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@ -402,90 +402,6 @@ Texture2D LoadTextureFromImage(Image image) |
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return texture; |
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} |
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// Load cubemap from image, multiple image cubemap layouts supported |
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TextureCubemap LoadTextureCubemap(Image image, int layoutType) |
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{ |
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TextureCubemap cubemap = { 0 }; |
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if (layoutType == CUBEMAP_AUTO_DETECT) // Try to automatically guess layout type |
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{ |
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// Check image width/height to determine the type of cubemap provided |
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if (image.width > image.height) |
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{ |
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if ((image.width/6) == image.height) { layoutType = CUBEMAP_LINE_HORIZONTAL; cubemap.width = image.width/6; } |
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else if ((image.width/4) == (image.height/3)) { layoutType = CUBEMAP_CROSS_FOUR_BY_THREE; cubemap.width = image.width/4; } |
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else if (image.width >= (int)((float)image.height*1.85f)) { layoutType = CUBEMAP_PANORAMA; cubemap.width = image.width/4; } |
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} |
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else if (image.height > image.width) |
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{ |
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if ((image.height/6) == image.width) { layoutType = CUBEMAP_LINE_VERTICAL; cubemap.width = image.height/6; } |
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else if ((image.width/3) == (image.height/4)) { layoutType = CUBEMAP_CROSS_THREE_BY_FOUR; cubemap.width = image.width/3; } |
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} |
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cubemap.height = cubemap.width; |
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} |
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int size = cubemap.width; |
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if (layoutType != CUBEMAP_AUTO_DETECT) |
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{ |
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//unsigned int dataSize = GetPixelDataSize(size, size, format); |
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//void *facesData = malloc(size*size*dataSize*6); // Get memory for 6 faces in a column |
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Image faces = { 0 }; // Vertical column image |
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Rectangle faceRecs[6] = { 0 }; // Face source rectangles |
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for (int i = 0; i < 6; i++) faceRecs[i] = (Rectangle){ 0, 0, size, size }; |
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if (layoutType == CUBEMAP_LINE_VERTICAL) |
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{ |
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faces = image; |
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for (int i = 0; i < 6; i++) faceRecs[i].y = size*i; |
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} |
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else if (layoutType == CUBEMAP_PANORAMA) |
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{ |
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// TODO: Convert panorama image to square faces... |
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} |
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else |
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{ |
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if (layoutType == CUBEMAP_LINE_HORIZONTAL) for (int i = 0; i < 6; i++) faceRecs[i].x = size*i; |
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else if (layoutType == CUBEMAP_CROSS_THREE_BY_FOUR) |
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{ |
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faceRecs[0].x = size; faceRecs[0].y = size; |
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faceRecs[1].x = size; faceRecs[1].y = 3*size; |
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faceRecs[2].x = size; faceRecs[2].y = 0; |
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faceRecs[3].x = size; faceRecs[3].y = 2*size; |
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faceRecs[4].x = 0; faceRecs[4].y = size; |
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faceRecs[5].x = 2*size; faceRecs[5].y = size; |
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} |
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else if (layoutType == CUBEMAP_CROSS_FOUR_BY_THREE) |
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{ |
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faceRecs[0].x = 2*size; faceRecs[0].y = size; |
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faceRecs[1].x = 0; faceRecs[1].y = size; |
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faceRecs[2].x = size; faceRecs[2].y = 0; |
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faceRecs[3].x = size; faceRecs[3].y = 2*size; |
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faceRecs[4].x = size; faceRecs[4].y = size; |
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faceRecs[5].x = 3*size; faceRecs[5].y = size; |
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} |
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// Convert image data to 6 faces in a vertical column, that's the optimum layout for loading |
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faces = GenImageColor(size, size*6, MAGENTA); |
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ImageFormat(&faces, image.format); |
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// TODO: Image formating does not work with compressed textures! |
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} |
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for (int i = 0; i < 6; i++) ImageDraw(&faces, image, faceRecs[i], (Rectangle){ 0, size*i, size, size }); |
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cubemap.id = rlLoadTextureCubemap(faces.data, size, faces.format); |
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if (cubemap.id == 0) TraceLog(LOG_WARNING, "Cubemap image could not be loaded."); |
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UnloadImage(faces); |
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} |
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else TraceLog(LOG_WARNING, "Cubemap image layout can not be detected."); |
