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/******************************************************************************************* |
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* |
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* raylib [textures] example - texture formats loading (compressed and uncompressed) |
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* |
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* NOTE: This example requires raylib OpenGL 3.3+ or ES2 versions for compressed textures, |
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* OpenGL 1.1 does not support compressed textures, only uncompressed ones. |
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* |
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* This example has been created using raylib 1.3 (www.raylib.com) |
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) |
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* |
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* Copyright (c) 2015 Ramon Santamaria (@raysan5) |
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* |
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********************************************************************************************/ |
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#include "raylib.h" |
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#define NUM_TEXTURES 24 |
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typedef enum { |
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PNG_R8G8B8A8 = 0, |
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PVR_GRAYSCALE, |
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PVR_GRAY_ALPHA, |
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PVR_R5G6B5, |
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PVR_R5G5B5A1, |
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PVR_R4G4B4A4, |
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DDS_R5G6B5, |
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DDS_R5G5B5A1, |
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DDS_R4G4B4A4, |
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DDS_R8G8B8A8, |
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DDS_DXT1_RGB, |
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DDS_DXT1_RGBA, |
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DDS_DXT3_RGBA, |
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DDS_DXT5_RGBA, |
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PKM_ETC1_RGB, |
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PKM_ETC2_RGB, |
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PKM_ETC2_EAC_RGBA, |
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KTX_ETC1_RGB, |
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KTX_ETC2_RGB, |
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KTX_ETC2_EAC_RGBA, |
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ASTC_4x4_LDR, |
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ASTC_8x8_LDR, |
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PVR_PVRT_RGB, |
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PVR_PVRT_RGBA |
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} TextureFormats; |
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static const char *formatText[] = { |
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"PNG_R8G8B8A8", |
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"PVR_GRAYSCALE", |
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"PVR_GRAY_ALPHA", |
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"PVR_R5G6B5", |
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"PVR_R5G5B5A1", |
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"PVR_R4G4B4A4", |
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"DDS_R5G6B5", |
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"DDS_R5G5B5A1", |
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"DDS_R4G4B4A4", |
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"DDS_R8G8B8A8", |
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"DDS_DXT1_RGB", |
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"DDS_DXT1_RGBA", |
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"DDS_DXT3_RGBA", |
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"DDS_DXT5_RGBA", |
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"PKM_ETC1_RGB", |
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"PKM_ETC2_RGB", |
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"PKM_ETC2_EAC_RGBA", |
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"KTX_ETC1_RGB", |
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"KTX_ETC2_RGB", |
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"KTX_ETC2_EAC_RGBA", |
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"ASTC_4x4_LDR", |
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"ASTC_8x8_LDR", |
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"PVR_PVRT_RGB", |
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"PVR_PVRT_RGBA" |
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}; |
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int main() |
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{ |
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// Initialization |
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//-------------------------------------------------------------------------------------- |
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int screenWidth = 800; |
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int screenHeight = 480; |
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InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture formats loading"); |
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// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) |
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Texture2D sonic[NUM_TEXTURES]; |
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sonic[PNG_R8G8B8A8] = LoadTexture("resources/texture_formats/sonic.png"); |
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// Load UNCOMPRESSED PVR texture data |
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sonic[PVR_GRAYSCALE] = LoadTexture("resources/texture_formats/sonic_GRAYSCALE.pvr"); |
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sonic[PVR_GRAY_ALPHA] = LoadTexture("resources/texture_formats/sonic_L8A8.pvr"); |
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sonic[PVR_R5G6B5] = LoadTexture("resources/texture_formats/sonic_R5G6B5.pvr"); |
