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Use the animated verts and normals in GL 1.1 if they exist

pull/4925/head
Jeffery Myers 2 months ago
parent
commit
ee2ab11cc5
1 changed files with 10 additions and 2 deletions
  1. +10
    -2
      src/rmodels.c

+ 10
- 2
src/rmodels.c View File

@ -1423,9 +1423,17 @@ void DrawMesh(Mesh mesh, Material material, Matrix transform)
rlEnableTexture(material.maps[MATERIAL_MAP_DIFFUSE].texture.id);
rlEnableStatePointer(GL_VERTEX_ARRAY, mesh.vertices);
if (mesh.animVertices)
rlEnableStatePointer(GL_VERTEX_ARRAY, mesh.animVertices);
else
rlEnableStatePointer(GL_VERTEX_ARRAY, mesh.vertices);
rlEnableStatePointer(GL_TEXTURE_COORD_ARRAY, mesh.texcoords);
rlEnableStatePointer(GL_NORMAL_ARRAY, mesh.normals);
if (mesh.normals)
rlEnableStatePointer(GL_VERTEX_ARRAY, mesh.animNormalss);
else
rlEnableStatePointer(GL_NORMAL_ARRAY, mesh.normals);
rlEnableStatePointer(GL_COLOR_ARRAY, mesh.colors);
rlPushMatrix();

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