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return cubemap; |
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} |
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// Load texture for rendering (framebuffer) |
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// NOTE: Render texture is loaded by default with RGBA color attachment and depth RenderBuffer |
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RenderTexture2D LoadRenderTexture(int width, int height) |
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@ -1151,7 +1067,9 @@ void ImageFormat(Image *image, int newFormat) |
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if (image->mipmaps > 1) |
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{ |
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image->mipmaps = 1; |
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#if defined(SUPPORT_IMAGE_MANIPULATION) |
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if (image->data != NULL) ImageMipmaps(image); |
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#endif |
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} |
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} |
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else TraceLog(LOG_WARNING, "Image data format is compressed, can not be converted"); |
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@ -1220,38 +1138,6 @@ void ImageAlphaClear(Image *image, Color color, float threshold) |
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ImageFormat(image, prevFormat); |
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} |
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// Crop image depending on alpha value |
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void ImageAlphaCrop(Image *image, float threshold) |
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{ |
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Color *pixels = GetImageData(*image); |
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int xMin = 65536; // Define a big enough number |
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int xMax = 0; |
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int yMin = 65536; |
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int yMax = 0; |
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for (int y = 0; y < image->height; y++) |
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{ |
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for (int x = 0; x < image->width; x++) |
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{ |
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if (pixels[y*image->width + x].a > (unsigned char)(threshold*255.0f)) |
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{ |
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if (x < xMin) xMin = x; |
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if (x > xMax) xMax = x; |
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if (y < yMin) yMin = y; |
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if (y > yMax) yMax = y; |
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} |
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} |
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} |
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Rectangle crop = { xMin, yMin, (xMax + 1) - xMin, (yMax + 1) - yMin }; |
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free(pixels); |
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// Check for not empty image brefore cropping |
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if (!((xMax < xMin) || (yMax < yMin))) ImageCrop(image, crop); |
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} |
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// Premultiply alpha channel |
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void ImageAlphaPremultiply(Image *image) |
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{ |
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@ -1277,6 +1163,90 @@ void ImageAlphaPremultiply(Image *image) |
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#if defined(SUPPORT_IMAGE_MANIPULATION) |
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// Load cubemap from image, multiple image cubemap layouts supported |
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TextureCubemap LoadTextureCubemap(Image image, int layoutType) |
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{ |
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TextureCubemap cubemap = { 0 }; |
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if (layoutType == CUBEMAP_AUTO_DETECT) // Try to automatically guess layout type |
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{ |
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// Check image width/height to determine the type of cubemap provided |
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if (image.width > image.height) |
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{ |
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if ((image.width/6) == image.height) { layoutType = CUBEMAP_LINE_HORIZONTAL; cubemap.width = image.width/6; } |
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else if ((image.width/4) == (image.height/3)) { layoutType = CUBEMAP_CROSS_FOUR_BY_THREE; cubemap.width = image.width/4; } |
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else if (image.width >= (int)((float)image.height*1.85f)) { layoutType = CUBEMAP_PANORAMA; cubemap.width = image.width/4; } |
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} |
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else if (image.height > image.width) |
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{ |
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if ((image.height/6) == image.width) { layoutType = CUBEMAP_LINE_VERTICAL; cubemap.width = image.height/6; } |
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else if ((image.width/3) == (image.height/4)) { layoutType = CUBEMAP_CROSS_THREE_BY_FOUR; cubemap.width = image.width/3; } |
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} |
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cubemap.height = cubemap.width; |
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} |
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int size = cubemap.width; |
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if (layoutType != CUBEMAP_AUTO_DETECT) |
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{ |
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//unsigned int dataSize = GetPixelDataSize(size, size, format); |
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//void *facesData = malloc(size*size*dataSize*6); // Get memory for 6 faces in a column |
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Image faces = { 0 }; // Vertical column image |
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Rectangle faceRecs[6] = { 0 }; // Face source rectangles |
