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@ -293,7 +293,6 @@ Vector2 GetWindowPosition(void) |
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// Get window scale DPI factor for current monitor |
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Vector2 GetWindowScaleDPI(void) |
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{ |
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TRACELOG(LOG_WARNING, "GetWindowScaleDPI() not implemented on target platform"); |
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return (Vector2){ 1.0f, 1.0f }; |
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} |
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@ -457,11 +456,13 @@ void PollInputEvents(void) |
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// Initialize platform: graphics, inputs and more |
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int InitPlatform(void) |
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{ |
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CORE.Window.display.width = [[UIScreen mainScreen] nativeBounds].size.width; |
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CORE.Window.display.height = [[UIScreen mainScreen] nativeBounds].size.height; |
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if(CORE.Window.screen.width == 0){ |
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CORE.Window.screen.width = platform.viewController.view.frame.size.width; |
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CORE.Window.screen.width = p">[[UIScreen mainScreen] bounds].size.width; |
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} |
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if(CORE.Window.screen.height == 0){ |
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CORE.Window.screen.height = n">platform.viewController.view.frame.size.height; |
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CORE.Window.screen.height = p">[[UIScreen mainScreen] bounds].size.height; |
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} |
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long long orientation = [[UIApplication sharedApplication] statusBarOrientation]; |
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@ -577,8 +578,8 @@ int InitPlatform(void) |
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TRACELOG(LOG_INFO, " > Screen size: %i x %i", CORE.Window.screen.width, CORE.Window.screen.height); |
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TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height); |
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TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y); |
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TRACELOG(LOG_WARNING, " > GL: %s", glGetString(GL_VERSION)); |
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TRACELOG(LOG_WARNING, " > EGL: %s", eglQueryString(platform.device, EGL_VERSION)); |
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TRACELOG(LOG_INFO, " > GL: %s", glGetString(GL_VERSION)); |
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TRACELOG(LOG_INFO, " > EGL: %s", eglQueryString(platform.device, EGL_VERSION)); |
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} |
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//---------------------------------------------------------------------------- |
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// Load OpenGL extensions |
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