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sonic[PVR_R5G5B5A1] = LoadTexture("resources/texture_formats/sonic_R5G5B5A1.pvr"); |
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sonic[PVR_R4G4B4A4] = LoadTexture("resources/texture_formats/sonic_R4G4B4A4.pvr"); |
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// Load UNCOMPRESSED DDS texture data |
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sonic[DDS_R5G6B5] = LoadTexture("resources/texture_formats/sonic_R5G6B5.dds"); |
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sonic[DDS_R5G5B5A1] = LoadTexture("resources/texture_formats/sonic_A1R5G5B5.dds"); |
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sonic[DDS_R4G4B4A4] = LoadTexture("resources/texture_formats/sonic_A4R4G4B4.dds"); |
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sonic[DDS_R8G8B8A8] = LoadTexture("resources/texture_formats/sonic_A8R8G8B8.dds"); |
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// Load COMPRESSED DXT DDS texture data (if supported) |
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sonic[DDS_DXT1_RGB] = LoadTexture("resources/texture_formats/sonic_DXT1_RGB.dds"); |
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sonic[DDS_DXT1_RGBA] = LoadTexture("resources/texture_formats/sonic_DXT1_RGBA.dds"); |
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sonic[DDS_DXT3_RGBA] = LoadTexture("resources/texture_formats/sonic_DXT3_RGBA.dds"); |
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sonic[DDS_DXT5_RGBA] = LoadTexture("resources/texture_formats/sonic_DXT5_RGBA.dds"); |
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// Load COMPRESSED ETC texture data (if supported) |
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sonic[PKM_ETC1_RGB] = LoadTexture("resources/texture_formats/sonic_ETC1_RGB.pkm"); |
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sonic[PKM_ETC2_RGB] = LoadTexture("resources/texture_formats/sonic_ETC2_RGB.pkm"); |
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sonic[PKM_ETC2_EAC_RGBA] = LoadTexture("resources/texture_formats/sonic_ETC2_EAC_RGBA.pkm"); |
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sonic[KTX_ETC1_RGB] = LoadTexture("resources/texture_formats/sonic_ETC1_RGB.ktx"); |
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sonic[KTX_ETC2_RGB] = LoadTexture("resources/texture_formats/sonic_ETC2_RGB.ktx"); |
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sonic[KTX_ETC2_EAC_RGBA] = LoadTexture("resources/texture_formats/sonic_ETC2_EAC_RGBA.ktx"); |
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// Load COMPRESSED ASTC texture data (if supported) |
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sonic[ASTC_4x4_LDR] = LoadTexture("resources/texture_formats/sonic_ASTC_4x4_ldr.astc"); |
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sonic[ASTC_8x8_LDR] = LoadTexture("resources/texture_formats/sonic_ASTC_8x8_ldr.astc"); |
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// Load COMPRESSED PVR texture data (if supported) |
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sonic[PVR_PVRT_RGB] = LoadTexture("resources/texture_formats/sonic_PVRT_RGB.pvr"); |
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sonic[PVR_PVRT_RGBA] = LoadTexture("resources/texture_formats/sonic_PVRT_RGBA.pvr"); |
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int selectedFormat = PNG_R8G8B8A8; |
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Rectangle selectRecs[NUM_TEXTURES]; |
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for (int i = 0; i < NUM_TEXTURES; i++) |
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{ |
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if (i < NUM_TEXTURES/2) selectRecs[i] = (Rectangle){ 40, 45 + 32*i, 150, 30 }; |
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else selectRecs[i] = (Rectangle){ 40 + 152, 45 + 32*(i - NUM_TEXTURES/2), 150, 30 }; |
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} |
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// Texture sizes in KB |
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float textureSizes[NUM_TEXTURES] = { |
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512*512*32/8/1024, //PNG_R8G8B8A8 (32 bpp) |
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512*512*8/8/1024, //PVR_GRAYSCALE (8 bpp) |
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512*512*16/8/1024, //PVR_GRAY_ALPHA (16 bpp) |
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512*512*16/8/1024, //PVR_R5G6B5 (16 bpp) |
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512*512*16/8/1024, //PVR_R5G5B5A1 (16 bpp) |
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512*512*16/8/1024, //PVR_R4G4B4A4 (16 bpp) |
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512*512*16/8/1024, //DDS_R5G6B5 (16 bpp) |
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512*512*16/8/1024, //DDS_R5G5B5A1 (16 bpp) |
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512*512*16/8/1024, //DDS_R4G4B4A4 (16 bpp) |
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512*512*32/8/1024, //DDS_R8G8B8A8 (32 bpp) |
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512*512*4/8/1024, //DDS_DXT1_RGB (4 bpp) -Compressed- |
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512*512*4/8/1024, //DDS_DXT1_RGBA (4 bpp) -Compressed- |
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512*512*8/8/1024, //DDS_DXT3_RGBA (8 bpp) -Compressed- |
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512*512*8/8/1024, //DDS_DXT5_RGBA (8 bpp) -Compressed- |
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512*512*4/8/1024, //PKM_ETC1_RGB (4 bpp) -Compressed- |
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512*512*4/8/1024, //PKM_ETC2_RGB (4 bpp) -Compressed- |
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512*512*8/8/1024, //PKM_ETC2_EAC_RGBA (8 bpp) -Compressed- |
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512*512*4/8/1024, //KTX_ETC1_RGB (4 bpp) -Compressed- |
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512*512*4/8/1024, //KTX_ETC2_RGB (4 bpp) -Compressed- |
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512*512*8/8/1024, //KTX_ETC2_EAC_RGBA (8 bpp) -Compressed- |
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512*512*8/8/1024, //ASTC_4x4_LDR (8 bpp) -Compressed- |
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512*512*2/8/1024, //ASTC_8x8_LDR (2 bpp) -Compressed- |
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512*512*4/8/1024, //PVR_PVRT_RGB (4 bpp) -Compressed- |
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512*512*4/8/1024, //PVR_PVRT_RGBA (4 bpp) -Compressed- |
