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Fix the image manipulation config flag

pull/755/head
Jens Pitkanen 5 years ago
parent
commit
eed69d4127
1 changed files with 118 additions and 116 deletions
  1. +118
    -116
      src/textures.c

+ 118
- 116
src/textures.c View File

@ -402,90 +402,6 @@ Texture2D LoadTextureFromImage(Image image)
return texture;
}
// Load cubemap from image, multiple image cubemap layouts supported
TextureCubemap LoadTextureCubemap(Image image, int layoutType)
{
TextureCubemap cubemap = { 0 };
if (layoutType == CUBEMAP_AUTO_DETECT) // Try to automatically guess layout type
{
// Check image width/height to determine the type of cubemap provided
if (image.width > image.height)
{
if ((image.width/6) == image.height) { layoutType = CUBEMAP_LINE_HORIZONTAL; cubemap.width = image.width/6; }
else if ((image.width/4) == (image.height/3)) { layoutType = CUBEMAP_CROSS_FOUR_BY_THREE; cubemap.width = image.width/4; }
else if (image.width >= (int)((float)image.height*1.85f)) { layoutType = CUBEMAP_PANORAMA; cubemap.width = image.width/4; }
}
else if (image.height > image.width)
{
if ((image.height/6) == image.width) { layoutType = CUBEMAP_LINE_VERTICAL; cubemap.width = image.height/6; }
else if ((image.width/3) == (image.height/4)) { layoutType = CUBEMAP_CROSS_THREE_BY_FOUR; cubemap.width = image.width/3; }
}
cubemap.height = cubemap.width;
}
int size = cubemap.width;
if (layoutType != CUBEMAP_AUTO_DETECT)
{
//unsigned int dataSize = GetPixelDataSize(size, size, format);
//void *facesData = malloc(size*size*dataSize*6); // Get memory for 6 faces in a column
Image faces = { 0 }; // Vertical column image
Rectangle faceRecs[6] = { 0 }; // Face source rectangles
for (int i = 0; i < 6; i++) faceRecs[i] = (Rectangle){ 0, 0, size, size };
if (layoutType == CUBEMAP_LINE_VERTICAL)
{
faces = image;
for (int i = 0; i < 6; i++) faceRecs[i].y = size*i;
}
else if (layoutType == CUBEMAP_PANORAMA)
{
// TODO: Convert panorama image to square faces...
}
else
{
if (layoutType == CUBEMAP_LINE_HORIZONTAL) for (int i = 0; i < 6; i++) faceRecs[i].x = size*i;
else if (layoutType == CUBEMAP_CROSS_THREE_BY_FOUR)
{
faceRecs[0].x = size; faceRecs[0].y = size;
faceRecs[1].x = size; faceRecs[1].y = 3*size;
faceRecs[2].x = size; faceRecs[2].y = 0;
faceRecs[3].x = size; faceRecs[3].y = 2*size;
faceRecs[4].x = 0; faceRecs[4].y = size;
faceRecs[5].x = 2*size; faceRecs[5].y = size;
}
else if (layoutType == CUBEMAP_CROSS_FOUR_BY_THREE)
{
faceRecs[0].x = 2*size; faceRecs[0].y = size;
faceRecs[1].x = 0; faceRecs[1].y = size;
faceRecs[2].x = size; faceRecs[2].y = 0;
faceRecs[3].x = size; faceRecs[3].y = 2*size;
faceRecs[4].x = size; faceRecs[4].y = size;
faceRecs[5].x = 3*size; faceRecs[5].y = size;
}
// Convert image data to 6 faces in a vertical column, that's the optimum layout for loading
faces = GenImageColor(size, size*6, MAGENTA);
ImageFormat(&faces, image.format);
// TODO: Image formating does not work with compressed textures!
}
for (int i = 0; i < 6; i++) ImageDraw(&faces, image, faceRecs[i], (Rectangle){ 0, size*i, size, size });
cubemap.id = rlLoadTextureCubemap(faces.data, size, faces.format);
if (cubemap.id == 0) TraceLog(LOG_WARNING, "Cubemap image could not be loaded.");
UnloadImage(faces);
}
else TraceLog(LOG_WARNING, "Cubemap image layout can not be detected.");
return cubemap;
}
// Load texture for rendering (framebuffer)
// NOTE: Render texture is loaded by default with RGBA color attachment and depth RenderBuffer
RenderTexture2D LoadRenderTexture(int width, int height)
@ -1151,7 +1067,9 @@ void ImageFormat(Image *image, int newFormat)
if (image->mipmaps > 1)
{
image->mipmaps = 1;
#if defined(SUPPORT_IMAGE_MANIPULATION)
if (image->data != NULL) ImageMipmaps(image);
#endif
}
}
else TraceLog(LOG_WARNING, "Image data format is compressed, can not be converted");
@ -1220,38 +1138,6 @@ void ImageAlphaClear(Image *image, Color color, float threshold)
ImageFormat(image, prevFormat);
}
// Crop image depending on alpha value
void ImageAlphaCrop(Image *image, float threshold)
{
Color *pixels = GetImageData(*image);
int xMin = 65536; // Define a big enough number
int xMax = 0;
int yMin = 65536;
int yMax = 0;
for (int y = 0; y < image->height; y++)
{
for (int x = 0; x < image->width; x++)
{
if (pixels[y*image->width + x].a > (unsigned char)(threshold*255.0f))
{
if (x < xMin) xMin = x;
if (x > xMax) xMax = x;
if (y < yMin) yMin = y;
if (y > yMax) yMax = y;
}
}
}
