|
|
@ -62,7 +62,7 @@ void main() |
|
|
|
|
|
|
|
fragTexCoord = vertexTexCoord*2.0; |
|
|
|
fragNormal = normalize(normalMatrix*vertexNormal); |
|
|
|
vec3 fragTangent = normalize(normalMatrix*vertexTangent.xyz) * vertexTangent.w; |
|
|
|
vec3 fragTangent = normalize(normalMatrix*vertexTangent.xyz); |
|
|
|
fragTangent = normalize(fragTangent - dot(fragTangent, fragNormal)*fragNormal); |
|
|
|
vec3 fragBinormal = normalize(normalMatrix*vertexBinormal); |
|
|
|
fragBinormal = cross(fragNormal, fragTangent); |
|
|
|