // Camera movement | 
			
		
		
	
		
			
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			    if (IsKeyDown(KEY_W)) CameraMoveForward(camera, CAMERA_MOVE_SPEED, moveInWorldPlane); | 
			
		
		
	
		
			
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			    if (IsKeyDown(KEY_A)) CameraMoveRight(camera, -CAMERA_MOVE_SPEED, moveInWorldPlane); | 
			
		
		
	
		
			
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			    if (IsKeyDown(KEY_S)) CameraMoveForward(camera, -CAMERA_MOVE_SPEED, moveInWorldPlane); | 
			
		
		
	
		
			
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			    if (IsKeyDown(KEY_D)) CameraMoveRight(camera, CAMERA_MOVE_SPEED, moveInWorldPlane); | 
			
		
		
	
		
			
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			    //if (IsKeyDown(KEY_SPACE)) CameraMoveUp(camera, CAMERA_MOVE_SPEED); | 
			
		
		
	
		
			
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			    //if (IsKeyDown(KEY_LEFT_CONTROL)) CameraMoveUp(camera, -CAMERA_MOVE_SPEED); | 
			
		
		
	
		
			
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			    // Zoom target distance | 
			
		
		
	
		
			
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			    CameraMoveToTarget(camera, -GetMouseWheelMove()); | 
			
		
		
	
		
			
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			    if (IsKeyPressed(KEY_KP_SUBTRACT)) CameraMoveToTarget(camera, 2.0f); | 
			
		
		
	
	
		
			
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