From ee5a87826d22ba14f0ad3d3938c92ca42d217146 Mon Sep 17 00:00:00 2001 From: skylar <89084411+skylar779@users.noreply.github.com> Date: Sun, 4 Sep 2022 11:48:33 +0200 Subject: [PATCH] Fixed a bug in the 2d camera platformer example (#2687) canJump used to alternate between true and false when on ground --- examples/core/core_2d_camera_platformer.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/examples/core/core_2d_camera_platformer.c b/examples/core/core_2d_camera_platformer.c index 59e7b318a..5750e7a80 100644 --- a/examples/core/core_2d_camera_platformer.c +++ b/examples/core/core_2d_camera_platformer.c @@ -177,7 +177,7 @@ void UpdatePlayer(Player *player, EnvItem *envItems, int envItemsLength, float d ei->rect.x <= p->x && ei->rect.x + ei->rect.width >= p->x && ei->rect.y >= p->y && - ei->rect.y < p->y + player->speed*delta) + ei->rect.y <= p->y + player->speed*delta) { hitObstacle = 1; player->speed = 0.0f;