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}; |
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second |
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//--------------------------------------------------------------------------------------- |
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// Main game loop |
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while (!WindowShouldClose()) // Detect window close button or ESC key |
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{ |
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// Update |
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//---------------------------------------------------------------------------------- |
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if (IsKeyPressed(KEY_DOWN)) |
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{ |
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selectedFormat++; |
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if (selectedFormat >= NUM_TEXTURES) selectedFormat = 0; |
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} |
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else if (IsKeyPressed(KEY_UP)) |
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{ |
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selectedFormat--; |
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if (selectedFormat < 0) selectedFormat = NUM_TEXTURES - 1; |
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} |
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else if (IsKeyPressed(KEY_RIGHT)) |
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{ |
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if (selectedFormat < NUM_TEXTURES/2) selectedFormat += NUM_TEXTURES/2; |
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} |
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else if (IsKeyPressed(KEY_LEFT)) |
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{ |
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if (selectedFormat >= NUM_TEXTURES/2) selectedFormat -= NUM_TEXTURES/2; |
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} |
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//---------------------------------------------------------------------------------- |
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// Draw |
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//---------------------------------------------------------------------------------- |
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BeginDrawing(); |
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ClearBackground(RAYWHITE); |
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// Draw rectangles |
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for (int i = 0; i < NUM_TEXTURES; i++) |
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{ |
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if (i == selectedFormat) |
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{ |
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DrawRectangleRec(selectRecs[i], SKYBLUE); |
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DrawRectangleLines(selectRecs[i].x, selectRecs[i].y, selectRecs[i].width, selectRecs[i].height, BLUE); |
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DrawText(formatText[i], selectRecs[i].x + selectRecs[i].width/2 - MeasureText(formatText[i], 10)/2, selectRecs[i].y + 11, 10, DARKBLUE); |
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} |
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else |
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{ |
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DrawRectangleRec(selectRecs[i], LIGHTGRAY); |
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DrawRectangleLines(selectRecs[i].x, selectRecs[i].y, selectRecs[i].width, selectRecs[i].height, GRAY); |
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DrawText(formatText[i], selectRecs[i].x + selectRecs[i].width/2 - MeasureText(formatText[i], 10)/2, selectRecs[i].y + 11, 10, DARKGRAY); |
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} |
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} |
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// Draw selected texture |
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if (sonic[selectedFormat].id != 0) |
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{ |
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DrawTexture(sonic[selectedFormat], 350, 0, WHITE); |
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} |
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else |
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{ |
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DrawRectangleLines(488, 165, 200, 110, DARKGRAY); |
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DrawText("FORMAT", 550, 180, 20, MAROON); |
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DrawText("NOT SUPPORTED", 500, 210, 20, MAROON); |
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DrawText("ON YOUR GPU", 520, 240, 20, MAROON); |
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} |
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DrawText("Select texture format (use cursor keys):", 40, 26, 10, DARKGRAY); |
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DrawText("Required GPU memory size (VRAM):", 40, 442, 10, DARKGRAY); |
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DrawText(FormatText("%4.0f KB", textureSizes[selectedFormat]), 240, 435, 20, DARKBLUE); |
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EndDrawing(); |
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//---------------------------------------------------------------------------------- |
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} |
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// De-Initialization |
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//-------------------------------------------------------------------------------------- |
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for (int i = 0; i < NUM_TEXTURES; i++) UnloadTexture(sonic[i]); |
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CloseWindow(); // Close window and OpenGL context |
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//-------------------------------------------------------------------------------------- |
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return 0; |
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} |