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for (int i = 0; i < 6; i++) faceRecs[i] = (Rectangle){ 0, 0, size, size }; |
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if (layoutType == CUBEMAP_LINE_VERTICAL) |
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{ |
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faces = image; |
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for (int i = 0; i < 6; i++) faceRecs[i].y = size*i; |
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} |
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else if (layoutType == CUBEMAP_PANORAMA) |
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{ |
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// TODO: Convert panorama image to square faces... |
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} |
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else |
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{ |
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if (layoutType == CUBEMAP_LINE_HORIZONTAL) for (int i = 0; i < 6; i++) faceRecs[i].x = size*i; |
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else if (layoutType == CUBEMAP_CROSS_THREE_BY_FOUR) |
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{ |
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faceRecs[0].x = size; faceRecs[0].y = size; |
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faceRecs[1].x = size; faceRecs[1].y = 3*size; |
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faceRecs[2].x = size; faceRecs[2].y = 0; |
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faceRecs[3].x = size; faceRecs[3].y = 2*size; |
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faceRecs[4].x = 0; faceRecs[4].y = size; |
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faceRecs[5].x = 2*size; faceRecs[5].y = size; |
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} |
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else if (layoutType == CUBEMAP_CROSS_FOUR_BY_THREE) |
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{ |
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faceRecs[0].x = 2*size; faceRecs[0].y = size; |
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faceRecs[1].x = 0; faceRecs[1].y = size; |
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faceRecs[2].x = size; faceRecs[2].y = 0; |
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faceRecs[3].x = size; faceRecs[3].y = 2*size; |
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faceRecs[4].x = size; faceRecs[4].y = size; |
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faceRecs[5].x = 3*size; faceRecs[5].y = size; |
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} |
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// Convert image data to 6 faces in a vertical column, that's the optimum layout for loading |
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faces = GenImageColor(size, size*6, MAGENTA); |
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ImageFormat(&faces, image.format); |
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// TODO: Image formating does not work with compressed textures! |
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} |
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for (int i = 0; i < 6; i++) ImageDraw(&faces, image, faceRecs[i], (Rectangle){ 0, size*i, size, size }); |
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cubemap.id = rlLoadTextureCubemap(faces.data, size, faces.format); |
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if (cubemap.id == 0) TraceLog(LOG_WARNING, "Cubemap image could not be loaded."); |
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UnloadImage(faces); |
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} |
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else TraceLog(LOG_WARNING, "Cubemap image layout can not be detected."); |
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return cubemap; |
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} |
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// Crop an image to area defined by a rectangle |
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// NOTE: Security checks are performed in case rectangle goes out of bounds |
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void ImageCrop(Image *image, Rectangle crop) |
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@ -1327,6 +1297,38 @@ void ImageCrop(Image *image, Rectangle crop) |
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} |
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} |
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// Crop image depending on alpha value |
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void ImageAlphaCrop(Image *image, float threshold) |
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{ |
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Color *pixels = GetImageData(*image); |
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int xMin = 65536; // Define a big enough number |
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int xMax = 0; |
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int yMin = 65536; |
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int yMax = 0; |
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for (int y = 0; y < image->height; y++) |
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{ |
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for (int x = 0; x < image->width; x++) |
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{ |
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if (pixels[y*image->width + x].a > (unsigned char)(threshold*255.0f)) |
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{ |
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if (x < xMin) xMin = x; |
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if (x > xMax) xMax = x; |
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if (y < yMin) yMin = y; |
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if (y > yMax) yMax = y; |
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} |
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} |
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} |
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Rectangle crop = { xMin, yMin, (xMax + 1) - xMin, (yMax + 1) - yMin }; |
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free(pixels); |
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// Check for not empty image brefore cropping |
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if (!((xMax < xMin) || (yMax < yMin))) ImageCrop(image, crop); |
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} |
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// Resize and image to new size |
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// NOTE: Uses stb default scaling filters (both bicubic): |
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// STBIR_DEFAULT_FILTER_UPSAMPLE STBIR_FILTER_CATMULLROM |
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