Rectangle crop = { xMin, yMin, (xMax + 1) - xMin, (yMax + 1) - yMin };
free(pixels);
// Check for not empty image brefore cropping
if (!((xMax < xMin) || (yMax < yMin))) ImageCrop(image, crop);
}
// Premultiply alpha channel
void ImageAlphaPremultiply(Image *image)
{
@ -1277,6 +1163,90 @@ void ImageAlphaPremultiply(Image *image)
#if defined(SUPPORT_IMAGE_MANIPULATION)
// Load cubemap from image, multiple image cubemap layouts supported
TextureCubemap LoadTextureCubemap(Image image, int layoutType)
{
TextureCubemap cubemap = { 0 };
if (layoutType == CUBEMAP_AUTO_DETECT) // Try to automatically guess layout type
{
// Check image width/height to determine the type of cubemap provided
if (image.width > image.height)
{
if ((image.width/6) == image.height) { layoutType = CUBEMAP_LINE_HORIZONTAL; cubemap.width = image.width/6; }
else if ((image.width/4) == (image.height/3)) { layoutType = CUBEMAP_CROSS_FOUR_BY_THREE; cubemap.width = image.width/4; }
else if (image.width >= (int)((float)image.height*1.85f)) { layoutType = CUBEMAP_PANORAMA; cubemap.width = image.width/4; }
}
else if (image.height > image.width)
{
if ((image.height/6) == image.width) { layoutType = CUBEMAP_LINE_VERTICAL; cubemap.width = image.height/6; }
else if ((image.width/3) == (image.height/4)) { layoutType = CUBEMAP_CROSS_THREE_BY_FOUR; cubemap.width = image.width/3; }
}
cubemap.height = cubemap.width;
}
int size = cubemap.width;
if (layoutType != CUBEMAP_AUTO_DETECT)
{
//unsigned int dataSize = GetPixelDataSize(size, size, format);
//void *facesData = malloc(size*size*dataSize*6); // Get memory for 6 faces in a column
Image faces = { 0 }; // Vertical column image
Rectangle faceRecs[6] = { 0 }; // Face source rectangles
for (int i = 0; i < 6; i++) faceRecs[i] = (Rectangle){ 0, 0, size, size };
if (layoutType == CUBEMAP_LINE_VERTICAL)
{
faces = image;
for (int i = 0; i < 6; i++) faceRecs[i].y = size*i;
}
else if (layoutType == CUBEMAP_PANORAMA)
{
// TODO: Convert panorama image to square faces...
}
else
{
if (layoutType == CUBEMAP_LINE_HORIZONTAL) for (int i = 0; i < 6; i++) faceRecs[i].x = size*i;
else if (layoutType == CUBEMAP_CROSS_THREE_BY_FOUR)
{
faceRecs[0].x = size; faceRecs[0].y = size;
faceRecs[1].x = size; faceRecs[1].y = 3*size;
faceRecs[2].x = size; faceRecs[2].y = 0;
faceRecs[3].x = size; faceRecs[3].y = 2*size;
faceRecs[4].x = 0; faceRecs[4].y = size;
faceRecs[5].x = 2*size; faceRecs[5].y = size;
}
else if (layoutType == CUBEMAP_CROSS_FOUR_BY_THREE)
{
faceRecs[0].x = 2*size; faceRecs[0].y = size;
faceRecs[1].x = 0; faceRecs[1].y = size;
faceRecs[2].x = size; faceRecs[2].y = 0;
faceRecs[3].x = size; faceRecs[3].y = 2*size;
faceRecs[4].x = size; faceRecs[4].y = size;
faceRecs[5].x = 3*size; faceRecs[5].y = size;
}
// Convert image data to 6 faces in a vertical column, that's the optimum layout for loading
faces = GenImageColor(size, size*6, MAGENTA);
ImageFormat(&faces, image.format);
// TODO: Image formating does not work with compressed textures!
}
for (int i = 0; i < 6; i++) ImageDraw(&faces, image, faceRecs[i], (Rectangle){ 0, size*i, size, size });
cubemap.id = rlLoadTextureCubemap(faces.data, size, faces.format);
if (cubemap.id == 0) TraceLog(LOG_WARNING, "Cubemap image could not be loaded.");
UnloadImage(faces);
}
else TraceLog(LOG_WARNING, "Cubemap image layout can not be detected.");
return cubemap;
}
// Crop an image to area defined by a rectangle
// NOTE: Security checks are performed in case rectangle goes out of bounds
void ImageCrop(Image *image, Rectangle crop)
@ -1327,6 +1297,38 @@ void ImageCrop(Image *image, Rectangle crop)
}
}
// Crop image depending on alpha value
void ImageAlphaCrop(Image *image, float threshold)
{
Color *pixels = GetImageData(*image);
int xMin = 65536; // Define a big enough number
int xMax = 0;
int yMin = 65536;
int yMax = 0;
for (int y = 0; y < image->height; y++)
{
for (int x = 0; x < image->width; x++)
{
if (pixels[y*image->width + x].a > (unsigned char)(threshold*255.0f))
{
if (x < xMin) xMin = x;
if (x > xMax) xMax = x;
if (y < yMin) yMin = y;
if (y > yMax) yMax = y;
}
}
}
Rectangle crop = { xMin, yMin, (xMax + 1) - xMin, (yMax + 1) - yMin };
free(pixels);
// Check for not empty image brefore cropping
if (!((xMax < xMin) || (yMax < yMin))) ImageCrop(image, crop);
}
// Resize and image to new size
// NOTE: Uses stb default scaling filters (both bicubic):
// STBIR_DEFAULT_FILTER_UPSAMPLE STBIR_FILTER_CATMULLROM

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