From ed1e1f35df3018bd159d240e579b4e88f9b6aac7 Mon Sep 17 00:00:00 2001 From: Ray Date: Wed, 8 Dec 2021 11:01:41 +0100 Subject: [PATCH] REVIEWED: GenImageCellular() #2178 --- src/rtextures.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/rtextures.c b/src/rtextures.c index 4269f68f3..f4ff272c7 100644 --- a/src/rtextures.c +++ b/src/rtextures.c @@ -775,7 +775,7 @@ Image GenImageCellular(int width, int height, int tileSize) { int y = (i/seedsPerRow)*tileSize + GetRandomValue(0, tileSize - 1); int x = (i%seedsPerRow)*tileSize + GetRandomValue(0, tileSize - 1); - seeds[i] = (Vector2){ (float)x, (float)y}; + seeds[i] = (Vector2){ (float)x, (float)y }; } for (int y = 0; y < height; y++) @@ -786,7 +786,7 @@ Image GenImageCellular(int width, int height, int tileSize) { int tileX = x/tileSize; - float minDistance = (float)strtod("Inf", NULL); + float minDistance = 65536.0f; //(float)strtod("Inf", NULL); // Check all adjacent tiles for (int i = -1; i < 2; i++)